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Returning 35 results for 'more staff with only amulet for for longer'.
Magic Items
Dungeon Master’s Guide
;s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object floats an inch from the staff&rsquo
Monsters
Waterdeep: Dungeon of the Mad Mage
creature that successfully grapples the staff must succeed on a DC 12 Charisma saving throw or be charmed by the staff until the staff is no longer in its grasp. While the creature is charmed, the staff
+1 cold damage.A staff of frost was animated and imbued with sentience. Because of the alterations made to it, the staff is a creature and no longer usable as a magic item.PoisonCold
Monsters
The Wild Beyond the Witchlight
time. (A longer absence is equivalent to resignation, in Mister Witch’s estimation.) On-duty staff members are required to wear fake butterfly wings strapped to their backs. Mister Witch and
world they know and care about.
All hands enter into an agreement when they join the carnival: they must never harm another staff member, and they can’t leave the carnival for more than a day at a
Monsters
The Wild Beyond the Witchlight
time. (A longer absence is equivalent to resignation, in Mister Witch’s estimation.) On-duty staff members are required to wear fake butterfly wings strapped to their backs. Mister Witch and
world they know and care about.
All hands enter into an agreement when they join the carnival: they must never harm another staff member, and they can’t leave the carnival for more than a day at a
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
Blackstaff, Vajra Safahr is the only one who can become attuned to it. The staff can, however, choose a new owner (see “Personality” below).
The Blackstaff has the magical properties of a staff
Monsters
Curse of Strahd
whatever Strahd asked of him, and he instilled terror in the castle staff by routinely flogging those who didn't perform their duties to his exacting standards.
When a dusk elf named Patrina Velikovna
informing Patrina that her presence at the castle was no longer desired.
Rahadin's loyalty didn't waver after Tatyana died and Strahd became a vampire. Rahadin continued to do his master's bidding. Eager
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
Green Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"psychic"} psychic damage to the slaad.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bite (Slaad Form Only
. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Staff. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adornment 85–86 Staff of Birdcalls 87–89 Staff of Flowers 90–92 Talking Doll 93–94 Tankard of Sobriety 95–97 Wand of Conducting 98–00 Wand of Pyrotechnics Arcana—Uncommon 1d100 Item 01 Amulet of Proof
16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Uncommon Item Type Attune? Adamantine armor Armor No Amulet of proof against detection and location Wondrous item Yes Bag of tricks Wondrous item No Boots of elvenkind Wondrous item
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bonus. If destroyed or exorcised, the painting returns to normal, the spirit no longer speaks through it, and no further ghouls emerge. Treasure. Those who open the lockbox hidden behind the portrait
find a 1-foot-long black feather and velvet pouch containing nine pieces of silver jewelry worth 10 gp each. A tenth piece is an amulet bearing the Mark of the Raven, a symbol used by the Keepers of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and its presence can no longer be felt. The extradimensional energy released from the stone has the same effect as a staff of power’s Retributive Strike property, centered on the stone itself. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gods reside — turn to dust and are destroyed as soon as they exit the tomb. These items include Obo’laka’s ring of protection (area 10), Moa’s staff of the python (area 14), Wongo’s mace of terror (area
16), Papazotl’s amulet of health (area 22), Nangnang’s egg-shaped pearl of power (area 24), I’jin’s horn-shaped wand of wonder (area 35), Kubazan’s bracers of archery (area 42), Shagambi’s instrument
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is rediscovered, it must be thoroughly explored, the resources within cataloged, and the space tested for its stability. When an extradimensional space is no longer needed or desired, the archmages of
enter the Great Library, but senior staff members occasionally bestow letters of admittance upon individuals of remarkable talent and impeccable reputation (including adventurers). These visitors may
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fashions 14–15 Clockwork Amulet 16–17 Ear Horn of Hearing 18–19 Ersatz Eye 20–21 Heward’s Handy Spice Pouch 22–23 Horn of Silent Alarm 24–25 Instrument of Illusions 26–27 Instrument of Scribing 28–29
Collapsing 47–52 Potion of Climbing 53–58 Potion of Comprehension 59–74 Potion of Healing 75–76 Prosthetic Limb 77–78 Rope of Mending 79–80 Staff of Birdcalls 81–82 Sylvan Talon 83–84 Talking Doll 85–86
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10 gp
2 lb.
Staff
5 gp
4 lb.
Wand
10 gp
1 lb.
Druidic focus
Sprig of mistletoe
1 gp
-
Totem
1 gp
-
Wooden staff
5 gp
4 lb.
Yew wand
10 gp
1 lb.
Holy symbol
Amulet
5 gp
1 lb.
Emblem
5 gp
-
Reliquary
5 gp
2 lb.
Other Adventuring Gear Item
Cost
Weight
Abacus
2 gp
2 lb.
Acid (vial)
25 gp
1 lb.
Alchemist’s fire (flask
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his staff or the gold. He also defends the characters if he has made a deal with them. Faction Reinforcements If the characters joined one or more factions in Waterdeep and kept them informed of their
characters are no longer in peril, the rats disperse throughout the vault. Force Grey. Vajra Safahr sends Meloon Wardragon (see appendix B) to help the characters secure the vault, unaware that Meloon has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mantle of spell resistance and surrounded by the rotted remains of six ancient, leather-bound spellbooks that are no longer legible and a cracked crystal ball that is no longer magical. Clutched in the
dead mage’s hands is a staff of charming fashioned out of chardalyn suffused with evil Netherese magic. Anyone who attunes to Drakareth’s staff gains the following flaw, which supersedes any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
, Charlatan, Folk Hero, Hermit, Sage Bodyguard Criminal, Folk Hero, Noble, Outlander, Soldier Informant Charlatan, Criminal, Entertainer, Sailor, Urchin House Staff Entertainer, Guild Artisan, Sailor, Soldier
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
to the household staff. 43–44 A magewright offers to shine your shoes instantly with magic for 2 gold galifars, saying, "You can't be seen with those dirty things up here." 45–46 A human wearing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
. If a fight breaks out, Manshoon grabs his staff of power (which he hides under the bed) and holds his ground. For more information on how to play Manshoon, see “Facing Manshoon” at the beginning of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
face half hidden by a wide-brimmed hat that has a blue jay perched on it. The woman leaps to her feet, brandishes a staff, and snarls, “Go on, git!” A fiery ray springs from her fingertip, frightening
destination, use the orrery to get your bearings.”
As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
treasure hoard (area C14), for she believes one day her ancient brain may no longer remember such details. C13. Claugiyliamatar’s Cavern Claugiyliamatar spends most of her time in this cavern, looking
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contains clockwork gears, springs, chains, and other replacement parts for the outpost’s elevators. Amid this loose junk is a flat pine box containing a Clockwork Amulet. S7: Merchants’ Concourse Seven
damaged and no longer functions properly. Any creature that moves into the space between the two halves of the arch or starts its turn there takes 11 (2d10) Psychic damage. Dragon’s Hoard. Unless Ylagan
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP Wand 1 lb. 10 GP Backpack (2 GP) A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag. Ball Bearings
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains of this tome except ashes and a badly burned spine, upon which characters can discern the letters ETHER. It’s obvious that these letters were part of a much longer title, which happens to be
through the charred bones and ashes finds an amulet of health that Macreadus used as a holy symbol. It shows no signs of damage, hinting at its magical nature. The amulet’s pendant and chain are made of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
cavern is covered with ice formations, so unless the characters pay particular attention, only the lack of light will tip them off that they are no longer surrounded by solid ice. On the floor near the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs (hunting dogs) that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to see the seeds of doubt in the carnival staff.”
Nib the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with staff
carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to see the seeds of doubt in the carnival staff.”
Nib the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
into each other’s eyes. Treasure. Once the undead behirs are dealt with, characters who search the cave thoroughly find Xanthoria’s staff of the woodlands leaning against a wall in the eastern alcove
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
casino staff, or anyone else in possession of a room’s portal key. F1c: Kitchen. Five steam mephit chefs prepare meals for guests in this hectic kitchen. F1d: Stage. Opening acts take place on a small
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert with a group of adventurers on a quest for a magic amulet. To their surprise, Uma and her companions were approached by the spirit of Amun Sa. They heeded his plea and entered this pyramid
, looking to retrieve his staff and star-gem. Encounter with a Mummy. Five days ago, Uma and her companions cornered a mummy garbed in tattered high priest’s robes near a waterfall not far from here (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
times per day. In her youth, she was a member of a traveling carnival and used this power to entertain folks. She no longer cares about using the ability, and no one in Amphail knows she even has it
cover the construction costs. To earn this reward, the characters must go to Ironslag and return to Felbarr with proof that the fire giants are no longer a threat. (Duke Zalto’s head or the word of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 12 hit points. Creatures are no longer
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the






