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Returning 33 results for 'more sixth with only all for for long'.
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Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
depravities. Once used, this action can’t be used again until the next dawn.
When you finish a long rest, if you and the Demonomicon are on the same plane of existence, the trapped creature of the
, it has 1d4 fiends occupying its pages, typically an assortment of demons.
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s
Cube of Force
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite
long as the barrier remains.
Face
Charges
Effect
1
1
Gases, wind, and fog can't pass through the barrier.
2
2
Nonliving matter can't pass through the barrier. Walls, floors
Spells
Xanathar's Guide to Everything
for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived.
Steal Life. You can use a bonus action to drain vigor from
is on the plane of existence you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fifi.) Verse 4. “Lines in his face of life lived long; stories were his paternal song.” (This refers to Dolora’s grandfather, whose name was Tobias.) Verse 5. “Mentor and guide, her lessons learned
all six—the first for the first, the second for the second, the third for the third, the fourth for the fourth, the fifth for the fifth, and the sixth for the sixth.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
the cube, you can’t move any closer to that object as long as the barrier remains. Cube of Force Faces Face Charges Effect 1 1 Gases, wind, and fog can’t pass through the barrier. 2 2 Nonliving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
the cube, you can’t move any closer to that object as long as the barrier remains. Cube of Force Faces Face Charges Effect 1 1 Gases, wind, and fog can’t pass through the barrier. 2 2 Nonliving
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, black, green, blue, and red. Her red head announces the Dragon Queen’s full appearance in the sixth round after the ritual is completed. Until that round, Tiamat can make use only of her bite attacks and
her hapless servants five at a time — Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, blue, and red. Her red head announces the Dragon Queen’s full appearance in the sixth round after the ritual is completed. Until that round, Tiamat can make use only of her bite attacks and breath
servants five at a time—Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
for 24 hours, after which the souls are transferred to Acererak and are trapped forever. Rerak also resets traps that adventurers have triggered in the complex. A long time has passed since the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K63. Wine Cellar Arched frames of stone form a low, wet ceiling over this wine cellar. Great casks line the walls, their bands rusting and their contents long since spilled onto the floor. A few
these casks are rotted and empty. The wine name burned on each is Red Dragon Crush. Lining the interior of the sixth one is a patch of yellow mold (see “Dungeon Hazards” in chapter 5, “Adventure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived. Steal Life. You can use a bonus action to drain vigor
you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long stone table are five human bandits (members of the Undertakers, all disguised as vampires) and a doppelganger (disguised to look like a sixth human vampire).
Lanterns. Two glowing oil lanterns
crystal sphere and left it here as a guardian, but adventurers released and slew the creature long ago. The wyvern’s remains lie alongside the fragments of its crystalline prison. Bone Throne. The throne is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragon’s Rest Locations The following locations are keyed to map 2, which shows the layout of Dragon’s Rest. Map 2: Dragons Rest View Player Version A1: Path and Monastic Cells A long path leads
.
About thirty feet above the bay, the path widens into a long plaza. Halfway along the plaza, a stone statue of a dragon gazes serenely down the path. Six open doorways are cut into the cliff side
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn. When you finish a long rest, if you and the Demonomicon are on the same
each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
again until the next dawn. When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC
destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
how to put the haunts to rest. Otherwise, characters who succeed on a DC 12 Wisdom (Perception) check know. If the characters take a long rest in the crypt, you can have a random crypt haunting
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was operational, dwarves could draw ale from the pillar into tankards to quench their thirst. Nothing happens if five of the six spigots are turned. Turning the sixth spigot causes a patch of green
dispenser in area 22a. Four of the vats are empty, their contents having long since evaporated or been depleted. The southwest vat contains a beholder zombie, which rises out of the vat and attacks if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pocket again.
Learning from the Best Over the long years of study it took you to become a wizard, the arcane master you studied under left an indelible mark on you. Possibly a physical one. Kind or
hero of the first, second, third, fifth, and sixth Troll Wars. (She was out on maternity leave during the fourth.)
5 Fernstern Drockburn, a deep gnome ventriloquist and conjurer, and his “dummy
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the
object as long as the barrier remains. Charges Effect 1 Gases, wind, and fog can’t pass through the barrier. 2 Nonliving matter can’t pass through the barrier. Walls, floors, and ceilings can pass
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The spiders
right back, but they have no fear. This group of two yuan-ti malisons (type1) and three yuan-ti purebloods is hunting for any intelligent creatures that would be suitable sacrifices to their long-slumbering god Merrshaulk. Yuan-ti won’t ally with anyone or against anyone.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The
right back, but they have no fear. This group of two yuan-ti malisons (type 1) and three yuan-ti purebloods is hunting for any intelligent creatures that would be suitable sacrifices to their long-slumbering god Merrshaulk. Yuan-ti won’t ally with anyone or against anyone.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells. Optional Rule: Pervasive Evil Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isn’t evil must make a
. Malbolge, the sixth layer, has outlasted many rulers, among them Malagard the Hag Countess and the archdevil Moloch. Malagard fell out of favor and was struck down by Asmodeus in a fit of pique, while her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the infernal courts. No one is certain whether Asmodeus had some secret cause to dismiss the archdevil or whether he is testing Geryon’s allegiance for some greater purpose. Malbolge Malbolge, the sixth
, Moloch, still lingers somewhere on the sixth layer as an imp, plotting to regain Asmodeus’s favor. Malbolge is a seemingly endless slope, like the sides of an impossibly huge mountain. Parts of the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
claims it is a citizen’s right to elect and identify their lawmakers. Christine Holrow travels the Sword Coast, performing as a singer-songwriter. She seldom lingers in one place for long. A fan group
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Sixth, show thy face to the sky.” This is illusory script masquerading as a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). If the characters leave after acquiring only
dispelled (DC 17) or examined by someone who has truesight. It reads “Sixth, hide thyself behind a mask.” Y23. Ythryn Mythallar This enormous artifact is enclosed within the force field surrounding the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. They are very hungry and seek to kill and devour any creatures that enter the cavern, forcing themselves to wait only long enough for intruders to be distracted by the glint of gold and lure of bone
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the fountain bowl to the vats. The eastern wall of the chamber is partly covered by a long black curtain.
Creatures. Two deathlock wights (see appendix B) and four skeletons move among the vats
pick up shovels and collect the gore in buckets, making the flesh easier to transport. If the characters watch long enough, the apprentices eventually carry full buckets toward the southern entrance and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is, of course, the fastest way to get around in Sharn, cutting travel time down to one-sixth of the walking pace (5 minutes per ward). It’s also more expensive, at 2 sp per ward. The most common form
Eldeen influence. Lower Northedge Stoneyard This residential district is home to the majority of Sharn’s shifters, including both recent immigrants from the Eldeen Reaches and long-established local
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lifferlas (see appendix D). Created by a long-dead druid, Lifferlas is the oldest living resident of Goldenfields. It speaks Common and has long entertained the children of the workers with harrowing
corn are at least ten feet tall. After the harvest, the field is bare until it is tilled and new crops are planted in the spring. G18. Barley Field About one-sixth of the barley grown in the compound
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
condition can’t be ended on it so long as Jalynvyr remains trapped. If the mephit is reduced to 0 hit points, Jalynvyr dies as the mephit’s smoky form disperses. Jalynvyr was a guest at the castle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters as long as he receives a share of treasure equal to that of a character and a chance to fight giants. Treasure. The armorer and the smith each have a sack filled with 1,000 gp. 17. Blocked
worth 400 cp each. The fifth chest is empty. The sixth chest holds eleven ivory tusks worth 250 gp each. The seventh chest is locked, and the lock is trapped with a poison needle (see “Sample Traps” in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Acererak’s piece of the Rod of Seven Parts; as long as the rod piece remains within the tomb, so must Rerak. Rerak resents his creator for leaving him to languish within this tomb, and though he remains
the vault by any other means must make a DC 25 Dexterity saving throw, taking 28 (8d6) force damage on a failed save or half as much damage on a successful one. The sixth piece of the Rod of Seven Parts






