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Returning 35 results for 'more shifters with only above fang for like'.
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Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack. The maw makes two Bite or Fang Fling attacks.
Bite. Melee Weapon Attack: +10
":"piercing"} piercing damage.
Fang Fling. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Fang Fling"} to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6
Monsters
Quests from the Infinite Staircase
which can grapple one target.A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or
withered flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw.
Wolves-in-sheep’s-clothing can reshape their lures to mimic the
Magic Items
Princes of the Apocalypse
A war pick forged from a single piece of iron, Ironfang has a fang-like head inscribed with ancient runes. The pick is heavy in the hand, but when the wielder swings the pick in anger, the weapon
perform the ritual, Ironfang can’t be used to perform the ritual again until the next dawn.
Flaw. Ironfang heightens its wielder’s destructive nature. While attuned to the weapon, you gain the following flaw: “I like to break things and cause ruin.”
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Whiskers, Wolf.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifters Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifters Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cackling Chasm, like all gnolls, were born in this fashion. But a rift has formed between the creator and its creations. The fang of Yeenoghu, Chyzka, is being blamed for the pack’s recent misfortunes
Tale of Gnoll Betrayal Chyzka the Gnoll Fang of Yeenoghu After a gnoll fang of Yeenoghu murders its prey, any hyena that feasts on the kill is transformed into a full-grown gnoll. The gnolls of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lower Northedge While poor, Lower Northedge is a significant step up from the slums of Lower Dura. The people of Lower Northedge don’t look for trouble, and they don’t like it coming to their
doorstep. North Market is one of the largest markets in Sharn, though it specializes in simple, everyday goods. The Stoneyard district has a significant shifter population; the Rat’s Nest is a tavern catering to shifters, while the Bear’s Rest is a shifter inn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Northedge Although it’s poverty-stricken, Lower Northedge is a significant step up from the slums of Lower Dura. The people of Lower Northedge don’t look for trouble, and they don’t like it
population. The Rat’s Nest is a tavern that caters to shifters, and the Bear’s Rest is an inn run by a family of shifters. Tooth & Nail is an apothecary specializing in the care of fangs and claws
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Masks Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons, and gain their favor. This ability is crucial to keeping dragons aligned with the
Dragon fang (dagger) Glove and hand tattooing details dragon loyalty Left: 2nd Rank
Right: 4th Rank
Left to Right — Cult Initiate; 1st Rank: Dragonclaw; 2nd Rank: Dragonwing; 3rd Rank
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surrounds the chasm’s gaping maw, its cracked sides riddled with caves and festooned with sharp rocks. Farther down in the chasm, you see dead gnolls impaled on some of these fang-like protrusions.
Manic
descending into the rock. Blood has been used to draw crude symbols on the skulls.
The skulls belong to humans, dwarves, goblins, goliaths, and orcs. The symbol on each skull looks like a three
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw. Wolves-in-sheep’s-clothing can reshape their lures to mimic the appearance of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
corner, the walls are carved with images of Talos’s destructive power. Moving within the chamber is like moving through difficult terrain unless you are a worshipper of Talos. Taking an action to say a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures need to belong to groups. You can add as many unaffiliated creatures as you like to your encounter deck. Create groups depending on how you’d like the characters to encounter the creatures
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Bond of Fang and Scale 7th-Level Drakewarden Feature The bond you share with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Asian martial-arts movies is a perfect match for D&D. Players can define the appearance of their characters and gear however they like for the campaign, and spells need only minor flavor changes so
) Sickle kama (Japan) Spear qiang (China); yari (Japan) Trident cha (China); magariyari (Japan) War pick fang (China); kuwa (Japan)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the statue looks like a pillar of ooze with eyeless faces and twisted pseudopods protruding from it. Other forms include an eyeless giant with wings and pincers, and a lurching wave of slime covered
with fang-filled mouths. Any creature that beholds the statue in any of its forms must succeed on a DC 14 Wisdom saving throw or gain a random form of short-term madness (determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Dragons like to know as much as they can about the lands around their lairs and the inhabitants of those lands, and posing as a more innocuous creature is an easy way to gather such information. Many
in which these shape-shifters are sometimes erroneously identified as unique varieties of metallic dragons.
In the world of the Forgotten Realms, stories speak of “weredragons” or “song dragons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smells and tastes like your favorite beverage, essence of dreamlily is a Sarlonan opiate. First imported to help manage pain during the Last War, it’s now the most commonly abused substance in Sharn
knowledge of the sewers to pull off their thievery The Red Jackals Primarily shifters and half-orcs who live in the sewers below Menthis and clash with anyone who invades their territory
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about the nearby threats, but it is up to the characters whether they wish to engage those threats. Gnoll Pack A gnoll fang of Yeenoghu named Kurr made his way into the Labyrinth shortly after Yeenoghu
appears. The manes scour the Labyrinth for easy prey and move like a tide of putrid flesh. Minotaurs These minotaurs roams the Labyrinth, slaying creatures in the name of Baphomet. Monodrone This modron has
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made of bones, horns, claws, or teeth taken from enemies
17 Extra horns or spines
18 Elongated, fang-like teeth, or extra rows of teeth
19 Sharpened or serrated scales
20
)
13 Crouched, predatory posture like a stalking cat’s
14 Erect, almost bipedal posture
15 Scales covered with painted handprints of minions, admirers, or children
16 Necklaces
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
enters the middle chamber, attacking with surprise. What appeared to be a wet patch on the floor suddenly twists like a snake and lunges toward you!
31. Empty Storeroom The southern door in area 28 is
water breathing and a potion of invisibility. 33. Roper’s Cavern The rock stairs climb steeply, turn north, and then descend toward the east into a cavern very much like the one you just left, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
tunnel leads away, angling west and downward. The tunnel is like the one in area 23.
Treasure. Two spears, six javelins, one longsword, one greatsword are affixed to the weapon rack. A box hidden under
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak Fang 3 Harpshadow Marcheon Summerstrider Redknife Wolf 10 Brightcandle Whitehawk Autumnreaver Stingblade Viper 25 Wise Owl Vindicator Winterstalker Warduke Ardragon 50 High Harper Righteous Hand
. With each rank of piety gained, a character can pray for divine favor once per day. This favor usually comes in the form of a cleric spell like bless. The favor often comes with a sign of the divine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Preparing for the Maw If the characters agree to help the dwarves, Grasha casually adds that, in addition to the draconians, they might have to deal with monsters she calls “fang worms.” Grasha doesn’t know
are dealt with, Grasha thanks the characters for their help. The dwarves start moving back into the cave and offer to feed and shelter the characters for as long as they like.






