Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'more stick with only are for for longer'.
Other Suggestions:
more still with only are for for longer
more struck with only are for for longer
more stock with only are for for longer
more sick with only are for for longer
more stoic with only are for for longer
Equipment
stick after the first increases the damage by 1d6 (to a maximum of 10d6) and the effect’s radius by 5 feet (to a maximum of 20 feet).
It takes 1 minute to rig dynamite with a longer fuse so it explodes after a longer period of time, such as 1 minute or 10 minutes.
An an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity
Dynamite (Stick)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6
bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic items. Rules for explosives are given below. Explosives Item Cost Weight Bomb 100 GP 1 lb. Dynamite Stick — 1 lb. Grenade, Fragmentation — 1 lb. Grenade Launcher — 7 lb. Grenade, Smoke 50
-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Dynamite Stick An an action, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Dynamite As an action, a creature can light a stick of
damage on a successful one. A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
movement on its turn to move toward the nearest statue and stick its head between the tentacles. (A Small humanoid must climb the front of the statue to do so.) Only one creature at a time can place its
head between the tentacles. A humanoid that places its head between the tentacles is no longer charmed but is stunned and remains so until another creature separates it from the statue or until the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Power I’jin (female) CN Fickle and unpredictable “I never stick to a plan.” Obo’laka The host’s Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited “I am
additional magic item. When Obo’laka leaves the host, all magic items to which the host is attuned are no longer attuned to it. Papazotl (male) LE Shrewd and conniving “I bow before no one and expect
compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flaw, which overrides any opposing flaw: “I never stick to a plan.”
Power While I’jin inhabits you, your Dexterity score becomes 23 unless it is already higher.
Kubazan (pronounced KOO-bah
from my routine.”
Power While Obo’laka inhabits you, you can attune to one additional magic item. When Obo’laka leaves you, all magic items to which you are attuned are no longer attuned to you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with the characters until they uncover the treasure’s destination. The cultists spend a
simply stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with them until they uncover the treasure’s destination. The cultists spend a day resting
stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to the road
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
of 10 or higher risks anything to help fellow party members. An NPC whose Loyalty Score is between 1 and 10 is tenuously faithful to the party. An NPC whose Loyalty Score drops to 0 no longer acts in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Applying an oil might take longer as specified in its description. Once used, a potion takes effect immediately, and it is used up. Mixing Potions. A character might drink one potion while still under the
gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. A staff weighs between 2 and 7 pounds and serves well as a walking stick or cane. Unless its description
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
northwest edge of the clearing. Her friend Knock, another Sprite, is near the southeast edge of the clearing. Uni is no longer the youngster of the animated series; she is a fully grown unicorn. Just
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
until she is satisfied that Elturel is safe. The characters can return to the Material Plane with Elturel if they so choose, or they might wish to stick around Avernus to see who rises to become its
can. In the longer term, the characters might also have loose ends in Baldur’s Gate to take care of, especially if any villains in chapter 1 were left alive to continue their dark plots. Even if the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as actors, and though they understand Common and Elvish, they can no longer speak. Archillus and Mortia are the leading male and leading female of the troupe. The others are Verna (Mortia’s bitter
to the top of each rocky column and lights its beacon. It takes 8 hours for him to light all eight beacons—enough time for the characters to take a long rest if they choose to stick around. Each beacon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
to lead stray orcs that no longer have a tribe to call their own. When Tribes Team Up An orc tribe typically has no more than a few hundred members, because a larger group would need a prohibitive
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
approach the tent hear the following exchange in Common: “What a terrible way to treat anyone, let alone a king,” croaks a voice. “I demand my tithe! If your master takes much longer, I’ll claim that
ejected from the portal. Treasure. Kelek carries a nonmagical, jeweled walking stick worth 1,000 GP. He also carries Venger’s ritual book, which is worthless.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
harm to befall others. She is helpful to anyone willing to offer wealth, goods, or services to her shrine. Stuuzant Though not exactly people and no longer in Phandalin, a neutral ogre named Stuuzant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
useful information: There’s a market at Loomlurch that sells all kinds of candy. (Kro’ah offers each character a stick of candy as proof.) The market is supervised by a goblin with a toffee apple head
characters, hoping to soak their hats in the characters’ blood. If the characters seem unable to deal with the redcaps on their own, the pixies use their magic to assist. Once the redcaps are no longer a
Magic Items
Infernal Machine Rebuild
, you forget one of your allies (of the DM’s choice) and no longer trust that character. You lose this distrust at the end of your next short rest.
94
As an action, you cause a swirling
roll a 1 on a Strength or Dexterity check that incorporates touching an object, you stick to that object for 1 minute. It takes a successful DC 20 Strength check to free yourself.
96
You can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward
his wand several times in your direction.
Gorkoh continues to bluff, pretending his gnarled stick of polished driftwood is a magic wand. A character who succeeds on a DC 10 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
times per day. In her youth, she was a member of a traveling carnival and used this power to entertain folks. She no longer cares about using the ability, and no one in Amphail knows she even has it
view Tylandar’s birthday banquet as a blatant attempt by the noble to warm hearts before he takes over as lord warder when Lord Ilzimmer’s tenure is concluded. If the characters stick around for the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, except he is a Fey who speaks Common, Elvish, and Sylvan. He appears as a stick-thin man dressed in a brown dress coat, stockings, and buckled shoes. As an action, Thinnings can make himself as flat as a
use the unicorn horn to free the owl from its temporal stasis, if they want to do so. Bloodybeak is friendly toward Zybilna and hostile toward all other creatures. When the owl is no longer frozen in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elf neighbors. The remaining dwarves of Sundabar have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords
goblins and the ogre are too distracted to notice the adventurers if they stick to the road. The ogre and most of the goblins have no treasure, but the goblin leader at each farmstead carries a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
after the creature can no longer hear the music. A creature can escape the music by being on the other side of a closed door that leads to the gallery, or by vacating the area (including adjacent rooms
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is






