Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'more spades with only away for for located'.
Other Suggestions:
more spider with only away for for locate
more shares with only away for for locate
more shades with only away for for locate
more spaces with only away for for locate
more slaves with only away for for locate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can step from one pool of darkness into another one, using this talent to ambush prey. Sometimes they snatch victims around the throat with their strangling cords and then step away; other times they
; baleful magic. The curse acts as a beacon; sorrowsworn, Undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
obstacles.
Steel predators are created by a unique modron, using a machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of
bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
*
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Hideout The Amberdune hideout, a dilapidated hovel with wooden walls, is located on a narrow street tucked away in a corner of the Blackgate district. Map 3.1: amberdune hideout View Player Version
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any divination magic, but a wish spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
you are found and removed from the sphere. You can’t be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards. Euryale. The card’s medusa
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Citadel This ruined castle could easily be located in the Dreadwood. It makes a good side trek for low-level characters. The Forge of Fury This fallen dwarven citadel can be placed on an island in
the Azure Sea. Reclaiming it would be a priority of the dwarves in Saltmarsh as a point of pride. The Hidden Shrine of Tamoachan The dungeon described in this adventure could be located on a tropical
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.
The characters know they need to travel to the Red Belvedere, but they don’t know where the casino is located. The warped nature of the Nine Hells defies all mapping attempts, so the characters must
figure out how to get to their destination. If consulted, the Rod of Seven Parts points away from the mountains and down the cliff, where a rough path skirts the cliff’s base.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
child to return to her. Children sequestered in this fashion are beyond the reach of everyone else and can’t be located or scried upon using magic.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coastal location or a short voyage away from seaside locales. Here are some suggestions for placing it in a few classic D&D settings.
Eberron. On Khorvaire the isle is located on the north coast of
would be glad to wrest control of the island away from the cult that holds it. Due to interference from the Thieves’ Guild, the scholars of North Isle have had little luck convincing the guilds to help
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Wet Trout Popular tavern The Wet Trout, located near the docks, is the largest and loudest tavern in Easthaven, known for its ribald atmosphere and rumor-mongering. A great chimney squarely in
captain who owns a small house a few blocks away. Scython is also the owner and operator of Easthaven’s ferry. A talkative, happy-go-lucky fellow, he knows rumors that might interest the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Engine Located forty-eight miles southeast of the Gallery of Angels, the Maze Engine is wedged halfway down a 20-foot-wide, 100-foot-deep crevasse located in the middle of a large cavern
if the adventurers have it at their mercy, promising to tell them the secrets of the Maze Engine or anything else they want. At the first opportunity, it teleports away, summoning demonic aid to cover its retreat if possible.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
), both agents have located additional missing components. However, recent expeditions to the locations described in these texts has proven fruitless, with the missing components revealed as lost
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a successful DC 10 Dexterity check and a set of thieves’ tools. The trapdoor is located in the southeast corner of the room. An empty crate nailed onto the door covers it; when the door is opened
a thorough 20-minute search of the room or with a successful DC 10 Wisdom (Perception) check. If characters search the strong room during the night, lizardfolk show up to cart away contraband. There are three lizardfolk for every two characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM determines whether anyone involved in the combat encounter is surprised.
Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching
order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Greenfast The village of Greenfast is located a day’s travel southeast of Waterdeep. Characters can easily obtain directions to the small farming settlement, which lies a short distance off the Trade
five years before. They also know that when Viallis moved to Greenfast, he announced his plans to rebuild an old tower an hour away as a private estate. Not much has happened at the site as far as the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a successful DC 10 Dexterity check and a set of thieves’ tools. The trapdoor is located in the southeast corner of the room. An empty crate nailed onto the door covers it; when the door is opened
a thorough 20-minute search of the room or with a successful DC 10 Wisdom (Perception) check. If characters search the strong room during the night, lizardfolk show up to cart away contraband. There are three lizardfolk for every two characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching
order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
away. If a creature is unable to move out of the way, it is knocked prone and restrained under the portcullis. 5B. Southeast Guard Room This room is similar to area 5A, except that the lever is located in the north wall.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
in the nearest village (several miles away) they will be relatively safe, but if they camp near White Plume Mountain it would be a good idea to roll for random encounters. PLACING THE ADVENTURE
White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Here are suggestions for where you can place
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it. Reaching Gibbet Crossing is normally a daunting affair, as Underdark dangers deter most travelers. Qunbraxel has killed or driven away the dangerous creatures that normally lurk in the area so the
grimlocks can come and go with ease. The dangers of Gibbet Crossing itself have proven harder to uproot, but Qunbraxel has an idea where the obelisk fragment is located, so the mind flayer hasn’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
away — though this manner of expression is merely a metaphor for their shifting influence. When another plane’s influence on the Material Plane is especially strong, the plane is said to be
city of Sharn is located in a manifest zone linked to Syrania that keeps its towers reaching toward the sky and aids flight. Ghosts might linger in a manifest zone associated with Dolurrh, while a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thoroughly. If they lay Burgomaster Ulrich’s spirit to rest (see area U2), it points them to this location before fading away. Without Ulrich’s guidance, the characters must enter the square in which
the monument is located and search that area. A character who searches the area for 10 minutes can make a DC 15 Wisdom (Perception) check, finding the monument on a success. If the monument isn’t found
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travel. He also gives the characters a sheet of parchment that shows all six circles and their sigil addresses (show the players figure 3.1). The circles are located in Everlund, Loudwater, Mirabar
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
version of the Rogue card from a Deck of Many Things. The four other cards mentioned in the statue’s message—Sage, Jester, Knight, and Fates—are each located in a different area nearby. Grooves in the
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
rotting away in the prison of Revel’s End. She’s proved uncooperative with my people in the past, but I recently discovered the vault where she hid what she stole from us. I need you to question her and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
barrels filled with fresh provisions, nothing in this room gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search
located in the southwest corner of the room. See the “General Features” section for more information on secret doors. Developments No monsters or villains are found in this area, but the ruffians in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Manor The former Yellowcrest Manor is easily located, either by using Sarah’s directions from the diary or asking in Waterdeep. Though no members of the Yellowcrest family remain in the
sole survivor of the family was Lord Viallis, who was allegedly away from the city that day. After the murders, Viallis sold the manor and all his family’s possessions, then moved to a small village in
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
distance away, the ship can resume its journey, traveling rapidly at spelljamming speed. After another minute in this simulated state, the ship arrives at its destination, where the characters discover
that the abandoned ship they seek is located at the center of a cluster of asteroids. Reaching the ship safely means navigating a careful route through the asteroids.
Have each character make a DC
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
rotting away in the prison of Revel’s End. She’s proved uncooperative with my people in the past, but I recently discovered the vault where she hid what she stole from us. I need you to question her and






