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Returning 35 results for 'more spaces with only activate from for last'.
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Magic Items
Dungeon Master’s Guide
Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it.
Any creature other than you that sees its
the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it
Sword Wraith Commander
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
on attack rolls until the end of its next turn, and 1d4 + 1;{"diceNotation":"1d4+1","rollType":"roll","rollAction":"Call to Honor"} sword wraith warriors appear in unoccupied spaces within 30 feet of
it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Call to Honor"} sword wraith warrior;sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
. It shatters and is destroyed when reduced to 0 hit points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate
unoccupied spaces near it.
While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear
Magic Items
Tasha’s Cauldron of Everything
from for 100 years.
Failing Matrix. Whenever the Crook of Rao’s Absolute Banishment property is used, or when its last charge is expended, roll on the Extraplanar Reversal table. Any creatures
conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control.
Extraplanar Reversal
d100
Effect
1–25
A portal to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Object Armor Class: 15 Hit Points: 25
Calibrate (Requires Elemental Core). This action prepares the ship’s wind wards to become shields, enabling the Activate Shields action.
Activate Shields
(Requires Elemental Core and Calibrate). The ship and its crew stations gain a +5 bonus to AC, and all creatures on the ship’s deck have Half Cover. These effects last for 1 minute, until this station is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Gauntlet Blingdenstone’s last line of defense is a wide, winding tunnel behind a gate similar to the one in area 1. Gate Towers Flanking the gate are two stone towers embedded in the cavern walls
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for their final year at Strixhaven, the mood is muted. Social spaces are sparsely populated, students chat in whispered tones, and the campus’s energy is tense. Read or paraphrase the following when
wants to hurt us all.”
The rumor mill has apparently discovered the grave events that happened last academic term.
At this point, the characters might be waiting on the faculty to discover more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plunging all of Khorvaire back into war. Alternatively, you might consider running your campaign during the Last War, so your group’s missions influence the war effort and don’t risk violating the
areas. 6 Warforged Affairs. You are responsible for hunting down berserk warforged, working in the gray spaces between national order and a people seeking their destiny.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scroll. This was to be his last adventure before retiring. In the Anauroch desert, he came across a wandering stone golem. Alkazaar believed this golem was the legendary Sapphire Sentinel, rumored to
find the lost golem, which might lead to the discovery of a Nether Scroll. On the final page of the story, cryptic symbols surround an illustration of the golem. If deciphered, this code reveals the magic words to activate the picture portal.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
been searching for adventurers to help them reclaim their settlement. Little Lockford’s mayor, Braith Broadfoot, asks the adventurers to infiltrate the town and retrieve a security key last seen in
Tockworth’s possession. When used to activate a fail-safe device in Tockworth’s workshop, the key permanently shuts down the automatons, rendering them harmless. How the characters deal with Tockworth is left up to them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Divine Contention
during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
Thrane ghosts and by undead forces left behind by the Karrns. Thaliost An ancient Aundairian city seized during the Last War, Thaliost was ceded to Thrane under the Treaty of Thronehold. Many of its people
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
becomes the adventurers’ cue to attack and destroy the last demon lord, banishing it to the Abyss if they succeed. OPTION: THE LESSER OF TWO EVILS
If you want to pose a moral dilemma for the characters
, have Vizeran tell them that the ritual needs a final component, to be delivered while it is performed: the sacrifice of an innocent sentient being, whose blood will fuel and activate the ritual’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artillerist An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the
it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
last battle makes a good testing ground for new recruits. End simulation!”
The characters remember meeting the hadozee training officer Boatswain Tarto (see the sidebar), and that the battle has been
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
take the place of Red Larch, with the Haunted Keeps existing as abandoned fortresses from the Last War and the monsters of Droaam being an ongoing threat. Northern and eastern Karrnath has vast
between Zilargo and Darguun is another frontier region with plenty of isolated settlements and marauding monsters. There are enough blank spaces on the map in Eberron that you should be able to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dripskillet, are holed up in this chamber, which is shaped like a cube. The ceiling is 100 feet high, and the walls are lined with niches that serve as residences and storage spaces. Levitating crystal
activate them. Most of the svirfneblin have retreated to their residential niches. Gabble Dripskillet is the only one at floor level, and she’s prepared to negotiate with whoever or whatever breaks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it
object if you later carve them on a different item. The sigils otherwise last indefinitely. You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
throw against the trap, the trap won’t activate again for 24 hours.The faceless malice haunted trap claims a victim Icon of the Lower Aerial Kingdoms Haunt Bonus +6 This haunted trap is tied to the 10
1 minute. These conditions last until the creature is damaged or someone else uses an action to shake the creature. If the affected creature remains charmed for the full minute, they are then
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
2d6 Hit Points to it) Immunities: Poison, Psychic Activate Cannon (Requires You to Be within 60 Feet of the Cannon). As a Bonus Action, you order the cannon to use the Flamethrower, Force Ballista, or
Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. When they activate their lights, will-o’-wisps offer hope, hinting of safety
creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature’s eyes. Undead Nature. A will-o’-wisp doesn’t require air
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
. When the last character reaches the bottom of the ladder, Madam Kulp shouts, “Ready? Go!” At this point, the characters should roll initiative. Finding Caterpillars. Four tut-krogh caterpillars hide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.
Sword Wraith Warrior
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
residents, and carve out new living spaces for themselves and other minions — tasks that the beholder considers beneath its personal attention. Some even worship the beholder as an angry, capricious deity
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
every expectation. Month after month in recent times, the Diamond has struck us to the quick with emotional works about the Last War and the psychic wounds we’re still struggling with.
Who is the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
formidable, the players should always have the last say regarding the characters’ actions. Workable alternatives include such plans as the characters secreting themselves aboard the Dhargun Ironworks caravan
, posing as last-minute wedding guests, or masquerading as others making a vault deposit. They might attempt to convince the guards that their appointment time was somehow overlooked, pay someone off






