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Returning 35 results for 'more setting with only accepted from for life'.
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Species
Player’s Handbook
Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess a brave
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 14):
At will: Thaumaturgy
2/day each: Command, Silence
1/day: Insect PlagueIn life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar
tomb according to tradition. There, they performed holy rites and accepted food and offerings from the outside.
As time went on, Nafik grew envious of Amun Sa. “Why should the pharaoh get to
Monsters
Mythic Odysseys of Theros
life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.Fire, Necrotic
Monsters
Mythic Odysseys of Theros
both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of life and death. Most cerberi have a
boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.Fire, Necrotic
Monsters
The Book of Many Things
were slain by monster hunters when he was young, and he traveled from town to town for most of his life, fleeing whenever townsfolk discovered his true nature.
Delour and Pyrite accepted Augustus in a
way he’d never experienced before. When the three of them created the Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minds are never accepted as part of the collective. For them, death means oblivion.
Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the secret of
lasts only so long as the life of the living victim selected. Thus an alhoon who sacrificed a 200-year-old elf looks forward to a much longer existence than one that sacrificed a 35-year-old person
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
16 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.
Life Drain. The demilich targets up to three creatures that it
can see within 10 feet of it. Each target must succeed on a DC 20 Constitution saving throw or take 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Life Drain","rollDamageType
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
Magic Items
Lost Laboratory of Kwalish
advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell
’s legendary powered armor.
Automatic Defenses. Unless Kwalish deactivates the suit’s automatic defenses, no one can approach the armor without setting those defenses off. Treat the
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
Tortle
Legacy
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
Half-Elf
Legacy
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look
Species
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Backgrounds
Sword Coast Adventurer's Guide
Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of
. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
Backgrounds
Baldur’s Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others&rsquo
Species
Acquisitions Incorporated
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mahogany to the coppery glow of the setting sun. Gnomes, dragonborn, and other Humanoid folk are common and accepted in Djaynai. Djaynai’s Languages. The people of Djaynai speak Djaynaian, Common
Backgrounds
Baldur’s Gate: Descent into Avernus
background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
Backgrounds
Sword Coast Adventurer's Guide
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Setting Just like an adventure’s setting (as described in chapter 4), a campaign setting is an essential part of a campaign’s premise, shaping the kinds of stories that unfold there. As the
DM, you have two options when choosing a campaign setting: Use a published campaign setting. Create your own campaign setting. Whether you create your own campaign setting or use a published one, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Life in the Nine Hells Much of the adventure takes place on the first layer of the Nine Hells. This is not, to put it mildly, your run-of-the-mill D&D setting. The following tips and tricks can help you make the characters’ stay in Avernus a remarkable one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tharizdun For a being known as the Chained God, the Elder Evil Tharizdun (thuh-RIZZ-dun or thair-izz-DOON) has managed to extend his baleful influence from the Greyhawk setting through many worlds of
the Material Plane. He is an ancient force of entropy, the end of all things and the extinction of life. His worshipers are nihilists who seek to end all worlds by liberating their god. Tharizdun is often linked to cults of Elemental Evil (see chapter 5).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Preparing for Play Players feel more immersed in the setting when their characters’ backgrounds, bonds, and faction choices come to life at the table. Once your players make their characters, make a
Genasi
Legacy
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Species
Elemental Evil Player's Companion
accustomed to a variety of different people.
GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bring an adventure’s setting to life. When a creature’s name appears in bold in a table herein, that indicates that you can find the creature’s stat block in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lord Soth Lord Soth is a death knight in the Dragonlance setting—a former Paladin who allowed his pride to lead him into evil. Offered an opportunity to redeem himself by averting a cataclysmic event
, his pride again led him to abandon his quest and allow the devastation of his world. His mortal life ended in that cataclysm, but he rose from the ashes into undeath and retreated to his cursed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
preferred the life of an adventuring magic-user. She built her reputation on triumphs, such as her capture of the fomorian brigand Solgna and the theft of the Prince of Frost’s sentient sword, Winterflash. Yolande was among the first elves to migrate from the Feywild to the Greyhawk setting.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Laeral Silverhand Laeral (LAIR-ull) Silverhand is the fifth of seven daughters of Mystra, a deity of magic in the Forgotten Realms setting. (Alustriel Silverhand is Laeral’s older sister.) She is
over 700 years old, and after a period of withdrawal from public life, she now serves as the Open Lord of Waterdeep—the only one of the twenty or so Lords of Waterdeep whose identity is publicly known
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Introduction Ever since I joined the D&D team in 2010, I’ve thought about a future where the grung were “a thing” again. These long-forgotten amphibians from the 2nd Edition Greyhawk setting had
the favored choice, but in the end when we each received a “golden ticket” to give to one creature. Despite jeers from my coworkers, it was clear to me what my choice would be. Grung for life!!! Since
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
specialty at one of the five colleges. You can also partake in a vibrant campus life, with plenty of clubs and other activities. You might even play on one of Strixhaven’s prestigious Mage Tower teams and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
everything they had to the spirits in the volcanoes, even the last of their food. The spirits accepted this offering in the name of the gods and blessed the land. Since then, the people of Tletepec
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K14. Hall of Faith This grand hall is choked with dust and stretches into darkness ahead. Webs hang from the arched ceiling like drapes, and life-sized statues of knights line the hallway on both
sides, their eyes seeming to watch you. The statues are harmless. Their moving eyes are a simple optical illusion. Double doors stand at both ends of the hall. Above the doors leading to area K15 hangs a symbol of beaten bronze that looks like a rising or setting sun.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. These elements suggest the characters’ early experiences and family origins before taking up an adventuring life and learning the capabilities of a class described in the Player’s Handbook. Heroes
from the realm of Lorwyn-Shadowmoor might embark on the adventures described in chapter 4, or they might find their way to another setting, at the DM’s discretion.






