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Returning 21 results for 'more size with only about for for lack'.
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Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The titanothere is considered to be one size larger for the purpose of determining its carrying capacity.Stomp. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
mammals related to rhinoceros;rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some have rough, almost stony skin; some have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
the creatures.
Girallons that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lack of wings, kenku love dwelling in towers and other tall structures. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such
places. Even so, their light weight and size allow them to dwell in rickety structures that would collapse beneath a human or an orc. Some thieves’ guilds use kenku as lookouts and messengers. The
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
, Huge, or Gargantuan. See also “Size.” Creature Type. This entry notes the family of beings a monster belongs to, along with any descriptive tags. See also “Creature Type.” Alignment. An alignment is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
, Huge, or Gargantuan. See also “Size.” Creature Type. This entry notes the family of beings a monster belongs to, along with any descriptive tags. See also “Creature Type.” Alignment. An alignment is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
forged for a creature of its size.
Legendary Stupidity. Few ogres can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adult and Elder Oblexes Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called
ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change. You have advantage on Strength checks and Strength saving throws. Once on
Knight feature You learn how to amplify your rune-powered transformation. As a result, the extra damage you deal with the Giant’s Might feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smashed through a wall, then pour out through hatches once the colossus was in position. Docent Network. Controlling a construct of such size proved to be a great challenge for the Cannith artificers
docents found in Xen’drik (described in chapter 5), and though they lack the full sentience or functionality of a true docent, collectively they can guide and control a colossus. The network converged
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seen the large metal tongue hidden in the Occluding Miasma, it’s clear to them that the tongue is the proper size and shape to fit in this statue. When the characters attempt to reattach the tongue
comes from the captives inside the base signaling for help. They are desperate to get free but lack any means of escape. The four townspeople are all commoners with an Intelligence of 16: a pair of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are 30 feet tall and made of barnacle-covered stone with rusty iron hinges. Their handles are 13 feet above the floor. Secret doors are similar in size but lack visible hinges and handles. A Huge giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any particular encounter, an inventor usually has one or two improvised weapons at its disposal. Never make the mistake of thinking kobolds are stupid or backward just because they’re small. Size has
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worth by its size. The small folk are beneath my concern. 7 The small folk are vermin. I enjoy torturing and killing them. 8 Good or bad, Annam’s sons represent the ideals that we, as giants, must
size of their combined treasure hoard would attract an incessant stream of adventurers and other would-be thieves — a nuisance on the order of rats in the larder. Despite the distances that separate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
real danger on the walkway and the bridge comes from their uneven surface and the lack of a railing. A character who moves no more than 10 feet per turn and devotes all their attention to watching
Ghost harvests — the young one must be fed. This is how you will serve us. The harvest must increase, for the young one grows in both size and appetite. Find someone to resume the Lantern Ghost’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Prospective Lair This irregularly shaped chamber is very large. Two sets of huge double doors lead in the same direction, but the doors lack handles or hinges. A scaly sphere with an enormous center eye
and good, sending
Bonus Action
Change Shape. Lowarnizel magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Figurines. The six figurines are floating because they are subject to the tug of the void (see “Castle Features”). The figurines are shaped like tiny humans but lack fine features to distinguish them from
saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. After taking this damage, the character can handle the heart safely. The heart is twice the size
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a descending spiral. When the cylinder is turned in one’s hands (a feat impossible for any creature of human size and strength) or when it’s rotated with its base placed in a cradle designed to
find hard to comprehend. Humans lack true awareness, and most wouldn’t know an omen if it walked up and kissed them on the lips. A storm giant attunes itself to the world and glimpses the future in all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paired with a lack of conversational practice makes Alessia honest to a fault. She remains unaware of Valin’s evil nature—and of the fact that she is the living canopic vessel for Valin’s heart. Alessia’s
transparent crystal, a shiny steel helm embossed with lidless eyes, and a tiny blue rhomboid about the size of a piece of candy.
Treasure. Though most of the crystals piled in the corner are of no value






