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Returning 35 results for 'most sturdy with only arose from for long'.
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more study with only above from for long
must sturdy with only above from for long
Monsters
Strixhaven: A Curriculum of Chaos
", "rollAction":"Claws", "rollDamageType":"slashing"} slashing damage, and the target is grappled (escape DC 15). The relic sloth can grapple no more than two targets at a time.Slow but Sturdy. When the
relic sloth is subjected to an effect that would move it out of its current space or knock it prone, it is neither moved nor knocked prone.For long expeditions, Lorehold mages often employ relic sloths
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of Enlarge.
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Stomping Foot", "rollDamageType":"bludgeoning"} to a prone target.
Flame Jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must
community-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
", "rollAction":"Fire Spray", "rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Invisibility (Recharges after a Short or Long Rest). The duergar magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is
community-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Soulblade", "rollDamageType":"force"} force damage while under the effect of Enlarge.
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
Monsters
Mordenkainen Presents: Monsters of the Multiverse
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
, this ability doesn’t function at the start of its next turn.
7
Sturdy Frame. The clockwork’s hit point maximum increases by an amount equal to its number of Hit Dice.
8
Suction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Bite", "rollDamageType":"lightning"} lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the
damage, this ability doesn’t function at the start of its next turn.
7
Sturdy Frame. The clockwork’s hit point maximum increases by an amount equal to its number of Hit Dice.
8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand
their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long
Monsters
Quests from the Infinite Staircase
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below.
Eventually a civilization arose above Zargon’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
monsters
minute, it succeeds automatically.Curious and self-confident, young spirit dragons can cause trouble for a region’s other denizens, by either unleashing long-buried evils or misusing scarcely
it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace
races
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
little interest in what people say about it.
Ongoing Mutations
Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
themselves with worldly affairs. As most monastic orders in Faerûn arose from human nations, the majority of monks in those communities tend to be human. Monasteries have long been sanctuaries for foundlings and outcasts of various sorts, so nonhuman monks are not unheard of.
earliest monastic orders in Faerûn arose in the southern lands of Amn and Calimshan, their practices migrating north and east at the same time similar practices filtered westward from distant Kara-Tur
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1N. Rectory This was originally the castle priest’s living quarters, and it included many sturdy storage cabinets for vestments and religious paraphernalia. All the cabinets were hacked open and
looted long ago. Four dragonclaws (see appendix D) moved into this chamber and turned it into their living quarters. They tend the library in area 2N.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1N. Rectory This was originally the castle priest’s living quarters, and it included many sturdy storage cabinets for vestments and religious paraphernalia. All the cabinets were hacked open and
looted long ago. Four dragonclaws (see appendix D for statistics) moved into this chamber and turned it into their living quarters. They tend the library in area 2N.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
diameter with sturdy rope handles) are stacked in the middle of the room. The ale inside them turned to vinegar and evaporated long ago.
Crate. Next to the casks is a brittle crate containing sixty
17. Hidden Storeroom This chamber is hidden behind secret doors and choked with dust and cobwebs. It has the following features: Casks. Five heavy carrying-casks (barrels 3 feet long and 2 feet in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Drawbridge The drawbridge is lowered when the party first arrives. It is 20 feet long, 10 feet wide, and made of sturdy oak planks. Iron chains bolted to the drawbridge connect to winch mechanisms
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Axeholm is a dwarven fortress carved into the base of a mountain fifteen miles south of Phandalin. The site was abandoned and sealed up long years ago after being haunted by a
filling Axeholm’s halls with deathly wails, the dwarves abandoned their stronghold, but not before several dwarves slain by the banshee arose as ghouls to feed on their kin. Ghouls and other creatures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
week’s journey from Waterdeep. Nothing of note to the wider world has happened here for hundreds of years. The frontier long ago receded farther northward, leaving behind a quiet backwater littered
with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
into amorphous servants. No one knows Zargon’s true origin. The creature was one of the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long
. Eventually a civilization arose above Zargon’s prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relic Sloth For long expeditions, Lorehold mages often employ relic sloths to haul adventuring equipment and excavated artifacts—so long as their study isn’t in any particular hurry. Relic sloths
hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and the target is grappled (escape DC 15). The relic sloth can grapple no more than two targets at a time.
Reactions
Slow but Sturdy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
18. Office This office is decorated with sturdy shelves and a desk carved with reclining satyrs. The desk’s high-backed chair is turned away, obscuring any occupant.
Loren Halvhrest managed his
Mara Silvra, Dalk Dranzorg, Lord Cordon Silvra; dates unknown.” Treasure. In addition to dull business records, the desk holds a key to the lockbox in area 22, a 4-foot-long silver chain necklace
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet long or longer and sway a hundred feet above ground, terrifying the faint of heart. Skilled thieves have been known to drop hooks on thin lines from the bridges and “fish” purses right off victims
’ belts. 24. Temple of Tymora Tymora’s temple is built like a sturdy blockhouse of heavy stone. It’s not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
cut from seamless stone. Some of those chimneys can be used to gain access to the fortress.
Doors. Regular doors are made of thick, sturdy oak reinforced with iron bands and fitted with iron hinges
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Melissara’s Study Bookcase. A long bookcase with glass doors takes up much of the north wall (see “Bookcase” below).
Desk. A sturdy writing desk covered in stacks of parchment stands against
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
History Most people who live in the Dessarin Valley have no idea of its long history. Old-timers nodding sagely by the hearths of the local taprooms sometimes observe, “These lands, they have old
city beneath the Sumber Hills was abandoned by −4160 DR and then forgotten. Tyar-Besil slumbered in darkness for many long centuries, occasionally discovered and occupied by monsters or ambitious miners
Orc
Legacy
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Species
Volo's Guide to Monsters
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hall surrounded by a fifteen-foot wall with a sturdy wooden gate. Stables, a tower, barracks, and storage buildings are enclosed within the protective wall. A banner flying an emblem of a crossed
torch and sword flutters overhead.
Summit Hall is home to about a dozen Knights of Samular, an order of long-suffering Tyr worshipers who have been reenergized by their god’s return. They host another
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
time, a leader arose among the enslaved dwarves. Named Laduguer, he struck a deal with Asmodeus, pledging the assistance of clan Duergar against Lolth’s ambitions in the Underdark. With the help of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
paid in blood. Omu’s feared legions marched across Chult. The Omuans’ greed and hubris angered the god Ubtao, causing him to turn his back on Omu two hundred years ago — long before he abandoned the
coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragon’s Rest Locations The following locations are keyed to map 2, which shows the layout of Dragon’s Rest. Map 2: Dragons Rest View Player Version A1: Path and Monastic Cells A long path leads
.
About thirty feet above the bay, the path widens into a long plaza. Halfway along the plaza, a stone statue of a dragon gazes serenely down the path. Six open doorways are cut into the cliff side






