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Returning 35 results for 'more switch with only above flash for long'.
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more switch with only above flame for long
more stitch with only above flame for long
more switch with only above flesh for long
more switch with only above flashes for long
more stitch with only above flail for long
Magic Items
Dungeon Master’s Guide
flash of radiance. However, as long as evil exists in the multiverse, the book re-forms 1d10 × 100 years later.
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
Magic Items
Dungeon Master’s Guide
this damage disappears in a flash and is destroyed, leaving its possessions behind. The book then vanishes, and the creature’s Attunement to it ends.
Benefits granted by the Book of Exalted Deeds
last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the
Magic Items
Dungeon Master’s Guide
of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Monsters
Dragonlance: Shadow of the Dragon Queen
Spit (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Crystalline Spit"}. The drone spits crackling gel in a line 5 feet wide and 20 feet long. Each creature in the line
inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once marked the glory of Istar, these drones resemble short, stout mantises. They have four
Monsters
Bigby Presents: Glory of the Giants
object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Prism Staff attacks.
Prism Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to
within 60 feet of itself, and the geode explodes in a dazzling flash. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target’s arms and legs switch places, preventing the target from moving unless it crawls.
51–55
The target’s arms become tentacles with fingers on the ends, increasing its reach by
5 feet.
56–60
The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.
61–65
The target grows a long, thin tail, which it can use as a
Monsters
The Book of Many Things
Deck of Many Things. The avatar of death slew her in a flash. That was many centuries ago, and Wynemar is now a powerful and bloodthirsty Undead commander of the Grim Harrow.
Wreathed in searing
embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane. The other two champions—Wynemar Brack
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Magic Items
Keys from the Golden Vault
in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil exists in the multiverse, the
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
disadvantage.
Destroying the Book
It is rumored that the Book of Exalted Deeds can’t be destroyed as long as good exists in the multiverse. However, drowning the book in the River Styx removes all writing and imagery from its pages and renders the book powerless for 1d100 years.
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door is a long, dark hallway with three small examination rooms on one side of it and three small storage rooms on the opposite side (see “Treasure” below). At the far end of the hall, behind another
map are several switches: one for every bridge and district, one for the Slagline (see “General Features”), and one for the power station. All are described below: Bridge Switches. There’s one switch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Flash of Genius 7th-level artificer feature You’ve gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check
or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one Job at a time, and they can participate in only one Extracurricular while they have a Job. A student can switch Jobs whenever they wish, even in the middle of the academic year, as long as they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters to experiment with sending signals when the ship comes back. The signaling system utilizes the bullseye lantern to communicate the following messages by combining long and short flashes
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-foot-wide, 30-foot line of lightning (but can’t do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage
Nim’s attic or watch the area as it’s being cleaned out can find a 1-foot-long copper contraption with an umbrella-like metallic protrusion at one end. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
they are spending too long in the village, read or paraphrase the following. As you prepare to step onto the garden path, you notice movement high up on the tower. A human male dressed in black robes
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
they are spending too long in the village, read or paraphrase the following. As you prepare to step onto the garden path, you notice movement high up on the tower. A human male dressed in black robes
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Map 15.1: Xonthal’s Tower
View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm’s Eye Weather Vane and placed it in the village square. The djinn channeled their magic
phantom wind, or eyes that flash with arcs of lightning. These traits are described when relevant for the characters in this adventure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
long as Glaive is around, the characters can’t finish an uninterrupted long rest inside Landro or in the caves of Mount Ironrot. It’s up to you where the characters encounter this strike squad, though
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus. “Every 289 years, the entire multiverse goes mad. Like clockwork.”
— Kwint Stormbellow, rock gnome adventurer
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Istarian Drone Istarian drones are ancient Constructs made of marble and gleaming metal inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once
grapple only one target.
Crystalline Spit (Recharge 5–6). The drone spits crackling gel in a line 5 feet wide and 20 feet long. Each creature in the line must make a DC 15 Dexterity saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
summons them to the temple (area A5). Read the following text when the characters arrive: Elder Runara smiles as you approach. “I have something to show you,” she says. There’s a flash like a silent stroke
dares not go there herself, lest her presence reopen old wounds. She gives them a moonstone key—a 3-inch-long, 1-inch-wide hexagonal prism made from moonstone, with a dragon’s head engraved on one end—and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Encounter 1 Flash Fire 2 Giant Spiders’ Nest 3 Hobgoblin Patrol 4 Pine Seeds Flash Fire Your expedition stops at the bottom of a steep gorge—a dead end. As you reorient yourselves, smoke begins to
gathers the poisonous seeds. Poisonous Pine Seeds. A creature that eats the seeds of a ruby-red pinecone must succeed on a DC 15 Constitution saving throw or have the Poisoned condition until it finishes a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind. Benefits granted by the Book of
Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
vice versa. After the coin is used once, it disappears in a flash, accompanied by Halaster’s booming laugh. 5b. Teleport Trap This trap is located in the far west alcove in the south wall (see
(Arcana or Nature) check confirms that she is holding the skull of a long-dead mind flayer. Treasure. A detect magic spell reveals an aura of illusion magic around the mind flayer skull, and an identify
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A creature reduced to 0 Hit Points by this damage disappears in a flash and is destroyed, leaving its possessions behind. The book then vanishes, and the creature’s Attunement to it ends. Benefits
granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The target’s skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
46–50 The target’s arms and legs switch places, preventing the target from moving
unless it crawls.
51–55 The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet.
56–60 The target’s legs grow incredibly long and springy, increasing






