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Returning 35 results for 'more speak with only arise for for loyalty'.
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more speak with only arises for for loyalty
more speak with only arose for for loyalty
Monsters
Thieves’ Gallery
Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. She’s a woman of few words who lets her actions (and punches) speak for her. A fearsome combatant
when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend, Edgin Darvis;Edgin
Monsters
Van Richten’s Guide to Ravenloft
speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that knows death in myriad forms
suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths.
Gallows speakers rarely speak coherently or communicate with the living, instead
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Skeleton Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can’t speak
Challenge 1/4 (50 XP)
Actions
Shortsword
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ramya Ramya is distant and aloof, though she craves connection. Those who speak with her find her measured in conversation, and capable of kindness and humor. However, a vein of paranoia
runs through all her actions, and she reacts to any hint of suspicious words or deeds with creative and potentially lethal tests and punishments. Personality Trait. “There is loyalty, and there is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Crawling Claws Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their
Languages Understands Common but can’t speak
CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Vaporspawn Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Poisoned, Restrained
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 1 (XP 200; PB +2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ralzala the Dao A dao named Ralzala defends the demon zapper. Ralzala swore loyalty to Zariel to gain revenge against a rival dao who tried to ruin her. The dao regrets the arrangement and wants to
this oracle herself, but the characters could do so in her stead. She tells them to speak with Red Ruth in the corrupted forest nearby and follow her instructions to break the pact. This leads the players to the Bone Brambles.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
after her exile, but they do not know that her prison is the book. The characters might also use the speak with dead spell to learn some of the above information from fallen enemies. Treasure Each wizard wears a ring of gleaming black glass (worth 10 gp) on the third finger of their left hand.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
claims. 5 All except one member of a local clan are replaced by doppelgangers. Those who live near the clan have noticed them acting differently, but no one wishes to speak ill of them. 6 The
the lives of fifteen members of a Yeonido clan. The lone survivor begs the characters for help dealing with the fifteen gwishin (specters) that arise in the aftermath.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a Kingdom A virulent plague ravages the countryside. The only cure is a specific mushroom, but all accounts speak of it growing in a swamp that doesn’t exist. The characters must use the Forest
has been hostile to the druids in the past. Creatures from the Megafauna World Encounters table in chapter 3 spontaneously arise in the city and wreak havoc as the settlement transforms.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their unshakable loyalty, merregons form the backbone of many devils’ protective retinues. They shrink from no task, no matter how dangerous. Unless ordered to fall back, they never retreat from a fight
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Infernal but can’t speak, telepathy 120 ft.
Challenge 4 (1,100 XP) Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves. Creating a Nightmare. Nightmares don’t appear naturally in the
)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Obedience. Because of their unshakable loyalty, merregons form the backbone of many devils’ protective retinues. They shrink from no task, no matter how dangerous. Unless ordered to fall back, they retreat
from no fight. Merregons can't speak, and their telpathy is one-to-one. Their orderly ranks are easily confused if you slay their shouting masters.
Merregon
Medium fiend (devil), lawful evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wynling to appear and try to take the fruit. A character can befriend a wynling once it reveals itself by succeeding on a DC 10 Charisma (Persuasion) check. If characters who can speak and understand
; they’re just playful and really like persimmons. The wynlings have no loyalty to Kasem, but they also don’t understand why anything they’ve done is wrong. If the characters show the wynlings to Lamai
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Skeletal Knight Skeletal knights are powerful Undead that arise to serve even more wicked beings—often death knights. Those who become skeletal knights were typically virtuous in life but betrayed
understands the languages it knew in life but can’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
Undead Fortitude. If damage reduces the skeletal knight to 0 hit points, it must make a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gallows Speaker Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that
, gallows speakers can predict suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths. Gallows speakers rarely speak coherently or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realms, And never once a slave. O sing a song of Elturel When foes are at her door Her fields torn by cloven feet From some infernal shore. Arise the mighty Hellriders Take up your swift, keen
that “the Companion” referred to in the song is the name given to the artificial sun that burns over Elturel, protecting the city and its surrounding lands against undead. Characters who speak to Alan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages but can’t speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Magic
Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the collector. The specters act after the collector on the same initiative count and fight until they’re destroyed. They disappear when the collector is destroyed.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
another leader — one who is loyal to the Old Ways — will arise among the Gruul before the End-Raze begins.
Druid of the Old Ways
Medium humanoid (any race), chaotic neutral
Armor Class 14 (hide
structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
whirlwind of Evocation magic that crackles with fire and lightning. Eldritch eddies typically arise where magic use is heavy and irresponsible, such as near a fanatical mage’s sanctum, a workshop that
, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 9
Languages Understands Common plus one other language but can’t speak
CR 6 (XP 2,300; PB +3)
Traits
Magic Resistance. The eddy
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Holga Kilgore Holga Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. She’s a woman of few words who lets her actions (and punches) speak for her. A
fearsome combatant when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
creator but can’t speak
Challenge 4 (1,100 XP)
Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
Languages understands Infernal but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Cloud of Vermin. Any creature, other than a devil, that starts its turn within 20 feet of one or more
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
receives telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing to elevate its general’s
, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 10 ft. (blind beyond this radius),
passive Perception 11
Languages understands Infernal but can’t speak
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
carried by Speakers of the Past is not to be confused with the undead revenants described in the Monster Manual.) The bond between ancestor and living elf is holy. Your ancestor doesn’t speak to you or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stealthy undead seek to adorn living frames once more, wrapping themselves around their victims and wringing them to death in their full-body grip. Boneless arise in a variety of forms. While the
understands the languages it knew in life but can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Compression. The boneless can move through any opening at least 1 inch wide without squeezing. It
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages but can’t speak
Challenge 14 (11,500 XP
collector calls up the enslaved spirits of those it has slain; 1d4 specters (without Sunlight Sensitivity; see the Monster Manual) arise in unoccupied spaces within 15 feet of it. The specters act
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages but can't speak
Challenge 14 (11,500 XP)
Magic Resistance. The
enslaved spirits of those it has slain; 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
certain days, everyone else is negotiable. As an Acquisitions Incorporated paladin, you are dedicated to the protection of your fellow franchisees out of loyalty and duty — and because you can’t earn all
person has made no sign of wanting you to repay the debt, and you have no idea what to do about that.
Fixer of Problems When problems arise as a result of your franchise’s operations — and clearly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
follows its leader without hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals powerful and vicious enough to command their loyalty. Howlers rely on speed
Immunities frightened
Senses darkvision 60 ft., passive Perception 15
Languages understands Abyssal but can’t speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Pack Tactics. A howler has advantage on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ice trolls if threatened, fighting only if they must. The ice toads speak their own language, plus enough Draconic and Uluik to communicate with Arauthator, the kobolds, and the Ice Hunters. They
work for Arauthator but have no special devotion to the dragon. If a fight is coming, their loyalty goes to whomever they expect to win. That means the dragon, unless the characters somehow impress
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
threatened, fighting only if they must. The ice toads speak their own language, plus enough Draconic and Uluik to communicate with Arauthator, the kobolds, and the Ice Hunters. They work for
Arauthator but have no special devotion to the dragon. If a fight is coming, their loyalty goes to whomever they expect to win. That means the dragon, unless the characters somehow impress them. Maccath the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
60 ft., passive Perception 15
Languages understands Abyssal but can’t speak
Challenge 8 (3,900 XP)
Pack Tactics. A howler has advantage on attack rolls against a creature if at least one of the






