Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'more skill with only advance from for level'.
Other Suggestions:
more spell with only advance from for level
more spell with only advances from for level
more shall with only advances from for level
more small with only advance from for level
more skills with only advances from for level
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Advance to 7th Level! Once the characters have dealt with the incident at Kollema Hall, they advance to 7th level.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Advance to 3rd Level! Each character advances to 3rd level once they’ve finished exploring Captain Dapplewing’s Manor and resolved the “Campus Daredevils” section.
Magic Items
Dungeon Master’s Guide
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
Monsters
Acquisitions Incorporated
the following spells, requiring no material components:
At will: mage hand
Spellcasting. Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
Monsters
Acquisitions Incorporated
from him.
Spellcasting. Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit
with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2 slots): aid, branding smite, lesser restoration
Monsters
Mordenkainen Presents: Monsters of the Multiverse
then ends.
The oblex learns all the languages a memory-drained target knows and gains all its skill proficiencies.
Spellcasting (Psionics). The oblex casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC 15):
3/day each: charm person (as 5th-level spell), detect thoughts, hypnotic patternOlder oblexes, called adults
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The effect then ends.
The oblex learns all the languages a memory-drained target knows and gains all its skill proficiencies.
Spellcasting (Psionics). The oblex casts one of the following spells
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: charm person (as 5th-level spell), detect thoughts
3/day each: dimension door, dominate
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has
canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
adventure, you lose proficiency with one skill or gain disadvantage on all checks made with one skill (with the skill and the penalty determined by the DM). Discard this card and draw from the deck again
magic-items
This magical tattoo contains the essence of a level 1–3 spell chosen by the tattoo’s creator. While the tattoo is on your body, you always have the associated spell prepared, and you can
cast the spell using any spell slots you have of the appropriate level. If you have the Spellcasting or Pact Magic feature, the spell uses your spellcasting ability; otherwise, if the spell requires a
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Skill Proficiency. You gain
proficiency in one skill of your choice.
Expertise. Choose one skill in which you have proficiency but lack Expertise. You gain Expertise with that skill.
Monsters
Locathah Rising
visible outside it.
The sphere vanishes at the end of the rest or when Amble leaves the sphere.
Hold Breath. Amble can hold their breath for up to 1 hour at a time.
Spellcasting. Amble is a 12th-level
druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
feats
General Feat (Prerequisite: Level 4+, Zhentarim Ruffian Feat)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity or Charisma score by 1, to a maximum of 20.
Retaliate
. Immediately after a creature within 5 feet of you hits you with a melee attack, you can make an Opportunity Attack against that creature.
Versatile Merc. When you finish a Long Rest, choose a skill in which you have proficiency. You have Expertise in that skill until you finish your next Long Rest.
feats
Player’s Handbook (2024)
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
All-Around Adept. You gain
proficiency in all skills.
Expertise. Choose one skill in which you lack Expertise. You gain Expertise in that skill.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
advance the worship of Tiamat, or something else the GM decides.
Random Properties
An Orb of Dragonkind has the following random properties:
2 minor beneficial properties
1 minor detrimental
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Intelligence or Wisdom 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
Keen
Observer. Choose one of the following skills: Insight, Investigation, or Perception. If you lack proficiency with the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Search. You can take the Search action as a Bonus Action.
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Intelligence 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.
Lore Knowledge. Choose
one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Study. You can take the Study action as a Bonus Action.
monsters
ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
amassed magical skill and political influence he uses for his own gain. Manshoon considers the Zhentarim to be only one tool to amass personal power, and he casually sacrifices minions once they&rsquo
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 30.
Fearless. You have Immunity to the
the fastest available means. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Intimidating. You gain Proficiency in the Intimidation skill if you don’t already have it. You also gain Expertise in Intimidation.
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters start this chapter at 4th level, having gained a level after evacuating Vogler. Characters advance to 5th
level before retaking Wheelwatch Outpost. Characters advance to 6th level after defeating the skeletal knight Zanas Sarlamir at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters start this chapter at 8th level, having gained a level at the end of chapter 5. They advance to 9th level
during their exploration of the City of Lost Names—likely after reforging the dragonlance at the Temple of Paladine. After escaping the Threshold of the Heavens and the city, they advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: The characters start this chapter at 2nd level, having gained a level after the events in chapter 2. They advance to
3rd level after the Battle of High Hill. They advance to 4th level at the end of the chapter, after evacuating Vogler.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Character Advancement At the end of each of the adventure’s parts, everyone in the party receives enough experience points to advance 1 level so that they are at the level they should be for the next
chapter, as shown in the Character Levels table. Characters who finish the adventure advance to 9th level. Character Levels Part Character Level 1: Seeds of Destruction 5th 2: Terrors of the Void 6th 3: Chaos in Doomspace 7th 4: Saviors of the Multiverse 8th
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
achieving the following milestones: Completing Two Caves. After the characters fully explore two caves, they advance to level 2. Completing Three More Caves. After the characters fully explore a total of
five caves, they advance to level 3. Each of these level advancements occurs only once. If the characters are already level 3, they don’t gain levels by exploring the caves.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
:
Characters who gain access to the secret stairs in the attic (area 21) advance to 2nd level. The stairs appear only under certain circumstances.
Characters advance to 3rd level once they escape from the house (see the “Endings” section).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 22: Shadowdusk Hold Shadowdusk Hold is designed for four 17th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 18th level.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement When the characters arrive at the flying citadel, they advance to 11th level.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement The characters advance to 3rd level after the battle at High Hill.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
XP to advance 1 level. For example, when the characters leave the Witchlight Carnival and arrive in Hither for the first time, they gain a level. Encountering a Hag. After the characters encounter a
hag of the Hourglass Coven for the first time, everyone in the party who survives the encounter receives enough XP to advance 1 level. Freeing Zybilna. If the characters free Zybilna from temporal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Advancement At the end of many of the adventure’s chapters, each character receives enough experience points to advance 1 level, putting them at the level they should be for the next
Advancement table notes what level characters should be at the start of each chapter of the adventure. Characters who finish the adventure advance to 18th level. Character Advancement Part Chapter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Advancement The characters should be 7th level when this chapter begins. In this chapter, the characters can advance to 9th level and no further. Advancement is handled as follows: The
characters gain a level after facing the fragment guardian in either Talhundereth or Gibbet Crossing. The characters gain a level once they overcome the guardians of all three obelisk fragments in this chapter.






