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Returning 35 results for 'most share with only arrive for for loyalty'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of a
bond of loyalty, gratitude, or love. Such NPCs are controlled by you, or you can transfer control to the players. Even if a player controls an NPC, it’s up to you to make sure the NPC is portrayed as a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Treasure Just as they must ensure sufficient supplies for all the NPCs, the characters need to think about how best to share the spoils of encounters and adventures with their followers. Although the
NPCs all accompany the adventurers out of loyalty to their factions — and on orders from their superiors in Gauntlgrym — the characters’ treatment of the NPCs influences the loyalty of those
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Losser Mirklav, a halfling necromancer, to help him break into mausoleums in the City of the Dead. They undertook the job because the pay was good, but they have no loyalty to the necromancer. If the
characters confront them, Volkarr and Urlaster attack, but they surrender quickly if overwhelmed and share the following information in exchange for their lives and freedom: Losser Mirklav and his
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the “Loyalty to Xedalli or Xeleth?” sidebar. LOYALTY TO XEDALLI OR XELETH?
The crew of the Xaryxia is loyal to Prince Xeleth, but not all ships in the Xaryxian armada share that loyalty. To
determine the political leanings of another star moth’s crew, roll a d6. On a roll of 1–3, the crew is loyal to Xeleth. On a roll of 4–6, the crew is loyal to Xedalli. Regardless of a crew’s loyalty, no ship
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the house didn’t survive, one or two lost in the fields arrive at the farmhouse—perhaps with Proclaimer Ward. The farmers remember only snippets from the last few days, and the last thing they recall
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the sanctum in Sigil that serves as the characters’ home base for most of this adventure. This map is further described in chapter 2, but don’t share information with the players that their characters
wouldn’t know. For example, the characters wouldn’t know which magic items Alustriel keeps in area S3 of the sanctum unless they examine that area carefully. The map shows the sanctum as it is before the characters arrive.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shipwreck survivors, one of whom is the friend of a friend. The missing person—a priest named Devi—used Sending Stones to share that a dragon sank the ship. Monastery. After the dragon Skalanthas tries to
sink the characters’ ship, the characters arrive at the monastery. There they encounter friendly monks and find the shipwreck survivors alive and well. These NPCs explain that the dragon has been
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
familiar warns him of any who approach through area 11, and he flees before the characters arrive. The walls of this bedchamber are covered with drapes of scarlet cloth. The furnishings include a small
ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lords’ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
renegotiated, but in the intervening century, the dragon has fallen to shadow.
6 A group of shadar-kai (elves native to the Shadowfell) arrive at a city’s gates, seeking refuge. They are fleeing the
wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them.
3 A shadow dragon wyrmling is training a colony of darkmantles to guard the lair the creatures all share
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they’re always one step ahead. Drow player characters who are members of Bregan D’aerthe might find their loyalty to the party put to the test. Summary The characters visit the residence of Fenerus
Stormcastle, a lamplighter and retired brigand who funnels information to Bregan D’aerthe. They arrive to find the place ransacked (encounter 1, “Alley”). The duergar who looted the residence work for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a balcony, the other deeper into the tree.
Granny Nightshade’s workers sleep in these bunks. When the characters arrive, two children are present: Brottor (a 10-year-old male hill dwarf) and Pud (a
fact, he’s deciding whether to betray the characters to the hag.) If one or more characters are mean to him, Pud slips off at the first opportunity to alert Skabatha, hoping that his loyalty to her
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
.
63–74 As 25–37 above, only Ursas’s courier arrives and Lynx’s never shows.
75–90 Both couriers arrive at the same time, and begin fighting immediately.
91–00 Both couriers have killed
rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
coming dusk. At Melecio’s invitation, leaders from across Atagua are gathering to represent their people during this rare, important ritual. Melecio can also share details on the Green Doctors and
the characters during this time. The Sugar Man is among the leaders who arrive to participate in the dance. He asks if the characters retrieved a white seed pod for him. If the characters did not, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
laughter and upbeat music at the village circle. The characters arrive at the center of town, by following either Darrett’s lead or the flow of traffic, just in time to hear Mayor Raven Uth Vogler address
circle is the heart of the Kingfisher Festival’s events. Here, townsfolk share food and drink while a rotating series of enthusiastic local musicians take to the stage and encourage the crowd to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Investigation) check. On a success, they arrive at one of the realizations from the following list. If the check succeeds by 5 or more, they come up with all three: There are keys on Korvala’s person. This
loyalty, Nidalia won’t betray her allies.
Restitution Even if the motives of the Amberdune Pack are revealed, the party might not excuse the jackalweres for their actions. If characters insist on bringing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. — The Cartographer When the characters arrive at this location, read or paraphrase the following
Fetchtatter, a cruel arcanaloth who signed an infernal contract with Bel, guaranteeing the arcanaloth’s loyalty to Bel in exchange for magic items and spellbooks. All three fiends are immune to the sibriex’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
your welcome.” Those who climb the mountainside to reach the cave must succeed on a DC 12 Constitution saving throw or arrive with 1d4 levels of exhaustion. Trying to get Hlam (see appendix B) to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
donning costumes, wigs, and makeup in preparation for the afternoon’s show. As that show wraps, the cast and musicians for the evening’s tragic fare arrive. The actor who plays the evil prince is a woman
dragon casts mirror image on itself, turns visible, and addresses the characters telepathically. It demands a share of the hoard (at least 5,000 gp), threatens to tip off the City Watch if the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
no one else is around. The boggles are hidden in the corners of the room when the characters arrive, though the children shoot fearful glances at the boggles in the hope that the characters will notice
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can be fooled very easily with some skillful roleplaying or appropriate ability checks. Zurb knows (and absolutely shouldn’t share but does) that employees of Dran Enterprises drink at the Fishbone
payment for keeping an eye on the organization’s employees and reporting any lack of loyalty to their management. Although Fryer is tight with Dran Enterprises, she carries a certain amount of guilt over an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Path.” The shattering of the ordning has the following effects on Blagothkus: The cloud giant is eager to dispose of his Cult of the Dragon allies, use their money to buy the loyalty of lesser giants
orchestrated the king’s abduction. Although they share a disdain for dragons, Blagothkus and Countess Sansuri are bitter rivals. If the characters intend to confront Sansuri (see chapter 9, “Castle of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Thornwall Keep remains a sturdy structure and an emblem of Vogler’s past. As the characters arrive, Becklin meets them at the door in a simple shirt and breeches, welcoming them inside to her first
share it. If the characters have been pleasant, Becklin is happy to chat some more before she tells them she has to prepare for the Kingfisher Festival. Darrett eagerly suggests going to the festival alongside the characters.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Viktal and the Tithe Those who come to Tepest inevitably arrive near the domain’s lone surviving settlement, Viktal. There, they find welcoming people, warm food and beds, and an unsettling sense
share their stories. The villagers encourage new arrivals to become part of the community, since that’s what Mother teaches them to do—and to broaden the pool of sacrifice fodder for the next Tithe
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
they arrive at the keep, the characters must proceed to the outer gatehouse (detailed later in this chapter), which functions as a tutorial with helpful sidebars. You can skip this location for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
. Alternatively, guides might forgo wages in exchange for an equal share of treasure. You can roleplay preliminary meetings and conversations with guides, or simply describe all the available guides to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Warrior’s Gate on the east wall is unguarded. Vendri urges the characters to quickly find out what happened. When the characters arrive at the gate, read the following text: The Warrior’s Gate stands open
the way, and they’ll bring you to me. I’ve found a place here and have been promised a share of the glories to come. You can have the same if you embrace the Dragon Queen’s will.
The letter is simply
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
become “lost in the Mists” and arrive in unexpected places. They likely don’t know where the characters hail from, but offer to lead the characters to the city of Sturben in Borca after their work is
complete. If asked, they’ll share that the house was last owned by the Halvhrest family, it’s abandoned, and it has a reputation for attracting the dead. They offer each party member 20 gp per day to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
darkness. Strahd bequeathed the winery and vineyard to the noble Krezkov family as a reward for the family’s loyalty. Later, an arranged marriage between the Krezkovs and the Martikov family led to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
share the details from the Missing Excelsior Residents table. Missing Excelsior Residents Name Type Last Seen at… Adorae Dragonborn Her home Changle Gnome An alley near the Godstrand Irruwabi Human
description when the characters arrive: In this clean but stark and undecorated room converse two figures in comfortable chairs. One is a hound archon with long, straight hair, and the other is a






