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Returning 35 results for 'more shadow with only access for for longer'.
Monsters
Acquisitions Incorporated
Magic Resistance. The ancient deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the ancient deep crow can take the
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Shadow Caw. The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw
Monsters
The Book of Many Things
mean nothing to him now. The violence grates on him, and he no longer empathizes with Delour’s fantasies of revenge. Instead, Augustus secretly longs to end his curse and integrate into society
.
Only a Wish spell can end Augustus’s curse. He has ordered Wanewort, a night hag, to find anyone with access to that spell and plans to offer anything in his power in exchange for undoing his
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
surfaces with empty eye sockets and gaping mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
haunts appear as horrifying shadow creatures with forms evocative of their victims’ deepest fears. Due to the collective trauma experienced by the people of Eldraine during the Phyrexian
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Monsters
Curse of Strahd
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
apparition has the statistics of a specter.
Strahd targets one Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
; (Colossus WX-12) squats in the Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows.
Hollow Structure. Although it can operate without a crew, a warforged colossus
Monsters
Mythic Odysseys of Theros
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
Species
Eberron: Rising from the Last War
.
—Lady Elara d’Thuranni, shadow dancer
The Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. It also allows its bearer to sculpt shadows, making it easy to
avoid detection.
The Houses of Shadow
Leader: House Phiarlan, Elvinor Elorrenthi d’Phiarlan; House Thuranni, Elar d’Thuranni
Headquarters: House Phiarlan, the Demesnes (various); House
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
skull and the dust from its other bones.
In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Charisma saving throw or call for the save at longer intervals. Conversely, if the characters have access to enough magic that they’re likely to finish the adventure quickly, the effects of the mark
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
special clients—nobles, merchant lords, and the like—have access to these spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow
The Houses of Shadow Leader: House Phiarlan, Elvinor Elorrenthi d’Phiarlan; House Thuranni, Elar d’Thuranni Headquarters: House Phiarlan, the Demesnes (various); House Thuranni, Regalport (Lhazaar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
, when to laugh.
8
I behave like an extreme opposite of my persona.
d6
Ideal
1
Justice. Place in society shouldn’t determine one’s access to what is right. (Good
Magic Items
Lost Laboratory of Kwalish
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
(as above). The trapped creature can also attempt a DC 20 Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its “parent” to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed. Undead Nature. A shadow doesn’t
Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures’ vitality. They can consume any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon, Shadow Shadow dragons are true dragons that were either born in the Shadowfell or transformed by years spent within its dismal confines. Some shadow dragons embrace the Shadowfell for its
bleak landscapes and desolation. Others seek to return to the Material Plane, hungry to spread the darkness and evil of the Plane of Shadow. Dark Portals. Portals to the Shadowfell manifest in forlorn
Ancient Deep Dragon
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monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Lairs When dragons become aware of the Shadowfell’s malign influence seeping into their territories, most scoop up their hoards and abandon any compromised lairs. But some are stubborn
that both dragon and lair have changed. In these cases, a shadow dragon’s lair undergoes the same transformation as the dragon, becoming a shadowy, melancholic version of the original site. Shadow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zhentarim The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power base throughout Faerûn. Its members pursue wealth and power through any means, though the public
Zhentarim mercenaries to protect hunting, lumbering, and mining operations in the jungle and foothills. The Black Network has used this wide-ranging access to the city to set up its own woodcutting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Plundering a Hoard Because dragons’ power is linked to treasure, it’s possible to weaken a dragon by plundering the dragon’s lair. By gaining access to a hoard and making off with a significant
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
places, and the ceilings have begun to sag as though they won’t remain in place much longer. Areas within the Shadowfell are no longer part of Undermountain and therefore aren’t subject to its magical
restrictions (see “Alterations to Magic”). The shadow dragon’s despair can cause other areas of Vanrakdoom to slide in and out of the Shadowfell at irregular intervals — sometimes for a few seconds or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stopping the Ritual If Murgaxor’s barrier and ritual stones are destroyed, Murgaxor loses access to his lair actions. In addition, any creatures or effects brought forth by his lair actions (such as
(use the bullywug stat block). When the ritual was disrupted, his powers dissipated as well. In this state, he no longer poses a threat to anyone. The characters have won!
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, characters who linger in eclipsed realms might lose access to their class features before they gain the Petrified condition. Once characters leave eclipsed realms, any abilities they lost are immediately
restored and they no longer have the Petrified condition. Characters possessing either a [Tooltip Not Found] or a [Tooltip Not Found], both described later in this chapter, are immune to these effects.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them to swing open, allowing access to area 19. It is this shadow, not the key itself, that unlocks the doors. Unless they are held open, the doors close and lock on their own after being open for 1
, facing one another. Each statue depicts a faceless robed woman holding a silver thread taut between her outstretched hands.
Shadow Curtain. A thin, translucent curtain of shadow stretches between the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tail that complete the costume.
If the bugbear’s detached shadow in area M12 has not been defeated, add: This bugbear looks all the more unusual because he casts no shadow.
Performers prepare
him to Motherhorn, where the hag promised to make Hurly more likable before sending him back to the carnival—but only after he agreed to relinquish his shadow and work in Endelyn’s theater for three
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balloon, all three are lurking in the guest room (see appendix C for their stat blocks). Charm’s detached shadow is also present unless the characters destroyed it earlier in the adventure. Like other
detached shadows found in Motherhorn, Charm’s shadow is a Fey, not an Undead. A creature whose Strength is reduced to 0 by the shadow’s Strength Drain attack does not die but falls unconscious instead
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons but possess the dragon type, such as pseudodragons and wyverns. A shadow dragon can’t be transformed into a dracolich, for it has already lost too much of its physical form. When a dragon becomes
its lair actions or inherit new ones, as the DM sees fit. Type. The dracolich’s type changes from dragon to undead, and it no longer requires air, food, drink, or sleep.
Damage Resistance. The






