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Returning 20 results for 'most spoke with only are from for long'.
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Spells
Player’s Handbook
another creature. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
your message.
When that trigger occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something
Magic Mouth
Legacy
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Spells
Basic Rules (2014)
. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
.
When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Mission from Goldenbeard Goldenbeard asks the characters to meet with him in the back room of a restaurant, the Spoke and Wheel. When the party arrives, read the following: An elegantly dressed dwarf
greets you in the back room of the Spoke and Wheel, a polite smile gracing his face. He introduces himself as Goldenbeard and offers you tea. After everyone is served, he casually dips a pinky into
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
. When that trigger occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
exuberance with them and learning new languages as they went. Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
). When Strahd encounters the characters, read the following: “So, intruders into my realm, we finally meet. From the way the villagers spoke about you, I expected you to be more impressive. Ah, well. I
. Strahd applauds the characters for surviving so long in his realm, then attacks them. If Sarusanda is friendly with the characters, she says that they are also members of the Ulmist Inquisition. Strahd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
your message. When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
your message. When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fairy The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or
. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
legend, which provides clues on how to enter the Tomb of the Nine Gods. Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle
withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
Nyanzaru, and the two became fast friends. As Artus spoke of his quest to reunite with his wife, Alisanda, he was comforted by Dragonbait’s quiet manner and unusual methods of communication. With a smile
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you never heard another mortal’s voice, but Nylea spoke to you regularly.
Devotion to Nylea Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm
finish a long rest. Wisdom is your spellcasting ability for this spell. Nylea’s Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
think that dwarves scrabbling about at such heights through the open air was as normal as badgers in a burrow, but I don’t mind saying I set aside my ale after he spoke of it. Ironmaster owes its
existence to the restlessness of Ilgostrogue Sstar, who left Citadel Adbar long ago with nearly a quarter of the population of the Northkingdom, headed for what is now Mirabar. By all accounts he was mad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
come before her. The Uthgardt are likewise forbidden to enter, as are the characters. The fossilized remains of three long-dead thanes stand in alcoves carved into the west wall, their eyes fixed on a
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Whitters Your parents identified your magical talent early in your long elven life and arranged for you to be apprenticed to a kindly wizard in the city of Neverwinter. You excelled at your studies
knowledge. Shortly after the letter arrived, you learned tragic news: your friend died under mysterious circumstances. Personal Goal: Discover Lost Knowledge. The letter spoke of an arcane
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
reason not to remain in one place for too long. 4 I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie
I want through sneakiness rather than direct confrontation. 6 I’m a sucker for a shiny bauble or a sack of coins, as long as I can get my hands on it without risking life and limb. Sorcerer d6 I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the dial can be easily removed from its spoke inside the stone block. However, removing the dial releases a corrosive gas trapped within the block. The gas escapes through tiny holes hidden behind
order, and his body lies atop a floor tile bearing the “foot” hieroglyph. A search of the body yields some valuables (see “Treasure” below). Four torches light the room. As long as they remain in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
sarcophagus that was opened and looted long ago. Treasure. The necromites in area D10 hid three spellbooks beneath the dust and humanoid bones in the sarcophagus, having stolen the books from murder victims






