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Returning 35 results for 'mortal score with only are flowing for line'.
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Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
Monsters
Tyranny of Dragons
Action Surge (Recharges when Langdedrosa Finishes a Short or Long Rest). On his turn, Langdedrosa can take one additional action.
Improved Critical. Langdedrosa’s weapon attacks score a
breathes lightning in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction
Monsters
Mythic Odysseys of Theros
3 Actions). Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creature’s space during this move, it
can make a stomp attack against that creature.Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied
mortal existence and contemplate their misery. There the shadows transformed them, and their bitterness made them twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into
Monsters
Candlekeep Mysteries
. Miirym exhales a bolt of necrotic energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 82 (15d10);{"diceNotation":"15d10
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessent’s Lair
A storm giant quintessent has no need for castles or dungeon
, 10-foot-wide line of strong wind (or strong current within water) originating from a point anywhere in its lair. Each creature in that line must succeed on a DC 18 Strength saving throw or be pushed
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Monsters
Princes of the Apocalypse
an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
mortal world to dwell near those points.
If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid, Cold, PoisonLightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Planescape: Adventures in the Multiverse
of slime in a line 100 feet long and 5 feet wide. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 40 (9d8);{"diceNotation":"9d8", "rollType
claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward
Monsters
Princes of the Apocalypse
location. A hidden sinkhole can be spotted from a safe distance by any creature with a passive Wisdom (Perception) score of 15 or higher or spotted with a successful DC 15 Wisdom (Survival) check
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Unusual Nature. The hellfire engine doesn’t require air, food, drink, or sleep.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it
subtlety or trickery, but their destructive capability is immense.
Mortal creatures slain by hellfire engines are doomed to join the infernal legions in mere hours unless powerful magic-wielders
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
within line of sight of the demon lord, roll on the Madness of Fraz-Urb’luu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master
Monsters
Fizban's Treasury of Dragons
the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
monsters
Stampede. The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. Dexterity Saving Throw: DC 16. Failure: 18
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Feats
Xanathar's Guide to Everything
You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.
Whenever you take the Dodge action in
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20
.
Improved Dash. When you take the Dash action, your Speed increases by 10 feet for that action.
Charge Attack. If you move at least 10 feet in a straight line toward a target immediately before hitting it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sorcerous Versatility 4th-level sorcerer feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic
within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you. Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power. Seen in silhouette, a genasi can usually pass for human. Those of earth or water
descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
silently spend the day reading ancient memoirs or writing messages for their own descendants. (RYAN BARGER) MYTHS OF ATHREOS
Athreos eternally performs a remarkable labor, ferrying mortal souls to the
specific treasures. Apocryphal writings in the Underworld library of Oneirrakthys say that Athreos was the first mortal to die. When he came to face the gods, he brought a single treasure as an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
,” a line of tortured souls leading to this desolate hill. Each soul is pinned to a barbed, metal tree. Inscriptions above their heads attest that most of them were mortal knights who abandoned Zariel
paraphrase the following boxed text to the players: Wrought iron trees line a trail that leads to the summit of a steep hill. Anguished knights are impaled on the trees’ metal branches, their bodies
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
wooden supports and adorned with pilasters dominates the skyline.
A porter cowled in flowing damask-and-linen fabric greets the characters and offers to escort them to their inn: Anadoua’s Rest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonborn Traits Your draconic heritage manifests in a variety of traits you share with other dragonborn. Ability Score Increase. Your Strength score increases by 2, and your Charisma score
Ancestry Dragon Damage Type Breath Weapon Black Acid 5 by 30 ft. line (Dex. save) Blue Lightning 5 by 30 ft. line (Dex. save) Brass Fire 5 by 30 ft. line (Dex. save) Bronze Lightning 5 by 30 ft
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the Sundering and the Era of Upheaval also put an end to such direct meddling by the gods. Without powerful magic and mortal aid, Tiamat cannot travel from her home in Avernus into the world
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
inattentive. On the east side of the stream flowing from the cave mouth, a small area in the briar thickets has been hollowed out to form a lookout post or blind. Wooden planks flatten out the briars and
contested by the goblins’ passive Wisdom (Perception) score to avoid being surprised. See the Basic Rules for more information on ability check contests. Thickets. The thickets around the clearing are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Rest). On his turn, Langdedrosa can take one additional action.
Improved Critical. Langdedrosa’s weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Multiattack. Langdedrosa
hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Lightning Breath (Recharge 5–6). Langdedrosa breathes lightning in a 30-foot line that is 5 feet wide. Each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 15 +2 +4
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +3
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research. Sphinx of Wonder Tiny Celestial, Lawful Good
AC 13 Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly
40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the Sundering and the Era of Upheaval also put an end to such direct meddling by the gods. Without powerful magic and mortal aid, Tiamat cannot travel from her home in Avernus into the world
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bronze Dragons Bronze Dragon Wyrmling Medium Dragon (Metallic), Lawful Good
AC 15 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +2
Con 15 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities






