Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'most some with only are fire for luck'.
Other Suggestions:
must some with only are fire for link
most some with only are fire for lack
most some with only are fire for lurk
most some with only are fire for lurks
must some with only are fire for look
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction
":"Dark One's Own Luck"} to the roll. It can do this after the roll is made but before any of the roll’s effects occur.Multiattack. The warlock makes three Scimitar attacks.
Scimitar. Melee Weapon
Monsters
Out of the Abyss
spell attacks). Shedrak has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
was able to resist and withstand all ten of the beholder's eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his "divine master."
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sucks the life and soul from creatures, annihilating most at once. The few who survive by sheer luck or by harnessing some rare form of protective magic soon discover that they can’t leave as easily
engage with the world, though; nightwalkers exist to make life extinct, and they prioritize anything associated with the trapped creature for destruction.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Warlock of the Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long Rest). When
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots
Magic Items
Infernal Machine Rebuild
you.
A random Huge beast appears next to you (chosen by the DM) and attacks at once.
20
You have 1 luck point, which you can use as if you had taken the Lucky feat. If you have taken that feat
, you have 1 extra luck point.
Those around you perceive you as dishonest, even when you are completely truthful. You automatically fail Charisma checks.
21
If you drop to 0 hit points, a phantom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
joy and the granter of luck, patron to entertainers, gamblers, and anyone who takes a chance. Onatar is the Sovereign of Fire and Forge. He guides both mundane smiths and artificers, inspiring anyone who performs an act of creation.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
creatures, increasing the chance of an encounter to 1–3 on a d6.
Fire. Webs burn away when exposed to any attack or effect that deals fire damage. This causes several strands to break, and all creatures within 30 feet of the affected area must make a saving throw to avoid falling (see “Falling”).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
rush into the corridor, hopefully burning the idiot who made the hole for 2 (1d4) fire damage). Thereafter, any creature that enters the space with this stream of scalding water or that starts its turn
), goggles of night, and a stone of good luck (luckstone). Development. A character who grabs Wave while the protective skin is collapsing can save the lives of those nearby by using the trident as a cube
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
would be glad to wrest control of the island away from the cult that holds it. Due to interference from the Thieves’ Guild, the scholars of North Isle have had little luck convincing the guilds to help
. As a result, they have hired mercenaries to remove the threat on the Abbey Isle, located between North Isle and Fire Island. The cult could be followers of Alphaks, inspiring Thyatian privateers to set out from Terentias and brave Minrothad territory to wipe out the renegade cult.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(protection) 52–54 Mace of Disruption 55–57 Mace of Smiting 58–60 Mace of Terror 61–63 Potion of Giant Strength (fire) 64–66 Potion of Giant Strength (frost or stone) 67–69 Potion of Heroism 70–72 Potion of
–14 Belt of Giant Strength (fire) 15–17 Belt of Giant Strength (frost or stone) 18–19 Dancing Sword 20–22 Demon Armor 23–25 Dragon Scale Mail 26–28 Dwarven Plate 29–31 Dwarven Thrower 32–34 Energy Bow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Azuth, god of wizardry LN Arcana, Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black hand, thumb and fingers together Beshaba, goddess of misfortune CE
arm holding balanced scales Kossuth, god of fire N Light Flame Lathander, god of dawn and renewal NG Life, Light Road traveling into a sunrise Leira, goddess of illusion CN Trickery Point-down
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, annihilating most at once. The few who survive by sheer luck or by harnessing some rare form of protective magic soon discover that they can’t leave as easily as they arrived. Worse, for each creature
, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
houses, separated from the lower city by a forest of giant mushrooms. From either of these heights, a surveyor can view the city. The view shows rows of spired stone castles, their sculpted highlights lit by the soft, tinted flows of permanent faerie fire lights.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flames. In the fire stand four dignified statues of Knights of Solamnia. At the east end of the room lies an antechamber before a stone double door. There, a fifth statue depicts a bison-headed warrior
recognizes the statue of Kiri-Jolith, god of honor and war. The flames are Cataclysmic fire (see the “Cataclysmic Fire” section). Once the characters enter, the first scene from the “Visions in Fire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
CHA
18 (+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages any
two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP) Proficiency Bonus +3
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
castle in this snarled, confusing maze would depend more on luck than skill. This trail doesn’t make travel easy; the lizardfolk’s trail is still treated as difficult terrain. It only shows the direction
than the muck you’ve been wading through — but four wicker lean-tos and a stone platform (for lighting a fire above the soggy ground) command attention in this wilderness. Three dugout canoes are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
deals 28 (8d6) fire damage to each creature in the warehouse, or half damage to creatures that succeed on a DC 15 Dexterity saving throw. Every creature that starts its turn in the burning warehouse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the casino. As she pockets the worms for use in dark rituals, Putrice is happy to explain how the luck-based machines work. A game of slots costs 1 razorleaf to play. When a participant inserts a
ring worth 15 gp Ring of protection 4 Gear Toothed copper gear worth 25 gp Mace of smiting 5 Heart 1d10 temporary hit points given to the participant Potion of healing (supreme) 6 Pitchfork 1d6 fire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leads to a hidden exit in the hillside. Suggested Encounter As fire giants scour the Evermoors for fragments of the Vonindod, trolls native to the area are fleeing to avoid becoming enslaved by the
’ guild) in exchange for a special favor. If the characters take up Tamalin’s quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
psychic damage, and vulnerability to fire damage. If the box is destroyed, the books within it are thoroughly scorched and rendered unreadable. If Zhong Yin sees the burned books, the scholar momentarily
her crystal ball of telepathy to scry on Zhong Yin soon after this area is revealed. See “Wei’s Betrayal” for details. Treasure. The chamber holds five cabinets carved with symbols that represent luck
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Trickery Gold nugget
Gelf Darkhearth CN Frustration, destruction War Broken anvil
Nebelun CG Invention, luck Forge,* Knowledge, Trickery Bellows and lizard tail
Rill
, but also of fire and glass-work and alchemy. Rock gnomes attribute their knack for crafting devices and alchemical objects to Flandal’s superlative skills in those areas. Gaerdal Ironhand The Shield
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; reduce the amount of time proportionately if other party members help. The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
inside the crypt, magic fire sweeps through the crypt to scorch Chef Ofenheiss’s bones. A creature in the crypt must make a DC 17 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save
, or half damage on a successful one. Any creature that fails its save catches fire, taking 5 (1d10) fire damage at the end of each of its turns until it or another creature uses an action to douse the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
few weeks ago. He never considered himself to be a Chosen of Tymora, since he never had any special powers. He always just assumed he had unnaturally good luck. Curran is eager to return home, but he
takes 3 (1d6) fire damage. Chill Metal Aura. A creature within 10 feet of a brazier ignores this effect. Any other creature wielding a metal weapon or wearing metal armor must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
accumulated ash of hundreds of fires, though no fire has been lit here for a few years. Inside the ash pile are a few rough-hewn spear tips of goblin manufacture and small animal bones. 2. Switchback
enters this chamber, the three skeletons animate, pinpoints of red fire sparkling in their eye sockets as they rise. Treasure. Each skeleton has twenty arrows, 2d10 sp, 1d10 gp, and one +1 arrow in a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The cache includes two sleep grenades, a moldy laser pistol, and a red key card. The pistol can fire 15 shots before its energy cell is drained. S17: Will-o’-Wisps (Violet) Three will-o’-wisps haunt
fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. S20b: Dressing Room. Two intact security






