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Returning 35 results for 'most some with open about for for let'.
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most some with often about for for let
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost giant, let’s talk!
2
Are you comfortable
? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless well. I can&rsquo
Monsters
Fizban's Treasury of Dragons
dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost giant, let’s
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
;s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps
Monsters
Icewind Dale: Rime of the Frostmaiden
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Monsters
Fizban's Treasury of Dragons
.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost giant, let’s talk!
2
Are
you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
to forget the constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, and—most
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
. If the brother gods are angry with them, they let the bugbears know with bolts of lightning (Hruggek) or by striking them blind or dead (Grankhul). Bugbears worship their gods simply by preying on
Backgrounds
Sword Coast Adventurer's Guide
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
most precious possession. I’ll never let anyone take it from me again.
5
I’m fascinated by the beauty and wonder of this new land.
6
Though I had no choice, I lament having to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
21. Trophy Room Three open windows let in light and air; the room’s walls are adorned with stuffed animal heads, including a large 14-point stag, a mountain goat, a bear, two winter wolves, and what
. Secret Door A secret door can be discovered between the eastern tapestries with a DC 20 Intelligence (Investigation) check. The door is cunningly hidden among the room’s wooden panels, and pulls open
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
DC 15 Strength check. It can also be opened with a command word that only Strahd and Cyrus Belview (area K62) know. Unless the portcullis is wedged or propped open, it falls back into place once it is let go.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
21. Trophy Room Three open windows let in light and air; the room’s walls are adorned with stuffed animal heads, including a large 14-point stag, a mountain goat, a bear, two winter wolves, and what
open to reveal area 20. It can also be discovered by pulling on the edge of the wood panel between the tapestries.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
a frenzy when blood is near. The Proud Princess says that they need a few ounces of blood from the creature to open a gateway (filling an empty potion vial will do nicely, but let the characters
solve the problem). If the demogorgon is killed, they can get the blood easily. But let them try other ways if they don’t want to fight to the death. For example, they can get blood off a sword blade immediately after it strikes and damages the creature (they must do this four times to get enough blood).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Happens Next? The story can conclude in one of the following ways. Open the Sarcophagus. Opening the sarcophagus ages the prince thousands of years in a few seconds, turning him to dust but
), and the golem turns to dust. Let the Golem Do Its Thing. If the golem is allowed to do as it wishes, it pushes the prince’s sealed sarcophagus through the portal into Elysium. Three solars meet the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bottles and jars. The leaded windows are fitted with iron hinges and can be opened. They are currently locked from the inside. If a character opens a window and leaves it open, there’s a 50 percent
chance that a vampire spawn crawling around the outside wall of the tower notices the open window and investigates. Characters who search the room spot numerous boot prints in the dust, as well as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3), where the giants have built a wooden pier for docking their punts. A wide cleft in the iceberg offers access to Svardborg’s hollow heart — a water-filled chamber open to the sky where the giants
moor their greatships. Stretched across the passage is a gate in the form of a net of thick iron chains. The giants lower the chains into the water to let their ships pass through. A small vessel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
likely to be excused for crimes if Laeral Silverhand, the Open Lord of Waterdeep, has cause to let them off the hook. Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sticky, webbed hands push their way out of its mouth. The toad’s jaws open wide as it regurgitates a bullywug, who falls prone on the floor.
The giant toad is Gullop XIX’s mount. The regurgitated
bullywug (neutral) is the toad’s handler, Vlonk. “Swallow the guard” is a game the toad likes to play, and Gullop has ordered Vlonk to let himself get swallowed whenever the toad wants to “play.” Vlonk
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a story as a group, so let the other players contribute through the words and deeds of their characters. Encourage players to engage by asking them what their characters are doing. It’s Not a
rules help you do this, but when you need to act as referee, try to make decisions that ensure everyone is having fun. Communicate with Your Players. Open communication is essential to a successful D&D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
celebrated. Laeral Silverhand summons them to the Palace of Waterdeep to thank them officially, in her capacity as Open Lord. Sometime later, Vajra Safahr invites them to Blackstaff Tower to thank them for their service and offer them membership in Force Grey.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Raven sees no other option than to do as the message demands and welcome the Dragon Army. Becklin and Cudgel immediately oppose this, having witnessed the horrors of occupying forces. Let the characters
and sneak up on them. Taking a boat downriver, landing, and sneaking back is also a viable option. The area atop the cliffs is wooded, but an open field lies below and behind the soldiers’ position
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wiggan’s guilt. Wiggan is even braver if Bertram is there to help him. Watson might try to stop an open battle, but he is unwilling to fight his relatives. If defeated but left alive, Wiggan can be coerced into telling the truth. The party has to promise to let him live to get him to talk.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an open coffin. The coffins are jumbled near each other in a large, 10-foot-deep grave pit. Twelve ghouls prowl the area around the party’s grave pit. Characters in the grave pit hear the hungry shouts
Imprisonment. In addition to the open coffins for each character, the grave pit contains another coffin wedged into the dirt and nailed shut. Eldon Keyward is confined within it. Eldon grunts for aid and pounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves’ tools, or a door can be smashed open with a successful DC 15 Strength (Athletics) check. Any attempt to break into the tower is 75 percent likely to be seen or heard by one of Kalain’s
neighbors. Eight veterans of the City Watch arrive 10 minutes later to investigate the intrusion. Let Me Paint You a Picture Kalain, a famous Waterdavian painter, was commissioned to paint a portrait of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
-square open pit. A revenant is trapped in the pit and can be heard moving around inside it.
Secret Door. A secret door is hidden in the south wall. It opens into a curved tunnel (area 38).
Map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players copies of the god symbols in handout 11 of appendix E. The individual squares can be cut out to be arranged by the players as they wish, or they can simply make notes on paper. To open the door
remains open for 1 hour before slowly sinking back into place. Characters who are outside when the door closes must revisit the city to recover the cubes. Diagram 5.1: Sample Puzzle Cube
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace.”
At that point, the characters hear a strange thump from within the crate. If Mirt is asked about the
crate, he has no idea who it’s from or what’s inside. He impatiently demands that the cadets open it up before he regurgitates last night’s dinner, which he has no memory of eating. When the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it? What about you, the DM? Do you make your rolls in the open or hide them behind a DM screen? Consider the following: If you roll dice where the players can see, they know you’re playing impartially
normal hit, or even a miss. Don’t distort die rolls too often, though, and don’t let on that you’re doing it. Otherwise, your players might think they don’t face any real risks — or worse, that you’re
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
-key tears to keep the portal open. Beholders also frequent this area and try to pick off modrons as they escape. Portal to Sigil The portal in area T1, which the characters used to enter Tyrant’s
area T5 opens only when Gzemnid pleases. Characters can convince the beholder god to let the modrons pass, but Gzemnid demands to consume half the modrons first. A character can convince Gzemnid to eat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extinguishes nonmagical open flames such as torches and campfires. It also makes conversation possible only by yelling, and even then only to a maximum distance of 10 feet. See “Environmental Effects” in
conversation is aggravating. An adventure in Pandemonium can be a way to explore what happens to characters on their worst day, when everything goes wrong and the howling wind won’t let up. The trick is to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a bonus
brief utterances and gestures, as you take your turn. You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a






