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Returning 35 results for 'more sizes with only arches from for long'.
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Elf
Legacy
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K19. Grand Landing Massive stairs rise to a landing twenty feet wide by forty feet long. Stone arches support a ceiling covered with frescoes twenty feet overhead. The frescoes depict armored knights
, each one containing a standing suit of armor covered with dark stains. Each suit of armor clutches a mace, the “business end” of which is shaped like a dragon’s head. Words engraved on the arches above
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long
collecting monsters from the past, we’ve endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. You choose additional favored terrain types at 6th and 10th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. You choose additional favored terrain types at 6th and 10th level.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
arches carved of white stone. The rituals of Auril’s worship often seem cruel to outsiders. In Luskan, visitors gather at the temple to watch the frequent “wet parades,” a ritual in which supplicants don
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
caved in or blocked with heaps of furniture. As the characters make their way through the cellars, read: Guttering torches cast dim light under the arches of a wine cellar roughly 20 feet square. The
fight off intruders, Kakarol and his inventors make ranged attacks from the rear. If things look dire, Kakarol throws himself at the characters’ mercy. Treasure Kakarol wears a torn, 6-foot-long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
, and to create both wonders and weapons. Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
wife, their children, and their children’s descendants. The cradle weighs 500 pounds and is an art object worth 2,500 gp. It contains a 2-foot-long statue of a swaddled dwarf infant sleeping soundly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wide entryway, framed by slowly undulating tentacles. The arches over this area form a high ceiling. Chains dangle from the ceiling and hold glowing, violet orbs.
Four or Five Fragments. If the
, Chishinix isn’t likely to suffer their presence for long. She telepathically alerts the other fanatics and attacks. If reduced to fewer than 30 hit points, she retreats to join the others. A2: Refectory
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
library, marking its location as a center of mystic learning. Arches welcome inquisitive minds into the library. Inside, almost every surface from the floor to the high ceiling is jammed with stacks of
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Undercroft Gloom pervades a chamber seventy feet wide and a hundred feet long. The room is littered with the rotting remnants of long trestle tables fitted with sinks and littered with rusted-out
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
rooms described below. Bathroom. The eastern door off the cleric’s bedchamber opens into a tiled bathroom. The bathtub is a long, rectangular stone basin set in the floor. Pipes connect the basin to a
befitting a cleric of Umberlee and eight iron keys of different shapes and sizes. The keys open eight of the nine chests in area 18. (The ninth key was taken and hidden in area 5.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor near the center of the room. An odd array of stone monoliths — some upright standing stones, and others arranged in three-stone arches — stand around the chamber. Six low stone slabs are
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the west, but it fell long ago and only a few broken arches of masonry remain. Arched doorways lead into the entry hall. B2. Entry Hall A large banquet table rests on the floor in here. The guards use
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy
a DC 14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.
Curse of the Evil Eye (Recharges after a Short or Long Rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trade are common enough in Faerûn, metal coins and trade bars are the everyday currency. Common Coinage. Coins appear in a bewildering variety of shapes, sizes, names, and materials. Thanks to the
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gate. Read or paraphrase the following when the characters approach the gate: A forest of stanchions creates a mile-long path to the great mechanized gate at Automata’s center. Hundreds of
character fails this check, they miss a field or otherwise err and are provided a new stack of forms to fill out. These take just as long to complete as the first set of forms. If the characters settle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The door’s lock corroded long ago, and the door squeals loudly on rusty hinges when opened. B5. Arrow Slits A brick wall with arrow slits was added to this room at some point. The arrow slits are
Cellar This spacious, empty cellar has the following features: Stone pillars and arches support the ceiling. Mismatched stonework on either side of a half-demolished wall indicates that this area was
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
monsters into the tower. Soapwort’s chamber has long since caved in, and his bed is buried underneath a pile of rubble. Characters who spend at least 30 minutes clearing the wreckage discover humanoid
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
the shores and 30 feet deep at its deepest. The compromised runestone in area 5 has enabled some of the fallen star beneath the Star Forge to seep acid into the lake’s water. As long as the runestone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mind, confuse your enemies, and relieve that strain on your lower back. Subtle Stances d8 Stance
1 Incontinent Elder — Standing straight, knees together (excellent for surviving those long
. Commercial Monasteries d10 Monastery
1 Monastery of the Eternal Spirits (legendary distillers)
2 House of the Upright Arches (creators of quality footwear)
3 Dome of the Curious Quill
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers stumble upon a cavern filled with fungi and mushrooms of all sizes and types. See “Fungi of the Underdark” and choose some interesting examples. Gas Leak The adventurers come upon a cavern
. Lava Swell As the party traverses a long and winding corridor, a tremor opens up a lava-filled fissure behind them. Each character must make a DC 10 Dexterity saving throw to avoid the lava swell, taking
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate’s current location, but the portal never stays there for long. Regional Effects The region containing Sylvania’s planar gate is influenced by the magic of Arborea, creating one or more of the
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one step ahead of their enemies for a long time, but Hethyl’s health is failing, and there’s nothing that can be done for her given her age. She considers Kadroth a worthy leader but lost his respect
hostile takeover of the castle. The ground is too frozen to bury them, so they’re being kept here in cold storage. Old furniture used to be kept here, but it has long since been smashed to kindling and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various species and sizes are here. Near the acid pool (see below), six Corsairs (Pirates) joke about the raid on Respite. Near them is their pet Giant Crocodile, which fights when the Corsairs do. Two
:
Singing echoes from the chamber ahead. Cruel lyrics undermine the song’s celebratory tone.
Seven members of the Corsairs of varied species and sizes sit on barrels in this area’s center. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Large base to represent a Huge giant. That giant takes up less space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Sizes: Tiny, Small
flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking. From left to right: Flanking (Squares), Half-Cover
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Middle Level (M1-M9) M1. Foyer and Hallway The characters emerge from the portal in the grand foyer of the mansion. On this side, the portal looks like a double door. The ceiling arches to fifteen
feet overhead, and long hallways stretch out on either side of the foyer. Standing in the middle of this area is a middle-aged man wearing gray robes.
Matreous, a neutral human sage (see the stat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
specific sizes, with shelving and space in the cellars measured so that each container fits snugly and exactly. Hardbuckler has a well-paid wizard who provides magical security for stored items, for
those who wish it. Outlander wizards aren’t permitted to lay wards or protections on goods destined for the cellars — such must be applied by Daelia Inchtarwurn, the latest wizard in a long line of folk






