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Returning 35 results for 'most sound with only advanced for for loyal'.
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Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved.
Ammunition with the Whistling
property creates a high-pitched sound after firing. This sound is audible out to 300 feet from the ammo as it flies. Whistling ammo isn’t heavier, but it catches the air with intricate baffles to create its sound, so its maximum range is half normal. Whistling ammo deals Bludgeoning damage.
Backgrounds
Guildmasters’ Guide to Ravnica
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
facade. I want its secrets!
5
I’m utterly loyal to my superior in the guild, more than to the guild or its guildmaster.
6
Someone has discovered my true identity.
Flaws
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
have changed over time.
Some yuan-ti add more sibilants to their birth names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood that
characters teleport to the sundial, they are greeted by the terrible sound of villagers screaming, a dragon roaring, and lightning bolts tearing houses to splinters. When they reach the edge of the garden
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sundial, from which they can exit the maze. The characters are not yet in the clear, though. However much Jorgen Pawl opposed Severin, he remained loyal to the Cult of the Dragon. As soon as he understood
characters teleport to the sundial, they are greeted by the terrible sound of villagers screaming, a dragon roaring, and lightning bolts tearing houses to splinters. When they reach the edge of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
week after the characters’ second Advanced Arcane History Exam and are held on the Rose Stage on Silverquill College. Map 3.5 shows the layout of the Rose Stage, and a full description of it can be
paraphrase the following text: The hum of conversation, awkward laughter, and the sound of shuffling feet meet you as you approach the Rose Stage on Silverquill’s campus. Upon the polished stage mill dozens
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These silent predators defy gravity, allowing them to strike from unexpected places, and they perceive their surroundings via sound and electrical fields. Their tentacles secrete paralytic venom, which
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
occurrences of this encounter, the handkerchief is smeared with fresh blood. 5 A crystal dinner bell (worth 25 gp). The unseen servant rings the bell if the characters come within 10 feet of it. The sound
castle’s dungeon, and they offer to help the party. In truth, they are loyal to Strahd and betray the characters as soon as he appears. If the characters accept their offer, the Vistani pretend to be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
level of madness (see “Madness” in chapter 2). If the characters share their experience with Basidia, the sovereign leads the two circles loyal to it out of Neverlight Grove before it is too late
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Tortured Tortle Mutiny The Silent Sound lighthouse sits atop a cliff three days’ travel north of Neverwinter, and acts as a navigation beacon to ships traveling up and down the Sword Coast. The
in the “Silent Sound Lighthouse” section below. But before the characters have a chance to explore, they find themselves distracted by disaster on the approach to the lighthouse. Like all living
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to Khorvaire have a concrete purpose for the journey, which could drive an adventure. The magewrights and artificers of Aerenal are more advanced than those of Khorvaire. Aereni artisans fashion rods
whispers “Always” 4 A tiny skull carved from dark wood 5 A finger bone inscribed with an unknown sigil 6 An ivory flute which produces no sound 7 A small journal made from preserved leaves 8 A book of poetry written by undead elves
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
signify that they are members of Blagothkus’s “honor guard.” This simple reward keeps the ogres alert and loyal, for they know the giant could give their helms away to someone else at any time. Upper
Floor If the ogres above or below him sound the alarm, Blagothkus cannot be surprised. The walls of this room are sculpted with icy murals depicting cloud giants riding giant birds. An enormous bed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
alliance of dwarves from across the North, King Emerus again retook Felbarr, slaying every orc that managed to enter the city and the tunnels below. The grateful king and his loyal warriors then
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus’s “honor guard.” This simple reward keeps the ogres alert and loyal, for they know the giant could give their helms away to someone else at any time. Upper Floor If the ogres above or below
him sound the alarm, Blagothkus cannot be surprised. The walls of this room are sculpted with icy murals depicting cloud giants riding giant birds. An enormous bed with a headboard of ice sculpted to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Cradlefall is Granny Nightshade’s most loyal servant—a slithering parcel of cruelty that’s never far from her side.
Alignment. Lawful evil.
Personality Trait. “I hiss when I speak and slink around
bone (mimics the sound of a dog gnawing a bone).”
Ideal. “Malicious joy. I can’t help but chuckle when people mess up (mimics the sound of someone stumbling and others laughing).”
Bond. “I have a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Cradlefall is Granny Nightshade’s most loyal servant—a slithering parcel of cruelty that’s never far from her side.
Alignment. Lawful evil.
Personality Trait. “I hiss when I speak and slink around
bone (mimics the sound of a dog gnawing a bone).”
Ideal. “Malicious joy. I can’t help but chuckle when people mess up (mimics the sound of someone stumbling and others laughing).”
Bond. “I have a fey
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sovereign I never had much interest in ruling, partly because the titles all sound so stuffy. But “witch queen” has a lovely ring to it, don’t you think?
Tasha
A leader without allies is not long
hands clean. 3 Administrator. This severe bureaucrat disagrees with many of the sovereign’s policies but takes loyal service seriously. 4 Executive Assistant. The responsibilities of an exacting butler or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serves as Zariel’s friend and mount. Olanthius. If the characters made an ally of Olanthius, the death knight kneels before Zariel. Seeing him fills Zariel with shame for leaving her loyal friend to a
the blade down. The Companion then explodes in a flash of light and sound, as described in “Shattering the Companion” later in this chapter. With the destruction of the Companion, the people of Elturel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador from Skullport. Ulquess has been implanting intellect devourers in the skulls of goblinoids, turning them into spies loyal to Xanathar. If its plot is discovered, the mind flayer has no choice but
sound an alarm if someone tries to break into the storehouse. The chamber contains thirty 5-gallon casks. Eight of them hold Wyrmwizz, a muddy swill, and the rest are empty. 21k. Captains’ Barracks The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
sufficient bedding for four frost giants here. Two Neutral Frost Giants, Ardrandal and Forstrorri, recount stories of long-dead heroes while they maintain the camp here. Both are loyal to Ralvald but grow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
Maggie if the characters kill the madcap. The imps’ information is sound, and the characters can take care of the problem quickly and quietly. However, if anyone witnesses the murder, the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spells cast on wall sconces. When Amun Sa was interred, his most loyal priests dutifully locked themselves inside the pyramid’s upper floors. In the brief period between Amun Sa’s death and the collapse
bottom of the silo. P6: East Storage Silo The thunderous sound of cascading water fills this chamber, which is otherwise identical to area P5. The shaft drops 120 feet into turbulent white water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
connections to Gruumsh, and are treated with respect even when they are old and infirm. Ilneval, “the War Maker” Ilneval is the loyal right hand of Gruumsh. He is the god who plans the attacks and
. Yurtrus has no mouth and never utters a sound, so that he may come in absolute silence for his chosen. The followers of Yurtrus are allowed to dwell on the fringes of the tribe, but are looked upon
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
?”
Lurg (lawful evil, human tower sage) conducts this ceremony. Two tower hands loyal to Lurg accompany him (see appendix B for both stat blocks). If allowed to run its course, the ceremony is
, accompanied by four tower hands sworn to protect them (see appendix B for both stat blocks). All are loyal to the illegitimate elder sage, Piyarz, and enforce his will. When the characters enter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The watch posts are far enough apart that shouts of alarm are ineffective. If a watch post needs to sound an alarm, a guard runs to the pagoda and strikes the gong with a heavy mallet. The pagodas are
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the bridge to area D4). They won’t help the characters fight Sparkrender, though; they are loyal to the dragon. Golden Sculpture. The sculpture in the center of the rotunda is an astronomical model
crude flute with a pleasing sound, an hourglass filled with sparkling sand, and a set of seven candlesticks. D6: Secret Library This space was formerly a hidden archive of knowledge, accessible only to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
which statue is broken. The four sarcophagi also collapse if disturbed, though each creates difficult terrain only in its square. P2: Ghostly Hall The sound of splashing water echoes from the west end
. Adventurous Gnome. An elderly svirfneblin named Rivibiddel has spent many days in the crypt. Because of his advanced age, his walking speed is 15 feet, and he can’t take reactions. Rivibiddel ran out of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
joined their ranks. He worries that some of his peers who are loyal to Szass Tam might suspect him. Aware of Szass Tam’s cunning, Lahnis first assumes the characters are testing his allegiance. Around the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find two sapphires (worth 50 gp each
closed doors and stone walls prevent sound from entering these four areas. The creatures within join the battle here at your discretion. 49. Arboretums Luminescent mist blurs the edges of this octagonal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alphabetical order. Barovian Commoners The sound of snapping twigs draws your attention to several dark shapes in the fog. They carry torches and pitchforks. If the characters are moving quietly and
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
to be on Grandolpha’s side, the duergar that support her turn against their kin. If the characters let these duergar fight among themselves, five duergar survive the battle, all of them loyal to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better






