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Returning 35 results for 'morthos score with only asked from for land'.
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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Flying. You have a Flying;Fly
Speed of 40 feet and can hover.
Graceful Fall. If you Falling;fall more than 5 feet, your rate of descent slows to 60 feet per round until you land.
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
jolted her.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy—”
“Three’s a curse,” she finished. “You think I
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Backgrounds
Baldur’s Gate: Descent into Avernus
them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.
4
You were captured by kidnappers and taken far from your home. The
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Species
Sword Coast Adventurer's Guide
jolted her.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy—”
“Three’s a curse,” she finished. “You think I
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Speed
Legacy
This doesn't reflect the latest rules and lore.
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Rules
.
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
Backgrounds
Baldur’s Gate: Descent into Avernus
questions asked. Living here isn’t comfortable, but it’s unlikely anyone will find you—and you can stay as long as you want.
Other Hermits
This hermit background assumes a
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the land on which it sits remains the property of the crown or local ruler. Should the characters prove disloyal or unworthy of the gift, they can be asked or forced to relinquish custody of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
A Pox on the Land Unlike most stone giants, Thane Kayalithica is a neutral evil extremist. She is using the dissolution of the ordning as an excuse to destroy what she has come to fear and abhor
assured them that she is heeding the will of Skoraeus Stonebones. Kayalithica believes that the works of the small folk are a pox on the land. They desecrate the very stone upon which they are built. By
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
questions asked. Satisfied customers parrot his cheesy slogan: “Jacko always has your back-o.” Jacko Small Humanoid (Halfling), Chaotic Neutral
AC 13 Initiative +3 (13)
HP 22 (5d8)
Speed 30 ft
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3
Skills
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fertile land of the homesteads was more appealing than serving as underlings in their own lodges, and they killed the original owners to occupy the land. They have no intention of farming the crops or
Gauntlet, asked the elves of the High Forest for aid. The elves organized hunting parties to put an end to the disturbance. Now the farmers and ranchers are trying to hang on long enough for the elves to quell the uproar.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
werewolf attacks. The hunt for this pack of lycanthropes leads the characters into a forest, where they are swept into the land of Barovia. This hook assumes the use of the five factions featured in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body gave out just a short distance from land, and his corpse washed up on the beach with the next tide. If speak with dead is used to communicate with the body, it initially produces incoherent rambling
about terror in the dark and the sea being the only escape. A careful questioner might be able to extract further information depending on the questions asked. In his former life, Philpert spent much
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fit, the land on which it sits remains the property of the crown or local ruler. Should the characters prove disloyal or unworthy of the gift, they can be asked or forced to relinquish custody of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role, as are paladins—as long as they aren’t asked to do things that violate the tenets of their oaths. Marshal. Combat is the specialty of the Marshal, who focuses on enforcing the law of the
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. Level
Proficiency
Bonus
Features
Rages
Rage
Damage
1st
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aarakocra Skirmisher Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above. Aarakocra Skirmisher Medium
Elemental, Neutral
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 20 ft., Fly 50 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kuo-Toa Marauder Fishlike Fanatic of the Deep Kuo-toa have slimy, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land
ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Long Jump When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you
can leap only half that distance. Either way, each foot you jump costs a foot of movement. If you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet Points by Area Action Points
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
off Nandar Keep from the village. A creature with a Strength score of 15 or higher can leap across the broken section of the bridge if it moves at least 10 feet before the jump. The jump is made more
difficult by the fact that the bridge is sloped: A creature jumping from the lower part of the bridge to the higher part must succeed on a DC 10 Strength (Athletics) check to land on its feet. On a
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
, Lawful Neutral
AC 14 Initiative +4 (14)
HP 90 (12d8 + 36)
Speed 5 ft., Swim 40 ft.
Ability Score Mod Save
STR 18 +4 +4
DEX 18 +4 +7
CON 16 +3 +3
Ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Jump When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you
can leap only half that distance. Either way, each foot you jump costs a foot of movement. If you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants and any leader, government, or group that grows too strong. They aid
the weak, the poor, and the oppressed. Sister Garaele regularly reports to her superiors on events in and around Phandalin. Quest: The Banshee’s Bargain. Recently, Garaele’s superiors asked her to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) score of 12 or higher notices folk on the street pointing at the sky. If asked, the people say an owl has been flying over the district during daylight—a strange portent on the Night
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they cleared, unfamiliar mountains in a land called Tepest surrounded the sisters’ simple valley home, and their true nature as vicious hags manifested. From the strange fey of Tepest, the three hags
, the hag Lorinda asked her sisters to help create a child of their own. But Laveeda and Leticia refused, loathing the idea of sharing their magic and secrets. In secret, Lorinda assembled a creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
if asked, or he can give them directions to the location. The cave leads to area R8 in the Redbrands’ hideout. Finding Cragmaw Castle Qelline is a longtime friend of a druid named Reidoth. If Qelline
realizes the characters are looking for specific sites in the area, such as Cragmaw Castle, she suggests the characters visit Reidoth and ask for her help, “since there’s not an inch of the land the
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
who has asked too many questions about goods that go missing along the river. Low Netherese Labor While mages and smugglers jockey for control, Low Netherese work the land and water. These laborers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unknowable fate. Terror gripped the hearts of all.
“The city’s cavalry rode across the land, striking down fiends wherever they found them and suffering fearful losses. But it was never enough. For
every fiend they destroyed, it seemed as though two more appeared elsewhere. The ruler of Elturel, the High Rider, asked his people to pray to the gods for aid. To everyone’s astonishment, a mighty
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance
must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it. When you land in






