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Returning 35 results for 'most stronger with only advanced fur for level'.
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must strong with only advanced fur for level
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move strong with only advanced fur for level
must strongly with only advanced fur for level
must strange with only advanced fur for level
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
Monsters
Storm King's Thunder
level or lower, the spell has no effect on the cat and instead targets the caster.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare.
Crag cats blend in with their surroundings. During winter, their fur
Monsters
Adventure Atlas: The Mortuary
Counterspell. Skall chatters his teeth to interrupt a creature he can see within 60 feet of himself that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell
is 5th level or higher, Skall makes an Intelligence check (DC 10 + the spell’s level). On a successful check, the spell fails and has no effect. Whatever the spell’s level, the caster
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Invulnerability. An invisible aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of 5th level or lower cast from outside the barrier can't affect
creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly
Monsters
Eberron: Rising from the Last War
temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
). He can innately cast the following spells, requiring no material components:
At will: detect magic, spiritual weapon (8th-level spell, 4d8 + 2;{"diceNotation":"4d8+2","rollType":"damage
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
Fighting Style Feat (Prerequisite: Fighting Style Feature, Special)
You gain the following benefits.
Weapon Proficiency. You have proficiency with Advanced weapons, and your training allows you to
use the mastery properties of those weapons.
Special. This feat can be taken as a General feat by a character of level 8 or higher.
feats
General Feat (Prerequisite: Level 4+, Tyro of the Gauntlet Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Wisdom, or Charisma score by 1, to a maximum of 20
.
Resurge. When you have the Prone condition, you can right yourself with only 5 feet of movement.
Stronger Together. If you are within 5 feet of an ally that doesn’t have the Incapacitated
feats
General Feat (Prerequisite: Level 8+, Shadowsteel Adept Feat)
Your mastery over Shadowsteel grows stronger. You gain the following benefits.
Ability Score Increase. Increase your Intelligence
throw, you can choose one target you hit or who failed the saving throw to also take 1d4 Necrotic damage for each spell slot level expended to cast the spell.
Necrotic Weapon. If your Shadowsteel
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
; the area within the fog is heavily obscured. The fog can be cleared away by a gust of wind spell or similar magic. Fog that is cleared away returns in 1 minute. The stench of death pervades the entire level, growing stronger as the characters get closer to area 8a.
Exploring This Level All location descriptions for this level are keyed to map 12. View Player Version A 2-foot-thick layer of fog covers the floor in many of the Maze Level’s tunnels and caves
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lightning Bolt Level 3 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a bit of fur and a crystal rod)
Duration: Instantaneous
A stroke of lightning forming
damage on a successful one. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enhance Ability Level 2 Transmutation (Bard, Cleric, Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (fur or a feather)
Duration: Concentration, up to 1
-Level Spell Slot. You can target one additional creature for each spell slot level above 2. You can choose a different ability for each target.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Advanced D&D game, came in 1978. As a proving ground for characters and players alike, fabricated by the devious mind of the game’s cocreator, Tomb of Horrors has no equal in the annals of D&D’s greatest
adventures. Only high-level characters stand a chance of coming back alive, but every player who braves the Tomb will have the experience of a lifetime.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lightning Bolt 3rd-level evocation Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous A stroke of
a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Darkness 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arcane Eye 4th-level divination Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of bat fur) Duration: Concentration, up to 1 hour You create an invisible, magical eye within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Creature 4th-level divination Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Concentration, up to 1 hour Describe or name a creature that is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of powerful fiends. But they’ve also gained vast wealth or a stronghold of their own, rewound time to reverse disaster, or suddenly advanced in level far beyond the other characters in the group. The
to your campaign, shaping it to fit your needs and the tastes of your players. You can stack the deck with low-level effects that prompt roleplaying instead of mechanical changes or create a deck that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
. Wholeness of Body At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the yuan-ti know they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
bonus action.
Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th level or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guardian of Nature 4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a
powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
include crafters, weaponsmiths, and sled drivers. Sled dogs also sleep in these tents. Many of the camp’s hunters and warriors prefer to sleep under the open sky, protected from the cold by thick fur
scroll of lesser restoration (or some other 1st- or 2nd-level spell from the druid spell list). Map 2.11: reghed tribe camp View Player Version
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
shapeshifters, however, their innate powers don’t allow them to truly disguise themselves; rather, their transformations are purely surface level. No matter their form, Lorwyn changelings keep their
key traits: blue-green skin, tufts of tentacle-like fur, and bulbous yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
about the former lizardfolk lair and the surrounding area, including but not limited to the following details: The lair is a three-level cave system inside a rocky island. Remarkably, the island seems
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
. Conquest sounds cool.
Do you have to leave your house for that? Because I’ve got a fish named Sylgar, and I can’t be away for too long or he gets sad.
Oath of Conquest Features Paladin Level Feature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
. Wholeness of Body At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this






