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Returning 35 results for 'most some with only activated for for like'.
Spells
Player’s Handbook
can be activated again.
The trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail
-like tentacles.
Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and soil, and it stops periodically to relish crystal growths
Magic Items
Acquisitions Incorporated
Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stones;sending
.
8
It’s voice activated, so that every time you talk to someone, it tries to send a message to someone else.
Rumor Mill
Also at rank 2, whenever your franchise begins a major quest or
Magic Items
Phandelver and Below: The Shattered Obelisk
a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
.
Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
","rollAction":"Days"} days.Cold, FireIf the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The dragon turtle makes one Bite
Magic Items
Guildmasters’ Guide to Ravnica
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
.
Orzhov Keyrune (Rare). This keyrune is carved from white marble with veins of black. The end is shaped like a thrull’s head, with a gold faceplate affixed. On command, the keyrune transforms into
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
illusion can be activated again.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn
under the DM’s control. Any activated property of the item is under the item’s control, not its wielder’s. As long as the wielder maintains a good relationship with the item, the wielder can access those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn
under the DM's control. Any activated property of the item is under the item's control, not its wielder's. As long as the wielder maintains a good relationship with the item, the wielder can access those
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q44. Dragon Gargoyle Perched on the rooftop overlooking the parapet is a silver-plated gargoyle shaped like a dragon wyrmling. The silver dragon wyrmling statue is 10 feet above the parapet and has a
magic mouth spell cast on it. When a character passes in front of it, the spell is activated, and the wyrmling whispers the following short verse in the Common tongue: When the dragon dreams its dream Within its rightful tomb, The light of Argynvost will beam And rid this land of gloom.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
it. Following the activated eyeball’s directions leads the characters to a catacomb entrance in one of the still-ruined sections of Neverwinter (see “Into Neverwinter’s Catacombs”).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Accessing the Rod Piece The rod piece was stored in a safe room in the Lambent Zenith’s prow (area Z19). When the ship crashed, the safe room’s security wards activated, and the room’s doors sealed
one in area Z13. The runes are invisible. If a creature can see invisible objects, each rune looks like a stylized carving of a crescent moon pulsing with silver light. Casting Dispel Magic (DC 17
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Magical Gadgets Devils like to bedeck their infernal war machines with fiendish gadgets to bedevil foes. Such gadgets are usually activated from the helm station. Necrotic Smoke Screen The vehicle’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes, after which the illusion can be activated again. The
trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could create an illusion of yourself to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
contraptions, one per chair, dangle from silver cords attached to the machine in this room’s center. When the machine is activated as an action while two creatures wear the helmets, the creatures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
acts as a beacon when Vizeran’s ritual is performed, drawing all demons presently loose in the Underdark. The talisman radiates faint conjuration magic even before it is activated, but it’s primarily a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
device emanates an antimagic field (same effects as the antimagic field spell) in a radius of 1 to 3 miles. The field can be activated or deactivated as an action with a touch by its controller.
The form
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
finishes performing, it disappears and remains dormant for 10 minutes, after which the illusion can be activated again. The trigger can be as general or as detailed as you like, though it must be based on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, each one containing a standing suit of armor covered with dark stains. Each suit of armor clutches a mace, the “business end” of which is shaped like a dragon’s head. Words engraved on the arches above
wall activates the suits of armor. Both suits of armor are mechanical traps, each one activated by a pressure plate hidden in the floor in front of its alcove. A character who searches for traps in one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a
chime of opening. Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
chandelier is relit
8 A magical goblet activated when the creature holding it speaks the name of a country, whereupon the goblet fills with the finest wine from that land’s vineyards
9 A set of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tullus’s final words, the tube-like devices placed during the “Preparing the Hall” event fire, scattering multicolored lights to the heights of the hall. These insubstantial magical motes hang in the
explodes when activated. The explosion happens in the quadrant of Kollema Hall’s first floor with the largest number of characters. Everyone in that quarter of the hall must succeed on a DC 14 Dexterity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls are hung with black mesh resembling a spider’s web, extending from a central spot on the ceiling out to the walls, then draped down like curtains. Thick, woven mats cover the floor, while a low
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
vast heartbeat in the depths. The glow of faerzress gathers and brightens, creating swirling pools like holes torn in the air. A roar sounds from far away as shadows move in the depths of those pools
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
falls asleep. A miniature model of a red submarine shaped like a manta ray has a brass plate affixed to its pedestal that reads, “The Scarlet Marpenoth. Lantanese submersible. Launched in 1489 DR
Nim’s attic or watch the area as it’s being cleaned out can find a 1-foot-long copper contraption with an umbrella-like metallic protrusion at one end. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
objects can enter and exit these permeable “antigravity wells” like any normal space. While inside an antigravity well, a creature is affected by a Levitate spell (no saving throw). Regular notches in the
tiles end if Landro’s shutdown sequence is activated (see the “Shutdown Sequence” section later in this chapter). Ceilings The height of the ceilings varies considerably in Landro; see individual area
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
like manes, acting as extra layers for their already tough hide and facilitating their regeneration. Insects and Arachnids Beetles, centipedes, spiders, and countless other insects and arachnids infest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This magical effect can be activated four times, once for each pillar touched. The pillars regain their magic at the next dawn. The caryatids lose their magic if even one is destroyed or toppled. A
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flashes a scintillating light and attacks with its mace-like tentacles. Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nonhostile creature. If any other creature large enough to be a threat approaches too close, though, the snail unleashes a flash of scintillating light and then attacks with its mace-like tentacles. An
this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
doesn’t disable the trap. Running a Complex Trap A complex trap functions in play much like a legendary monster. When it is activated, the trap’s active elements act according to its initiative. On each
characteristics that make the trap a more dynamic threat. Level and Threat. A complex trap uses the same level and severity designations that a simple trap does. Trigger. Just like a simple trap, a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
be activated. Once the thunderclouds have fully formed, the creature that activated the storm rune can use its action while standing in the steering chamber to target one creature it can see with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
cannot be activated. Once the thunderclouds have fully formed, the creature that activated the storm rune can use its action while standing in the steering chamber to target one creature or unattended






