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Returning 35 results for 'more star with only after for for level'.
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Magic Items
Out of the Abyss
the gem.
If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10
+ the spell’s level. On a failed check, the spell disappears from the gem with no other effect.
Each spell gem has a maximum level for the spell it can store. The spell level determines the gem
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
Magic Items
The Book of Many Things
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
Speak with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use
Summon Aberration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.
Psychic Slam (Star Spawn Only). Melee Spell Attack: your
Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell
Spells
Xanathar's Guide to Everything
Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you
Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the number of motes created increases by two for each slot level above 7th.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Star
Two of diamonds
Comet*
Ace of hearts
The Fates*
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem*
Ace of clubs
Talons
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
spells
Forgotten Realms: Heroes of Faerûn
blue star sapphire worth 25,000+ GP), which the spell consumes. The spell’s range increases to 1 mile, and it no longer requires Concentration. When the spell is cast, each secondary caster must
expend a level 3+ spell slot; otherwise, the spell fails.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for every spell slot level above 4.
The number of secondary casters determines
Magic Items
Lost Laboratory of Kwalish
Star
Two of diamonds
Comet
Ace of hearts
The Fates
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem
Ace of clubs
Talons
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Falls” is designed for four to six 4th-level characters. Martin Mottet In an event foretold by the Books of Prophecy,
a falling star lands in the Tegefed Mountains
Chapter 3: When a Star Falls For centuries, the Tower of the Heavens has stood silhouetted against the glittering night sky. The tower is a bastion of destiny where gifted sages peer into the future
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, a one-eyed elder evil once entombed beneath the Cynidicean ziggurat. The updated adventure is designed for 1st-level characters. When a Star Falls When a Star Falls was the first adventure to bear a
surround a fallen star and the groups that covet it. The updated adventure is designed for 4th-level characters. Beyond the Crystal Cave Inspired by the works of William Shakespeare, Beyond the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Running This Adventure This adventure is designed for 16th-level characters. It can be run in a single three- or four-hour session. The adventure begins when a noble emissary asks the characters to
rescue the region’s greatest smith. The emissary explains that a fire giant named Brimskarda kidnapped the smith and took him to the Star Forge, a giant furnace built in the crater of a fallen star
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
knowledge even against a great cataclysm. Tiefling Druid of Stars Star Map 2nd-level Circle of the Stars feature You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Members The stat blocks in this chapter represent members from each level of membership. Aspirant of the Comet Aspirants aren’t yet initiated into the mysteries of the Heralds of the Comet
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
actor. In general, think of ways that such low-level effects might be incorporated into a performance. The Dragonmarked Houses of Shadow dominate the entertainment industry. House Phiarlan operates west
of the Mournland, while House Thuranni is based in Karrnath and the Lhazaar Principalities. Each house has its own theatres, companies, and star performers, but you don’t need a dragonmark to get into show business; the houses train and license all manner of artists and entertainers.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Escape the Maze
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
level of area Y19q. Each chair is a Medium object with AC 15, 18 hit points, and immunity to all damage except force damage. Destroying all the chairs causes the star field to disappear, cutting off
the mirrored surfaces of this chamber. Eleven alcoves extend from the walls like the points of a star, each one narrowing to a niche where a gently glowing crystal is mounted five feet above the floor
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lair. When the star struck, collapsing masonry killed this chamber’s occupants and cut off the room from the rest of the lair. Preoccupied with the fallen star, the surviving derro haven’t retrieved
gp. D3: Inner Cave A pool lies at the north end of this natural cavern. On the cavern’s east wall, a rough-hewn tunnel opens five feet above ground level. Sounds of digging emanate from the tunnel
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tucked in nooks along the west wall of this open cave. Many of the book spines and scroll cases bear the Strixhaven star.
Items bearing the Strixhaven star were stolen from the university. A
cut into the north wall lead down to a lower level.
Four shadow demons hide in the shadows of this cave. They attack visitors who aren’t accompanied by Murgaxor or Y’demi. Characters who have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
. Wholeness of Body At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters show they mean no harm, the hunters agree to parley. Aspen shares the following information: The hunters witnessed the star fall, but they aren’t sure exactly where it landed. They know the
star fell south of Therno Lake, in the direction where the derro raiders typically come from. They know the location of the derro lair, and they can point the characters to it. Quest to the Derro
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
mistake your character made in their youth. The Gem card could have wiped out debts incurred over a lifetime. Maybe the Sage card provided the advice needed to escape a hopeless situation, the Star
knowledge and skills. If you’re making a character at higher than 1st level, magic items they have could have been granted by the Key or Sun card. Suggested Characteristics. Your character’s perspective on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perfectly, and impossibilities that challenge adventurers of any level can arise. The “Magic in the Dying Domain” section that follows explores the unpredictability of magic in Hazlan, while the
release the unborn antimagic entity within.
5 One of Hazlik’s apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
gray slime found in puddles throughout this level. Advice from the Spirits Any characters inhabited by the spirits of Papazotl, Unkh, or Wongo receive advice when entering this area: Shrewd Papazotl
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
plane intersects it horizontally at the level of the docks and the base of the tower. Topalah’s Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
copper telescope in the center of this chamber. Dozens of star maps lie atop tables that are also littered with sketches of planets and otherworldly landscapes.
“And here is my observatory!” remarks
Compendium
- Sources->Dungeons & Dragons->Rrakkma
(spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion
proficiencies, except any saving throw proficiencies.
STAR SPAWN MANGLER
Medium aberration, chaotic evil
Armor Class 14
Hit Points 71 (13d8 + 13)
Speed 40 ft., climb 40 ft.
STR
8(−1)
DEX
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
taciturn but friendly. F1b: Hotel Access. A staircase near the main entrance ascends to a carpeted hallway of numbered, five-star suites. These accommodations exist in demiplanes accessible by guests and
galore, rises from an ornate stage of its own. A plush throne sits before the wheel before a marble platform fitted with a coin slot and a large level.
Fortune’s wheel is the casino’s signature
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the stat blocks for pixies or sprites.
Faerie Borrower The throng of faeries flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake
created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Faerie Pest Tarry not in Tuinvale,
Ignore the flowers’ heady scents.
Take no thing, stay to the trail
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to cast Spirit of Death (see chapter 7) as a 6th-level spell (spell attack bonus +9, save DC 17). Once this property is used, it can’t be used again until the next dawn. Star. As a bonus action, you
, it can’t be used again until the next dawn. Gem. This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the star-map room (area D21). If the characters retrieve the map for her, Zala tells characters about the locked secret door in the wine cellar (area D23) along with the password (“farrl’v hrak
four cabinets, each one filled with carefully organized material components. Treasure. Characters who search the cabinets can find a material component for any 1st- or 2nd-level spell, provided the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
fifty gemstones (500 gp), a malachite beard comb set with seven red garnets (750 gp), a hookah made of platinum and star sapphire (2,500 gp), and a rolled-up leather scroll with the following sequence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one level of exhaustion. The saving throw must be repeated every hour until the creature succeeds or dies, or until the effect is ended on that creature by magic that can remove a curse. A creature
exhaustion gained from the creature’s earlier failed saves. Treasure. One skeleton at the back of the cave wears a tarnished silver holy symbol shaped like a four-pointed star (25 gp) around its neck. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Halls of the Upper Priesthood The third floor of the pyramid was known as the Halls of the Upper Priesthood. All the Undead on this level were priests of Amun Sa until the former high priest, Nafik
waterfall leads to area P44. See diagram 5.2 for a cross-section of this room. Altars. These identical magic altars were used to lift the pharaoh’s heavy sarcophagus to the next level of the tomb. Each
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 2 This level is entirely submerged in cold (but not frigid) seawater. The characters must make appropriate preparations before descending the stairs into area 20. The following
locations are identified on map 6.2. Map 6.2: Sahuagin Lair Level 2 View Player Version 20. Large Hall After descending the stairs, you find yourselves in a large open area. Stone pillars rise from floor to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
repurposed this chamber to house their ranks. The sheet-draped guardian, a dwarf named Artha, is recounting an experience she had on the fourth level of the ziggurat. She claims to have seen the
Mages of Usamigaras initiate a new member to their faction The corridors outside this room are painted black with tiny stars resembling the night sky. The room’s iron doors each bear an engraved star
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
for a child’s birthday party. The brownies cost 1 cp each and are delicious. 7 Jonas Goodnight, owner of the Oasis Theater, dramatically praises the party, inviting them to star in his next
at one of the many bridge-top inns in Wyrm’s Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a second






