Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'more shows with only activities from for light'.
Other Suggestions:
more sheds with only activates from for light
more short with only activates from for light
more sheds with only activities from for light
more shadows with only activates from for light
more shown with only activates from for light
Fire Elemental
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for
damage at the start of each of its turns.A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that
Magic Items
The Wild Beyond the Witchlight
. The face of the watch shows a miniature painting of the Witchlight Carnival ringed by a tiny henge, orbited at night by a mote of light small enough to slip through the eye of a needle. This light
This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature holding it
Monsters
Waterdeep: Dungeon of the Mad Mage
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
Backgrounds
Guildmasters’ Guide to Ravnica
, Leomund's secret chest
5th
geas
Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might
purchase what I need.
6
I hate it when people try to make light of a serious situation.
7
I want to make sure everyone is aware of how wealthy, powerful, and important I am.
8
I can
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous
servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands
Backgrounds
Guildmasters’ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
my former guild and joined the Selesnya along with a close friend.
4
The dryad at the head of my enclave has taken an interest in my activities.
5
A sibling is an instructor at the guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
Facility Acquisition table shows the total number of special facilities in a character’s Bastion. Each new special facility immediately becomes part of the character’s Bastion when the character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
house against a rival draconic attack. 5 Steal a local sage’s research to prevent them from discovering the Chamber’s activities. 6 Recreate an ancient ritual that will bring a new piece of the Prophecy to light.
a few more ways in which the activities of the Chamber could lead to an adventure. Chamber Missions d6 Mission 1 Gather pristine dragonshards to expand or repair an observatory. 2 Seek out a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Tunnel Features Map 7.1 shows several locations along the way to Illithinoch. The following features are common in these areas. Natural Tunnels The chambers and the tunnel are all rough, natural
stone. Dim Light Patches of pale, phosphorescent fungus illuminate the tunnel and chambers with dim light. Ceilings The tunnel varies between 10 and 15 feet high. Chambers are 20 feet high unless otherwise indicated.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Features Dyson Logos Map 4.16: Star Forge Map 4.16 shows the Star Forge, including the following features: Furnace. The forge itself is a great housing of iron. Pipes extend from a
central vessel, channeling the radiance of the forge into a vent so bright it’s painful to look at. Giant runes etched on the iron flare with white light. The Star Forge sheds bright light for 100 feet and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 2: Dungeon of Deception Map 5.2 shows this level of the dungeon. Mocking devil faces are graven into the walls, and the air reeks of rotting flesh. With no light to nourish it, the vegetation that fills much of level 1 doesn’t extend down here. Map 5.2: Dungeon of Deception View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor. Light. Areas 1 and area 2 are outside. The rest of the complex is dark unless stated
otherwise. The boxed text for those locations assumes that the characters have darkvision or a light source. Rubble. Areas of crumbling rock and gravel are difficult terrain (see “Difficult Terrain” in the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
their characters are sensing. Describe to the players everything their characters would experience.
Look into the Cave. By shining a light or peering into the cave entrance, the characters see a
likely activities at the cave entrance. Just like players might ask questions during the adventure hook, players might do anything in a situation—and there’s no way to account for everything in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
Armor. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Features Dyson Logos Map 4.12: Karontor’s Hold View Player Version Map 4.12 shows Karontor’s Hold, including the following features: Far Realm Distortion. The physical structure of
defaced and illegible. Well. A giant-sized well in the keep’s deepest level plunges a seemingly infinite depth. Faint purple light shines from the depths, and psychic whispers caress the mind of anyone who peers into the depths. A 5-foot-high wall surrounds the well.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ship to travel from one world to another. This task is made easier if the DM has a diagram that shows how far away each world is from the center of the system (the diagrams of Doomspace and
Xaryxispace in Light of Xaryxis serve as examples). Using such a diagram, you can calculate the shortest possible voyage (when the two worlds are as close to one another as possible) and longest possible voyage (when the two worlds are as far apart as they can be).
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
weapon and its best defense, and much of the guild’s work is hidden even from other members. Dimir agents leave no trace of their covert activities, warping the memories of witnesses to their crimes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
11: Temple The temple meets the spiritual needs of the keep. The curate, a human man named Fazzir, guides the temple’s daily activities, which include conducting ceremonies, healing injured soldiers
activities, which are detailed in the “Caves of Chaos”.
Temple Features The temple has the following features:
Alms Box. A stout pole near the temple’s entrance holds a small box for visitors to leave
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
endless hours watching the play of light upon their treasures. They sometimes obsessively arrange their hoards by minute gradations in color and set up mirrors around a hoard chamber to make the mass of
A set of seven levered brass mirrors that can be adjusted to direct light in different directions
3 A stained glass window depicting a golden city whose buildings are decorated with statues of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
being of flesh and blood—in shining armor and a flapping cape. His countenance shows great strength of will, yet the forcefulness of his presence is tempered by his calm, sad eyes. His features are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari Swarm MILIVOJ CERAN A small crowd of pale elves and humans stepped into the light. Bits of bone and detritus woven into their matted hair clicked lightly. Their chitinous armor swarmed with
, its Devkarin founder, was to maintain Ravnica’s agriculture and manage its waste. But Svogthir’s interest in necromancy, and his eventual transformation into a lich, shaped the course of the guild’s activities and gave birth to its philosophy of embracing death as part of nature’s cycle.
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Maintenance Costs table shows the per-day upkeep cost for any such property. (The cost of a normal residence isn’t included here because it falls under lifestyle expenses, as discussed in the Player’s
in “Downtime Activities” in this chapter. Garrisons Castles and keeps employ soldiers (use the veteran and guard statistics in the Monster Manual) to defend them. Roadside inns, outposts and forts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Lower Level: General Features Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements
25 feet high. Ceilings of small caverns are 30 to 40 feet high, and those of the large caves 45 to 60 feet. Illumination. Light in this area comes from torches and from cressets that are actually
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
three hounds dragging down a white boar, and it shimmers with strange light. The black armor is a helmed horror built to serve the cult, and disguised by an illusion to appear as ordinary armor. It
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
compassionate leader, but shows clear signs of stress as the characters talk to her. Kara’s Fears. If asked about Viallis, Kara says that the noble keeps to himself and that she barely knows him. Her manner is
the full extent of his activities, nor does she have any idea that he and his secret cult are responsible for the increasing number of travelers disappearing along the Trade Way. Two months ago, Kara’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
confronted Tavio, who admitted he has been covering up Aminta’s criminal activities and her excavation of Xeluan’s tomb. Guilt-ridden over the earthquakes, Tavio stole a map of Xeluan’s tomb from Aminta’s
quarters and gave it to Leandro for safekeeping. Leandro’s Map If the characters seem interested in stopping the earthquakes and solving the mystery of Rilago’s disappearance, Leandro shows them the map
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the worlds of D&D, their price and weight, the
a ranged weapon is used to attack a target at a distance. Simple Weapons Weapon Name
Cost
Damage
Weight
Properties
Simple Melee Weapons
Club
1 sp
1d4 bludgeoning
2 lb.
Light
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W10. Wizard’s Laboratory The door on the east side of this room has been smashed down, but any light from the courtyard isn’t enough to illuminate the room. Characters with darkvision or a light
Hunting Lodge. Any interruption by the characters spoils the ritual and incurs Grannoc’s wrath. Map. Grannoc has a map scrawled on the torn-off flap of a leather satchel. It shows Neverwinter Wood and marks the location of the Circle of Thunder.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Weapons The Weapons table in this section shows the game’s main weapons. The table lists the cost and weight of each weapon, as well as the following details: Category. Every weapon falls into a
Name Damage Properties Mastery Weight Cost Simple Melee Weapons Club 1d4 Bludgeoning Light Slow 2 lb. 1 SP Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP Greatclub 1d8






