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Returning 35 results for 'most spire with only about from for light'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
tower in the tundra (see “Lost Spire of Netheril”), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the caster and lasting for 5 minutes. Darkness. The interior of the Spire is dark. Area descriptions assume the characters have a light source or other means of seeing in the dark. Preternatural Silence
Inside the Spire As mysterious as the Spire is, even less is known about what lies inside it. Just as the Spire’s exterior poses an endless, unclimbable ascent, its interior holds a labyrinth of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird lighting on them might
forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird lighting
midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
merchants and Kundarak agents, it maintains the highest of standards (with prices to match). The Highwater district is home to the wealthiest inhabitants of Dura and is the site of Pegasus Spire, the
enclave of House Vadalis. The temple district of Hope’s Peak features the Citadel of Light, a grand temple of Dol Arrah and a bastion for the virtuous. The Overlook district is home to Sharn’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Hunting for Star Spawn Gallio leads the characters upstairs to the mysterious chamber at the top of the ethereal spire (area B14). As they approach the chamber, Gallio casts a greater invisibility
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-shaped model above the dais represents the Outlands and its sixteen gate-towns. The tiny ring at the top of the spire represents Sigil. A magical mote of golden light denotes the train’s location
model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spire’s peak.
The spectral blue image of a modron materializes before the dais. It has a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Spire of Iriolarthas (Y19a-Y19h) A shimmering force field surrounds this 1,200-foot-tall obsidian citadel, which rises from the center of Ythryn and dwarfs all neighboring structures. Creatures can’t
pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Landgrave’s Folly The temple at Landgrave’s Folly, shown in map 8.4, is in ruins and under 40 feet or more of water, though its weed-encrusted spire extends above the ocean surface even at high tide
into Landgrave’s Folly: descending the spire that projects above the waves, going through the front doorway, or moving through a hole in the north wall. All areas of the temple are lightly obscured by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
, beneath a frayed witch’s hat, displays studious eyes and a warm smile. “Welcome to the lost spire of Netheril,” he says. “My name is Dzaan.”
Characters who watched Dzaan’s fiery execution (see “Toil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
flaw and all other symptoms, but this magic doesn’t protect the target against further exposure. Rite of the Arcane Octad To pass through the force field that surrounds the Spire of Iriolarthas (area
ritual was designed to test visitors’ magical aptitude but can be performed without casting spells. For example, an adventurer could light a handful of lamp oil to “summon a flame” (taking 1 fire damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
pestilent swamp, climbing each spire to its steep, walled-off heights. Notorious kingpins, brazen embezzlers, and brooding criminal masterminds look down on petty larcenists from their towering hideouts, but
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: letters from Neverwinter, tobacco, hipflasks of rum, and other personal effects. B7. Armory The armory contains racks of longswords, spears, light crossbows, and crossbow bolts: enough to arm a levy
, and many bookshelves. A letter on the desk contains Gallio’s orders from the Many-Starred Cloak, which instruct him to “recover the ruinstone from the tower’s ethereal spire.” B12. Library The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Spire of Iriolarthas (Y19i-Y19hq) Y19i. Force Bridge A 7-foot-tall, 4-foot-wide window at the north end of area Y19b overlooks a 35-foot-wide gap in the spire’s superstructure. On the far side of
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
characters approach the Sunward Fortress: Amid the natural stone formations of the Northern Wastes, a broken, hundred-foot spire lies half buried. The massive spire’s base and toppled pinnacle would be easy to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is the Spire of Iriolarthas (area Y19), which is sealed inside a magical force field. Dead Tomb Tapper. The statue at the end of the causeway is a 21-foot-tall tomb tapper (see appendix C) that was
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
basked in the light of the Seven Heavens, everywhere else seems comparatively worse. Though archons regularly depart the gate-town on divine errands, Excelsior’s privileged mortal residents hesitate to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler. Placing the Prelude The prelude happens at the Barb, a centuries-old spire where promising apprentice mages go to test their magic. The Barb is located anywhere in the world that befits your
during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
multiple party members are attempting the same task, have them make a group check instead. K2. Main Gate A fiery brazier casts its flickering light on the thirty-foot-high, spiked ramparts that frame
his left wrist. Bridges and Cages. The center of the 50-foot-high bridge collapsed a few days ago. The goblins used the debris to light fires and haven’t fixed the bridge yet. The 30-foot-high bridge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H1-H10) The following locations are keyed to map 6.1. H1. Into the Glacier The light blue area shown on map 6.1 indicates the section of glacial wall that parts when the
twenty-foot-high cave is an enormous head made of iron, its eyes aglow with a golden light.
Iron golems were used as sentries throughout Ythryn. This head is all that remains of a golem that was
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
in Candlekeep, a fortress of tomes on Toril 75–77 Gilded door marked with a family crest Floating spire in Sharn, City of Towers, on the world of Eberron 78–80 Portcullis gate covered with thorny black
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: Magical Wonders of Netheril. Characters can find an intact copy of this book in the Lost Spire of Netheril (see "Lost Spire of Netheril"). Skeleton and Treasure. Enough of the charred skeleton remains to
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Divination The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, magical light sparks to life in both statues’ open mouths, and a shimmering bridge made of iridescent magical energy extends from the overlook to the observatory ruins (area D2). The bridge is
bridge spans the 22-foot gap between the rotunda and this spire, unless the characters use the moonstone key to activate the energy bridge in area D2. Characters might come up with any number of ingenious
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
(Perception) check can hear sounds of activity through the door; increase the DC to 15 for quieter sounds.
Light. Within the confines of Khundrukar, all areas are dark unless a room’s description says
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as Waterdeep seduced by the air cult’s promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cult’s hidden
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions






