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Returning 35 results for 'more some with openly archery from for level'.
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more some with only arches from for level
more some with only archer from for level
more some with only archfey from for level
more some with only archers from for level
more some with open archer from for level
Classes
Player’s Handbook
Core Fighter Traits
Primary Ability
Strength or Dexterity
Hit Point Die
D10 per Fighter level
Saving Throw Proficiencies
Strength and Constitution
Skill Proficiencies
, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of
Priest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra
damage increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is
Monsters
Ghosts of Saltmarsh
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the Refrum expends a spell slot of 2nd level or higher, the extra
damage increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Spellcasting. Refrum is a 5th-level spellcaster. His spellcasting ability is Wisdom
Monsters
Waterdeep: Dragon Heist
":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Avi expends a spell slot of 2nd level or higher, the extra damage increases by 1d6;{"diceNotation":"1d6
","rollType":"roll"} for each level above 1st.
Spellcasting. Avi is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit
Monsters
Storm King's Thunder
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage
increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Gnome Cunning. He has advantage on all Intelligence, Wisdom, and Charisma saving
Monsters
Waterdeep: Dragon Heist
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra
damage increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is
Monsters
Acquisitions Incorporated
Fey Ancestry. Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
Spellcasting. Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma
, message, vicious mockery
1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
2nd level (3 slots): cloud of daggers, invisibility
Taunt (2/Day). Brahma can use a bonus action
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
3rd
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
nature.
The Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later
get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
You can’t take a Fighting Style option more than once, even if you
later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
— from the area of the plateau where the steps ascend from level 1 to level 2, for example — spot one of the dragonclaws. If characters approach openly through the camp, the dragonclaws spot them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—from the area of the plateau where the steps ascend from level 1 to level 2, for example—spot one of the dragonclaws. If characters approach openly through the camp, the dragonclaws spot them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Acrobatics
archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Archery Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Fate Epic Boon Boon of Irresistable Offense Epic Boon Boon of the Night Spirit Epic Boon Boon of Spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
for more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter NÉSTOR OSSANDÓN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
archery (or finesse weapons). Your next-highest score should be Constitution, or Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. The
Fighter Level
Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind 2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
, or even to distant countries or lands. Although Morgrave professors are experts in their fields, this doesn’t mean they have all the abilities of high level player characters! Just because that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion. Replicable Items (2nd-Level Artificer) Magic Item Attunement
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
met their fate has these features: Wreckage. The room was once used for weapon practice, as evidenced by the wreckage of several archery targets.
Mirror. Mounted on the north wall is a tall, oval
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should be Constitution, or
Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. Level
Proficiency
Bonus
Features
1st
+2
Fighting Style, Second Wind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
different target within 60 feet of the original target. Ever-Ready Shot Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
Spellcasting. Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will
): mage hand, message, vicious mockery
1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
2nd level (3 slots): cloud of daggers, invisibility
Taunt (2/Day). Brahma
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
pillar on which the spire stands. It is 400 feet from the pillar’s base to the lowest level of the spire (area S1), and each level of the spire is 20 feet higher than the level below it. Flying characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sit at the parlor table and join them in touching a planchette atop the spirit board. The lead investigator then starts the séance, saying: ”Spirits of this house, we are strangers who come openly and
feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
catch up to them, and the drow leaders arrive not long thereafter (see “Catching Up”). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20. (This is included above.) Repeatable
condition. Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. (This is included above.) Tough Origin Feat Your Hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levels of Undermountain. Rizzeryl has begun haranguing the Xanathar Guild forces on this level with the help of the wererat gang, which hails from Skullport. The drow wizard and the wererats have no
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he






