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Returning 35 results for 'more some with open advanced for for loyal'.
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Way of the Open Hand
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Talavar
Sir Talavar is a knight-errant of the Seelie Court and a loyal vassal of the Summer Queen. Appendix D has additional roleplaying notes for Sir Talavar.
The violet faerie dragon has an
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Monsters
Fizban's Treasury of Dragons
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
winter wolf;winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4
A lonely werebear enjoys long conversations with a young crystal dragon but doesn
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, making the journey in about 15 minutes. In addition, each campus has multiple permanent teleportation circles, which faculty and more advanced students can use when they require instantaneous travel, and
several magical portals exist as well. These portals can be unpredictable: they aren’t necessarily open all the time, they don’t always lead to the same places, and some require complicated conditions or keys to open. Archway Commons is a favorite spot for students to gather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Open for Business? If the characters intend to fix up and reopen the tavern in Trollskull Alley, they can expect to deal with various guilds without whose support the business is likely to fail
the basement and plumbing. Clean bedsheets are provided by the Launderers’ Guild. The streets around the establishment are kept up by the Dungsweepers’ Guild and the Loyal Order of Street Laborers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
advanced weapons. In any case, the beholder’s reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sundial, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood
maximum effect. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood that
. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon, read or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
into the lower decks. Another entrance might be concealed within one of the immured ones’ cells at area M6. Opening the cell could reveal the entrance standing open, with the prisoner gone and
levels might contain any number of threats and mysteries: escaped biological specimens, advanced technologies, or even the planar craft’s original pilots trapped in stasis. The means to reignite the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward. Renaer spends as little time there as possible, however, since it’s constantly under surveillance by spies loyal to his father. His friends have an open invitation to use the house as they
Renaer Neverember Renaer is the estranged son of Dagult Neverember, the former Open Lord of Waterdeep and the current Lord of Neverwinter. Father and son detest one another, and Renaer is least
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformed into this hook horror. The other hobgoblins decided to trap it in this room as a joke. Lacking hands, the hook horror couldn’t open the doors to escape, and it swept the bottles off the shelves in
a rage, spilling their contents. When the hook horror drops to 0 hit points, it turns back into an unconscious hobgoblin named Jarrk. Despite his recent misadventure, Jarrk is fanatically loyal to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. North Barracks The eastern door is barricaded from inside the room and requires a successful DC 20 Strength check to force open. A character who listens at either door and succeeds on a DC 10
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal subjects. Each bears an eerie design with a mixture of goat and draconic features. The amulets are worth 250 GP each. One or more amulets of Yaarnak can be found in areas H7a, H7d, H8, and H12
only way a creature can open a sealed door is by speaking or signing the passphrase “Cozmioko grins” in any language. Once opened, a door can’t be resealed. Illumination Dim Light streaks into the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
death as a wraith, served by specters who were once her loyal retainers. Brysis yearns to accumulate enough life force to leave the confines of her tomb, to which her spirit is bound. The adventurers
either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close.
Light. Except as otherwise noted, the interior of the tomb is dark
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
. Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in human society, so they gain
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
decide whether they want to open the engagement at range or close to boarding distance. In either case, the Xaryxian ships are surprised at the beginning of combat. The Xaryxian Armada The enemy armada
the “Loyalty to Xedalli or Xeleth?” sidebar. LOYALTY TO XEDALLI OR XELETH?
The crew of the Xaryxia is loyal to Prince Xeleth, but not all ships in the Xaryxian armada share that loyalty. To
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cacophony of faint, hissing voices rises from ahead. The tunnel plunges sharply downward into a vast, open cavern dimly lit by luminous fungi and bisected by an underground stream. Tall reptilian humanoids
wield the blade. The disagreement blossomed into a full-fledged conflict, and the other troglodytes quickly chose sides. On one side of the stream, troglodytes loyal to H’slaat seized S’slaar’s mate
Magic Items
The Book of Many Things
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
river sailors). The third belongs to a gang of water cultists: the genasi Shoalar Quanderil (see chapter 7), his servant Pike (a halfling thug), and two bandits loyal to the genasi. The cultists
’ keelboat is 30 feet long. The middle 10 feet feature a small deck house, with a forecastle at one end and an open stern at the other. The holds are crammed with ordinary provisions, marked with the water
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
between demons and devils. 36–42 A stubborn dwarf commoner bumps into the characters. He’s been wandering the staircase for decades but won’t admit he’s lost. 43–49 A masked deva loyal to Selûne offers to
its tail eagerly. 85–91 A merrow happens on the staircase, flooding it with a deluge of water from an aquatic plane. 92–98 A nearby door to the Abyss flings open, releasing a hostile swarm of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
smaller stations, in open terrain, or in cases of dire emergency. A typical airship can reach a speed of 20 miles per hour in clear skies carrying up to 30 tons of cargo. Airships are most often
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primitive — the yuan-ti empire was once very advanced, and although it has declined, its culture is still thriving on a smaller scale. Because the yuan-ti were previously human, their architecture
paved. Fountains, gardens, and carved, freestanding columns are common elements. Six-foot-high walls high divide the community into city blocks or districts, with open arches allowing traffic to pass
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
at the end of a tangle of ropes and tattered fabric. The basket dangles thirty feet above the surface of the swamp.
The leaning tower is 50 feet tall and 20 feet in diameter, with an open door at
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall is missing its head (behind it is a secret door that won’t budge).
Only an undead creature or a creature possessed by one can open this secret door without the aid of a knock spell or similar
materializes next to the altar and tries to possess the nearest humanoid creature. If it succeeds, the ghost uses its host to open the secret door, then releases its host and shifts into the Ethereal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
of the entrance.
The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
The orb of magical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 15 Dexterity check to open. 13. Guard Rooms This guard room is intentionally set in the midst of the family rooms and the master suite. The guards are responsible for safeguarding the
family during their most vulnerable time, when they’re sleeping or relaxing in their own chambers. This station is always manned by 1d4 + 1 gladiators who are fanatically loyal to the merchant prince






