Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'most send with only are from for lands'.
Other Suggestions:
must speed with only are from for lasts
must spend with only are from for lasts
must sound with only are from for lasts
most self with only are from for lands
must sand with only are from for lasts
Monsters
The Book of Many Things
her children. Their eager joy helps the dragon see the multiverse from new perspectives.
When Seelie Market lands, its vendors gather rocks, leaves, and sticks to make an enormous nest for Pazrodine
actions; she can’t take the same lair action two rounds in a row:
Banish into Dream. Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a
Whelm
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
attack. If you don’t have a hand free, the weapon lands at your feet.
Shock Wave
You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
pursue enemies or thwart their foes’ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inventions of Lamordia’s other scientists. Dr. Mordenheim doesn’t receive guests, but once a year she petitions Ludendorf University to send her its most promising student to serve as her new lab
assistant. The doctor also regularly hires mercenaries, supposedly to find rare components for her experiments, recover stolen inventions, or fend off the mysterious figures that lurk in the lands around her home.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, as well as other lands. Skilled scouts and spies can also be hired for short-term reconnaissance or long-term infiltration. The Court is a mixed outdoor-indoor space with quiet alcoves and
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of Gods and Mortals What is the farthest explored point on the known world?” Elspeth asked.
“In the east, beyond the leonin lands, there’s another forest,” Daxos told her. “Larger even than
Reverent Army send off the unrivaled Meletian fleet
(SVETLIN VELINOV) The world of Theros, as its inhabitants understand, includes three realms: the mortal world, the divine realm of Nyx, and the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel, as well as other lands. Skilled scouts and spies can also be hired for short-term reconnaissance or long-term infiltration. The Court is a mixed outdoor-indoor space with quiet alcoves and
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
: Allies in Danger. A character’s family or loved ones in the Western Heartlands send word about how dangerous the area has become and how happy they are to hear that the nearby Ironspine Keep is being
restored. They encourage the characters to lend aid to Corlie Halvachar at the fortress to ensure that the lands can be safe once again. Avoiding Punishment. If the characters have found themselves on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
foray into the wild lands.
An Erebos Campaign A campaign structured around the player characters as champions of Erebos often invites a certain amount of moral complexity. Perhaps heroes are brought
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
under a century ago, thanks to the maneuverings of the noble families that control its lands. Where once it was simply an example of the extent of Waterdeep’s reach, Amphail became the playground of that
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
Baba Lysaga, who had previously suspected that magic was the root of the vineyard’s health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
world, or simply sent to learn more about the lands beyond the plains. Are you amazed by the wonders of the Five Nations and their everyday magic, or do you take the world of the big folk in stride
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
time you throw the weapon, it flies back to your hand after the attack. If you don’t have a hand free, the weapon lands at your feet. Shock Wave. You can use an action to strike the ground with Whelm
and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by a foreign enemy, spurring you to travel the wider world in search of information and revenge. You might be guided by the spirits, who send you whispers and visions that lead you on your adventures
. You could be an official envoy of your tribe seeking allies in the world, or simply sent to learn more about the lands beyond the plains. Also, consider your relationship to the dinosaurs that play a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a
retains its ravenous appetite for horseflesh, and a wise master ensures that a griffon remains satiated with other prey when passing through civilized lands.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except for those in the immediately surrounding lands, who fear a resurgence of the ancient evils of the region — though they aren’t fearful enough to do more than send an adventuring party or two into
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
—the Crystalmist Mountains, the Jotens, and the Hellfurnaces—are inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
—Bigby
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
Dealing with the Hatchlings Eight
route and send him sprawling. 4 Breeches around his ankles, Mirt crawls on all fours for his belt and rapier. 5 Mirt pulls on his belt and breeches, with much huffing and puffing. 6 Mirt pulls his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
Hills. Ery Villages. The villages of High Ery and Erybend are populated largely by farmers who send most of their produce for sale in Greyhawk. The two villages are both dominated by two prominent
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a life of piracy, following in the enormous footsteps of Huzza, a hill giant in the world of the Forgotten Realms. The Boss Assignments table suggests the kinds of missions a giant boss might send
, prospecting missions to find valuable resources, or exploratory missions to map new lands or sea routes. The Financier Assignments table suggests appropriate expeditions a giant might finance. Financier
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 that deals 7 or more damage. Not only does this send Guh tumbling to the floor, but on her next turn she tries to stand up and instead rolls into the nearest pit, breaking through the wooden
crossbeams. She falls 30 feet to the floor of area 12, taking 10 (3d6) bludgeoning damage. She also lands prone and can’t get up without assistance. Any creature unfortunate enough to be underneath Guh when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and strife. Yet with the passing of time, he became bored with his position. Then one day three mortals, each a powerful adventurer, met Jergal in the lands of the dead, determined to destroy him
, Deneir, and Myrkul. His faithful send their annual recordings of mortality to holy sites where records of that sort are kept. THE LEGEND OF KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE
Long ago
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Correspondence In some domains, the residents are aware that realms exist beyond the Mists, but most have little interest in lands beyond their own. The Darklords’ obsessions distract them from concerns
maintained by the Keepers. Individuals and businesses friendly with the Keepers—such as a village notary or inn—might surreptitiously contract their services, allowing customers to send a letter for 1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival. 4 Horde. The horde is almost a
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that luck is on their side. When a pumpkin grows to enormous size or a garden yields twice as many carrots as usual, credit goes to Yondalla. When a halfling trips, slides down a hillside, and lands
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
legions with beams of red light radiating from their mouths. But as the colossi were beginning to turn to the lands outside Cyre, the Mourning came, and the colossi perished. Now their remains lie, like
the operator gave an alert (or simply left their station, or died), the master docent would send a signal through the network to seal the doors, activate the arcane wards, and arm the traps in any area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
single creature enters or leaves the forest’s boundaries without the knowledge of the elves. The elves of the Silverstand periodically send war parties to patrol the outer reaches of the Dreadwood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern’s Rest, and a separate tavern, called the Rookery. Some of the locals send to market bales of the
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Waypoint gains a Fly Speed equal to its Speed and the ability to hover, but only while inside the outpost. When the effect ends on a creature that has no way to stay aloft, it falls gently and lands
reach the security station (area S18), hoping to use a console there to send a distress signal to a githyanki fortress on the Astral Plane. The dragon blocked the way, so the tridrones retreated to this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The cart continues down the track unhindered.
3–5. The cart derails into area 11. Each creature in the cart is thrown out, lands prone, and must succeed on a DC 12 Dexterity saving throw or take 5
edge and falls. On a successful save, the creature lands prone on the cart track. On a failed save, the creature goes over the edge with the cart and takes damage from the fall, as normal.
11. Urds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
stealthy, any activity at the door attracts the attention of Nezznar and his allies in area W19, prompting the Spider to send his bugbears to investigate. Dusty draperies of red and gold adorn the walls of






