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Returning 29 results for 'more shaking with only advance for for longer'.
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Monsters
Monster Manual
at the start of each of its turns.
Onslaught. The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement. The tarrasque moves up to its Speed. At the end
condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.
Monsters
Bigby Presents: Glory of the Giants
condition. If the scion dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.Feed
, the scion within fully awakens.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth-Shaking Movement. The scion moves up to its speed and then sends a shock
Contagion
Legacy
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Spells
Basic Rules (2014)
must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer
.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hit, the target is poisoned. At the end of each of the poisoned target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hit, the target is poisoned. At the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell's
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
village’s hospitality to the characters for as long as they wish. With Sunset-Is-Nigh defeated, the corruption lifts from the forest. Redwood Grove’s spirits quiet, and its stream is no longer poisoned. The
village’s gratitude and a reminder of their impressive deed. If the characters defeat the dragon, each of them earns an additional 400 XP, or you can simply advance them to level 3.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
learn new magic. No matter how much he studies or researches new magical lore or spells, he cannot master them. He can use and prepare any spell he already knows but can no longer advance the magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
World-Shaking Events You can use this section for ideas and inspiration to expand on world-shaking events already occurring (or soon to occur) within your world. Alternatively, you can roll on the
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
Orc
Legacy
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Species
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
via another method—the structure begins shaking, and a crack like a thunderclap sounds from below. Anyone outside the observatory sees the structure sway, while those inside feel the floor pitch beneath
creature that is neither restrained nor incapacitated can spend 1 minute freeing another creature buried in the rubble. Once free, that creature is no longer blinded or restrained by the collapsed structure.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone
at the start of each of its turns.
Onslaught. The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement. The tarrasque moves up to its Speed. At the end
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
long travel takes is up to you—it could take 3d6 days to get from one gate-town to the next closest one, or weeks, or longer. While traveling in the walking castle, the characters are safe, and
9th level before starting chapter 13. Levels in the Outlands Adventures Completed Advance to… In two gate-towns 7th level In four gate-towns 8th level In six gate-towns 9th level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infernal leaders and their armies. If necessary, a general must not hesitate to sacrifice entire legions to stall an enemy advance or punch a hole through an enemy phalanx. Iron discipline combined with a
earned during its time in Avernus and tell tales of the great battles it has seen. Talk to one for a little longer, and it will inform you that you are alive only because of the devils’ heroic efforts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained
attack.
World-Shaking Movement. The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the room as Aphelion’s technological visage—red and unstable, as if shaking with rage—appears on a glassy surface on the tower before you. Sinister red motes on the towers’ faces form a sea of
activities independently of the supercomputer. Aphelion can no longer sway them for or against the characters. Technology throughout the ship, such as the drop tubes, overhead lighting, and other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Though at one time a wealthy merchant or powerful adventurer might hope to advance to the ranks of the patriars, there is no longer room, physically or otherwise, for the class of the Upper City to grow
easy to achieve, and adventurers with much experience swiftly advance in rank (and, consequently, political influence) once they become permanent members. Many ranking officers are former adventurers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
. 06–10 The target’s eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
to lead stray orcs that no longer have a tribe to call their own. When Tribes Team Up An orc tribe typically has no more than a few hundred members, because a larger group would need a prohibitive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
her service to Bahamut: Unless Burney decided otherwise, once any creature less powerful than a deity has taken three steps from her, they can no longer remember her or having interacted with her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overextend themselves and fall — sometimes crumbling over time, and sometimes dropping like stones from the sky. Now that Netheril and Myth Drannor have fallen, those two great powers can no longer exert
Tymanther from spilling over its borders. For the first time in centuries, the people in Mulhorand are free, with the gods declaring that slavery shall no longer be practiced among the Mulan since
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
authenticity by opening and reading it. If the letter passes muster, the Keeper returns it, opens the Emerald Door, and allows the letter’s owner to enter the Inner Ward. Unless a shorter or longer
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained
that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
purpose. The longer dragons stay with a lauth, the more wards they receive. Most hidecarved dragons have one of these wards plus an additional ward for each age category above wyrmling. You can roll for
this birthright, believing that empowering dragonsight even in dragons with no intention of joining the order ultimately helps advance their cause. A dragon who decides to be initiated into the sect
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his presence is no longer felt.
Priest of Corellon
Corellon doesn’t expect much from followers — no complex rituals or frequent ceremonies or even regular prayer. Corellon wants them to enjoy life
drink in a tavern or leave their dinner table in a slovenly condition, all in humble service to their god. Labelas Enoreth Even though elves live far longer than most other humanoids, they show few
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
early. Yemi, who has been in stasis for almost a century, looks to be in her fifties. She knows all the lost verses of the Awakening Song. Once she is no longer under the Sequester spell’s effect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
practical abilities) make the rounds to entertain private parties (having been paid in advance the previous day) or to perform in public spaces, in the hopes that a good show will earn them a meal, and
wilderness. These hunts typically last no longer than a tenday. During the same span of time, the City Watch engages in its own rigorous hunt for malefactors within the city walls. If you’ve any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
spawn in this area are no longer a threat to those who freed Thaxalia. If Thaxalia is destroyed, the beholder spawn here disappear. 40. Slimy Chamber Viscous slime covers this chamber. Rough stone
Lair Twisting ledges divide this chamber into multiple sections, creating a series of increasingly deep tiers. Stalagmites dot the floor.
Advance Notice. Those entering this area can hear the babble
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
longer immune to being charmed. Augmentation Chambers The magic of these chambers allows Thayans to bestow glimmers of intelligence into living oozes, making them obedient and more capable combatants
spread across the center of the room. Shrouded magic lights are set into floor stands between them, dimly lighting the area.
Near a niche along the eastern wall is a black gate.
Advance Notice. Any






