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Returning 35 results for 'mortal secret with only area fail for long'.
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feats
fail a saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
feats
You have a peculiar way of fumbling through life that somehow always works out in your favor, succeeding in situations through what others might view as accidental luck. When you fail an ability
check and roll a number on the die equal to half your level (rounded up) or lower, you can choose to replace the die roll with a 15 instead. You can use this ability three times, and you regain all expended uses when you finish a long rest.
Gladiator
Legacy
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Backgrounds
Player’s Handbook (2014)
;
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes
feats
. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell
’s effects remain active.
Expand
When you cast a spell that creates an area of effect, you can increase one dimension of the spell’s area of effect for this casting by 10 feet per
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
feats
Bless spell once using this benefit, targeting only creatures carrying a wicker charm you’ve woven, and you can’t do so again until you finish a Long Rest. You can also cast the spell
action, you can weave spite into a wicker charm you touch. Choose an ability. When another creature is carrying the charm, or while this charm is within an area that the creature considers home, it has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, seven stone desks magically rise from the floor, facing the blackboard in an arc. (The desks sink back into the floor when all creatures leave the room.)
Secret Door. A secret door in the south wall pushes open to reveal a dusty, web-choked passage between this room and area 25.
24. Empty Classroom Chalkboard. A blackboard covers the entire east wall. Written across it in big chalk letters are the words “YOU ALL FAIL!” in Common.
Desks. Whenever a creature enters the room
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
feats
General Feat (Prerequisite: Level 4+)
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Mythal Ward. If a spell attack hits you or you fail a
the ability increased by this feat and your Proficiency Bonus.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
object or knowledge it guards vanishes. Even if a sphinx is attacked and defeated, a quester will still fail to gain the secret it sought — and will make an enemy of the god that placed the sphinx as a
embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to the island. During the crossing, he uses the opening phrase twice more. If the characters still fail to offer the proper response, Hadley takes them to the outpost (area T1) without further
somewhere in the tower. What Happened to Shalfey? Piyarz has long sought Shalfey’s title, and Hadley fears foul play. The tower hands closest to Shalfey left the tower on a secret mission the day before
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
Compendium
- Sources->Dungeons & Dragons->Stranger Things
valuables worth 200 gp more. The secret door that connects to area 6 needs a successful DC 15 ability check to detect, using Intelligence (Investigation), or open, using Dexterity. Area 5: Common Chamber
(Investigation) check to detect and a successful DC 10 Dexterity check to disarm. If triggered, the hall to area 5 collapses. Anyone in the hall must make a DC 10 Dexterity save. Those who fail take 2d6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
throughout this area, keeping the wine cellar cool, are ten patches of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The characters are safe from the mold as long as they keep their distance.
W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nature is necessary for their existence. It isn’t her wrath they fear—she is not a god of storms or plagues—but her withdrawal. Without her, plants, livestock, families, and communities simply fail to
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
Crypt Features Once the characters solve the puzzle in Talhundereth’s crypt entrance (area T20), they can enter this structure when they wish. The following features are common throughout the Crypt
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tucked behind them. A few moldy books are scattered about.
Secret Door. One of the bookcases on the balcony conceals a secret door into area W12. Tugging on the bookcase causes it and the secret door
W11. Library This area extends through both floors of the house. Describe it to the players as follows: This room has a ten-foot-high wooden balcony forming its upper level, reached by a wooden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy with the stench of death. Three 10-foot-long staircases with landings between them descend a total of 30 feet to area X14a. The stench grows stronger down the stairs.
X14. North Staircase When the characters open the secret door at the top of the stairs, read: A dusty corridor heads north, then bends to the east, descending a dark staircase. The air is thin, but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic leader, a masked archmage called the Eye of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pathways. Charred Skeleton and Secret Door The charred skeleton points to the arch containing a secret door that slides open to reveal area 81 beyond. Glyph of Warding. Opening the secret door
Secret Door The trail of gold-colored tiles leads to the archway in the west wall that contains a secret door. Any character wearing the eye-shaped pendant found in area 2 can find the secret door
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive a lethal dose of poison, become petrified, and then are restored to flesh one year later. Petitioners who have Pharika’s favor emerge alive and healthy; those she doesn’t care for fail to
survive the transformation. (PETER MOHRBACHER) MYTHS OF PHARIKA
Tales of Pharika emphasize her secret knowledge, with many legends hinting at apocrypha that a listener might track down to discover the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manifested Secret In Vecna’s twisted unreality, Kas is shackled with his legendary sword, but he is forever unable to use it. The Sword of Kas is this unreality’s manifested secret. Kas willingly
a DC 25 Charisma (Persuasion) check to try to convince Kas using either line of reasoning. If the characters fail to persuade him to relinquish the sword, Kas snarls and insults them, but he won’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Evasion Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows
you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
learn his secret in area Z8 of the ship’s wreckage. Ikasa’s Secret. The blink dog Ikasa knows about another survivor of the pirate attack that stranded him and his best friend, the elf Daveras. The characters can learn this secret in area Z12 of the ship’s wreckage.
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
B3 and B4. B3. Secret Doors Secret doors blend with the surrounding stonework on opposite sides of this sewer tunnel. One door opens into area B7, the other into area B10. Characters who have a
. The secret door to area B3 is easily spotted from this side (no check required). B8. Sunken Cellar This sunken cellar has these features: An unlocked iron door is set into the east wall. A crumbling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the Underdark, as long as sustenance is available in the area. Optional Feature: Underdark Experience You are no casual visitor to the Underdark, but instead have spent considerable time there
learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
secret doors. The secret door to the west is set into the back wall of the fireplace (area K37) and can be pulled open from within this room by lifting a simple locking mechanism (which is connected to
the poker in the study). It’s possible that a character might open this secret door inadvertently by lifting the poker in area K37. Characters can otherwise locate the secret door normally, but a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave D via the secret door in area E3 (see map E). If the characters approach from outside the cave, read the following boxed text aloud to begin: This
secret door in area E3 blends in with the surrounding wall. As a Search action, a character can make a DC 15 Wisdom (Perception) check to scan that area for a secret door, noticing it on a successful
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
assassins congregate in secret in communities across Theros, engaging in campaigns of violence. The only major festival dedicated to Erebos, called the Katabasion or “the Descent,” features a ceremony
before Erebos’s eyes. Suspecting that either Heliod or Kruphix knows where Kytheon’s soul went, Erebos will reward anyone who can tell him.
Menelaia’s Song. Long ago, a master lyrist named Menelaia
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. They are unlocked unless the text states otherwise. Iarno Albrek (area 12) and a bugbear named Mosk (area 9) each carry an iron key that can lock or unlock every door in the complex. A locked door can
be picked with thieves’ tools and a successful DC 10 Dexterity check. A door can also be broken down with a successful DC 20 Strength check. Secret Doors. An “S” on the Redbrand Hideout map indicates
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Door. This room has two secret doors. The east secret door pushes open to reveal area H9. The west secret door pulls open to reveal a 3-foot-wide staircase descending 10 feet to area H21. Cryovain is too big to enter this staircase.
hunger.) Painted on the stone floor is a 10-foot-diameter, shield-shaped crest that features a black tower being struck by a golden bolt of lightning — the emblem of the warlord Delsendra Amzarr. Secret
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Main Gate The main gate of Blingdenstone is a door made of steel and mithral, inlaid with a secret magic-resistant alloy and plated with adamantine. The gate has AC 23, 60 hit points, a damage
when the party arrives. Arriving characters are questioned to determine their intentions. The guards are thorough but not threatening; as long as the characters seem benign, they are granted entry. Four
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
return. Hags make bargains differently from how devils operate. A devil might approach a mortal to make a deal because it wants the individual to become tainted with evil, so that when the victim dies
in a mortal’s soul, a hag wants to bring the mortal low during its life as compensation for fulfilling her end of the bargain. Devils barter with the soul as the commodity; hags barter because they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t






