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Returning 35 results for 'most scores with only allied from for loyal'.
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Spells
Player’s Handbook
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal
or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Planar Ally
Legacy
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Spells
Basic Rules (2014)
fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks.
Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit
: 9 (1d10 + 4) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard. When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gariba Vaeve An Explanation. The battle rages between forces loyal to Lolth, who is working with Vecna, and forces loyal to Miska, who is in the process of breaking free from his prison and is allied
, so she is eager to talk. She identifies both sides in the fight but insists she’s not loyal to either side. Vaeve shares the following key points in her conversation with the characters: Caroline
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space
bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space
bargain for its services. Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Resistance. The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6
. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard. When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
maharana’s death, Ramya’s brother, Arijani, declared himself the new maharana. Allied with ranas hungry for unearned power, Arijani tried to force Ramya to relinquish the Sapphire Throne. Ramya refused
slaughtered in her service. Loyal in death, a corpse legion joined the revitalized maharani. They stalked the streets of Jadurai, tore down the gates of the Cerulean Citadel, and slaughtered those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. When trained properly, a drake is obedient, loyal, and territorial, which makes it an excellent watchbeast that can follow simple commands. Gifts from Dragons. The ritual to create a guard drake was
the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a halfling-sized egg emerges from the cauldron and is ready to hatch within a few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ wealth and influence. Whose interest, then, does the Chronicle serve?
All the more reason, loyal readers, to rely on the Voice of Breland for unbiased news you can use.
Civilian. Some groups include
important than any particular skills or abilities for this character, although many Networkers have high Charisma scores. Snoop. A Snoop pries into secrets and pieces together the clues behind a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Boromar Clan Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco Daask Violent monsters and thugs loyal to Droaam and answerable to Sora Katra House
halflings who specialize in illusion magic The Little Fingers Child pickpockets active in Middle Dura (their leaders are adult halflings loosely allied with the Boromar Clan) The Mourners Cyran
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Loyalty Score in secret so that the players won’t know for sure whether an NPC party member is loyal or disloyal. An NPC’s Loyalty Score increases by 1d4 if other party members help the NPC achieve a
Loyalty Scores drop to 0 during a voyage, the crew turns Hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
turn up at the least opportune moment to denounce the characters as escaped prisoners and enemies of the drow could well be it.
Gargoyles These creatures are loyal to House Baenre and have magically
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
fiercely loyal, Though Isarr’s clan has dwindled in recent years, the other Wolf chieftains fear Isarr and are too weak to challenge him. They are also afraid to ally with the other Reghed tribes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Myrloch to the south. Druid circles are active in the Vale, allied with the elves and the fey creatures of this area. In the north of the island, High Lady Ordalf’s son, Prince Araithe, leads
the south. The Ffolk of Moray are loyal to the High King. They hope for a return to a unified Moonshaes under the Kendrick banner and are determined to hold on long enough to see it. Norland North of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, he attempts to steal something from one randomly determined party member. Far from being a skilled thief, Zilch must succeed at a Dexterity check contested by the passive Wisdom (Perception) scores of
that conceal a dozen giant spiders loyal to the drow. The warehouse’s denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beautiful 20 Exceptionally ugly Abilities You don’t need to roll ability scores for the NPC, but note abilities that are above or below average — great strength or monumental stupidity, for example — and
"Running the Game"). NPC Bonds d10 Bond 1 Dedicated to fulfilling a personal life goal 2 Protective of close family members 3 Protective of colleagues or compatriots 4 Loyal to a benefactor, patron, or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their hearts, and their weapons to bear against villainy. Knights of the order and their loyal squires can be found throughout the North, gathering information on the giants, searching for their lairs
the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Asmodeus’s most loyal and resourceful vassals, and few beings in the multiverse can outwit him. He is more obsessed than most devils with striking deals with mortals in exchange for their souls, and his
. Nessus The lowest layer of the Nine Hells, Nessus is a realm of dark pits whose walls are set with bleak fortresses. There, pit fiend generals loyal to Asmodeus garrison their diabolical legions and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
wyrmling. The type of dragon is chosen by the DM. The wyrmling views you as its parent and is staunchly loyal to you and your allies. Elemental. You become immune to one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camouflaged, they have advantage on Dexterity (Stealth) checks made to hide. Characters whose passive Wisdom (Perception) scores are higher than the berserker’s Dexterity (Stealth) check can spot the
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
past, how long he’s been here, or the last time he slept. He answers questions about Jitterjaws with, “Jitterjaws is as loyal a friend as any jumble of meat you’ll meet.” The only subjects upon which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skin. They wield daggers and shortbows, and are loyal to Roark first, King Groak second. Strangers who reach the island without a grung escort are attacked. 4. Shrine The interior of the shrine is
of Truth. The ritual happens at night. Fires are lit throughout the village, whereupon scores of common grungs enter the lake and watch the shrine. King Groak dons ceremonial garb made from reeds and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius, Orzhov, and Boros — have well-defined hierarchies that characters can ascend through as they improve their renown scores. Other guilds have positions of honor that characters can apply for if
-ranking members to assist you in your work. When you do, they are assumed to be loyal followers who help you to the best of their ability. Some of them are assigned to help you for the duration of a single
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
. Claugiyliamatar does not attack the characters unless they try to harm or steal from her. The shrewd dragon immediately suspects that the characters are not allied with the undead attacking her lair
information is offered). After meeting the characters, she has decided to modify her plan…for now. The dragon knows from questioning previous undead invaders that they are loyal to an undead mage named
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dale on the Sword Coast). The brotherhood’s leadership consists of five renowned archmages who handpick the other members, favoring wizards of great accomplishment. Every year, scores of wizards from
safer location than most other places in Ten-Towns. Companions. Avarice has a pair of loyal gargoyles named Gargle and Gurgle who serve her as bodyguards and scouts. Avarice uses her Rary’s telepathic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.11. Map 5.11: Temples of Extraction Creatures. The Thayans here are the most loyal and fanatical servants of Szass Tam. They all know that no one is authorized to be in this sector
: A creature that rolls a natural 1 on an attack roll takes the damage from its attack. A creature that scores a critical hit can roll the extra damage die twice instead of just once. A creature that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
scores) to determine who among them is surprised. The grick knows that goblins are not to be eaten unless Lhupo says so. The rest of the Cragmaws are terrified of Lhupo’s pet and hurry through this room
has collapsed, but a barred wooden door in that direction is still clear. A curtain hangs in an archway to the north.
Two hobgoblins stand guard in this room. They are smart, tough, and loyal to King
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on the bottom of the pool. All of them are loyal to Thay and expect to be asked to escort those who pass through this area. They attack anyone who makes no such request. Black Gate. This zone’s black
, the necromancy magic of the shrine lowers the creature’s Intelligence, Wisdom, and Charisma scores by 1d6 each (roll once for all three). A creature can be affected only once per round. If any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
who vows to unravel Charmayne’s evil plans: Gift for the King. “I delivered a flame tongue longsword to King Jhaeros, who then bequeathed it to his most loyal captain, Naevys, as thanks for her years
Absorption. (All mentions of acid damage change to fire damage.) In this form, Jhaeros has Intelligence, Wisdom, and Charisma scores of 10. When Jhaeros drops to 0 hit points, he explodes in a harmless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first
boxers and wrestlers. It doesn’t pull its punches and leaves opponents with bruises, dislocated limbs, and fractured bones—the android has even been known to bite. When it scores a hit, a trip gong rings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
: Forge of Spells Lily Abdullina A spectator guards the treasures that lie within the Forge of Spells The wizards who allied with the dwarves and gnomes of the Phandelver Pact channeled the latent






