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Returning 35 results for 'more staying with only arrive from for like'.
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Spells
Player’s Handbook
sender if it knows you, and can answer in a like manner immediately. The spell enables targets to understand the meaning of your message.
You can send the message across any distance and even to other
planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails.
Upon receiving your message
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Magic Items
The Book of Many Things
This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
telescope. The DM decides its attitude.
5
The travelers appear on a different planet or celestial body in the Wildspace system nearest to their target destination.
6
The travelers arrive at their intended destination, but they each appear coated in harmless slime.
Magic Items
Storm King's Thunder
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the
another means of staying aloft.
Comforting Wind. You can’t suffocate.
Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of taking on forms that can journey to the Material Plane. They arrive most often in the wake
transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet of it. The targeted Humanoid must succeed on a DC 15 Charisma saving throw or be charmed by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet of it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and
.
Cult of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and
.
Cult of Haask, the Voice of Hargut
Haask’s Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports onto the shoulder of a Humanoid that it can see within 30 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hands become bulky, flipper-like appendages able to grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff.
A star spawn seer is almost always accompanied by one or more
find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of taking on forms that can journey to the Material Plane. They arrive most
Monsters
Waterdeep: Dungeon of the Mad Mage
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
Magic Items
Tasha’s Cauldron of Everything
is reduced to powder, pulp, or paste, as appropriate. Only magic items are unaffected. If you wish, when the pestle stops, you can have the mortar separate its contents-like powdered bone, crushed
images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
Bones Know Their Home. When you
Sending
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to
other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.
Backgrounds
Ghosts of Saltmarsh
similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your
business.
5
I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6
I give most of my profits to a charitable cause, and I don’t like to brag
Backgrounds
Tomb of Annihilation
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
lost tribe, or the truth about an ancient empire’s downfall.
d6
Personality Trait
1
I prefer the company of those who aren’t like me, including people of other races
Backgrounds
Guildmasters’ Guide to Ravnica
pursuits, and others just like explosions.
Personality Traits
d8
Personality Trait
1
I have a hard time staying focused on … oh, and my brain tends to jump from one &hellip
Life’s an experiment, and I can’t wait to see what happens.
6
I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inhospitable vacuum of space awaits. Ashtyrranthor Attacks! The adult red dragon Ashtyrranthor patrols the outside of the asteroid, staying inside its air envelope. If the characters stay on the dock for
spelljamming vessel could arrive while the characters are exploring Stardock. Where such a ship would go next is up to you.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
staying at the local inn. Questions to Ask Here are some questions you can ask the players as they create characters: Are any of the characters related to each other? What keeps the characters together as a party? What does each character like most about every other member of the adventuring party?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
passage connecting the keep to the dungeon levels. Shortly after sunrise the day after you arrive in town, you hear a commotion outside. Someone shouts, “Hey, stop that!” A moment later voices break into a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
represented on map 4.3. As the characters arrive, six Kalaman soldiers (see appendix B), each with 8 hit points, flee south from the battle occurring up the road. They’ve reached the islet at the center of
only 15 feet per round (see “Steel Springs Battlefield Events”), staying in a group and aiding the wounded among them. After all enemy forces are defeated, proceed with the “Commanders’ Retreat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land
at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gravenhollow As long as the characters remain respectful guests, the librarians don’t mind them staying in Gravenhollow as long as they like. However, the library stops providing new visions
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
trunks, and moss hangs from their limbs like long, green beards. The air feels crisp and fresh.
After some brief wandering, you stumble on a trail dotted with colorful candies. The candy trail leads
deeper into the forest.
After following the trail for an hour, the characters arrive at Uncle Nibblecheek’s candy cottage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
much more dangerous and direct route through rugged, hilly terrain: They travel south from Yartar, through the Dessarin Hills, to the Stone Trail, staying west of the Dessarin River (110 miles) They
cross the Stone Bridge, then continue east to Beliard (20 miles) They cut through the hills southeast of Beliard to the Halls of the Hunting Axe (30 miles) Drannin and his crew arrive in Beliard one day
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Read-Aloud Text
Text inside a box, like the text above, is meant to be read aloud to the players. If you’re comfortable doing so, you can summarize or paraphrase the text. Just always make sure to mention important
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
, and the hill is covered in the decomposing remains of sticky, gray fruits that hum with swarms of flies. Deep holes in the tree’s trunk—like rents in a rusted suit of armor—provide glimpses inside the tree’s rotten, hollow interior.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the characters arrive in the district, read or paraphrase the following boxed text to the players: The stench of body odor, garbage, and tobacco mix together in the streets. High walls cut this
district’s crumbling, vandalized buildings off from the rest of Sharn, though towers rise over the walls like imposing sentries. Many people stand idly on street corners, eying you suspiciously and keeping to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables
creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the characters arrive in the district, read or paraphrase the following boxed text to the players: The stench of body odor, garbage, and tobacco mix together in the streets. High walls cut this
district’s crumbling, vandalized buildings off from the rest of Sharn, though towers rise over the walls like imposing sentries. Many people stand idly on street corners, eying you suspiciously and keeping to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you so. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance as described in the text.
When a creature’s name appears in bold type
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
most of the creatures in these adventures; the pech appears in appendix B. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first
arrive at a location or under a specific circumstance, as described in the text.
Spells and equipment mentioned in this supplement are described in the Player’s Handbook. Magic items are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
has been cracked open like an egg, with a fissure extending down one side of the building. Wooden scaffolds have been recently erected along this flank and work is clearly apace to rebuild the






