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Returning 35 results for 'moves shape with only against for for lower'.
Spells
Player’s Handbook
Choose any number of willing creatures that you can see within range. Each target shape-shifting;shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower
target gains a number of Temporary Hit Points equal to the Hit Points of the first form into which it shape-shifts. These Temporary Hit Points vanish if any remain when the spell ends. The transformation lasts for the duration or until the target ends it as a Bonus Action.
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Longbow", "rollDamageType":"Piercing"} Piercing damage.Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attack
;Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifting;shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it
Spells
Player’s Handbook
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area
affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for
Spells
Player’s Handbook
the creature is shape-shifting;shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful
save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A
Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
turn.
Deathless Strike. The vampire moves up to half its Speed, and it makes one Grave Strike attack.NecroticCharm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Charm
Spells
Player’s Handbook
Choose one creature or nonmagical object that you can see within range. The creature shape-shifting;shape-shifts into a different creature or a nonmagical object, or the object shape-shifts into a
kind of creature, as long as the creature’s size is no larger than the object’s size and the creature has a Challenge Rating of 9 or lower. The creature is Friendly to you and your allies
Monsters
Monster Manual
Immutable Form. The colossus can’t shape-shift.
Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has
its turns.
Smite. The colossus makes one Radiant Ray attack.
Stomp. The colossus moves up to half its Speed without provoking Opportunity Attack;Opportunity Attacks, and it can make one Slam attack at any point during that move.Poison, PsychicNecrotic, Radiant
Monsters
Monster Manual
Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Restoration. If the dao dies
of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape 1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Monsters
Monster Manual
of its turns.
Feral Strike. The animal lord moves up to its Speed without provoking opportunity attack;Opportunity Attacks, and it makes one Rend attack.
Radiant Strike. The animal lord makes one
Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it
Monsters
Monster Manual
.
Feral Strike. The animal lord moves up to its Speed without provoking opportunity attack;Opportunity Attacks, and it makes one Rend attack.
Radiant Strike. The animal lord makes one Radiant Ray
attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true
Monsters
Monster Manual
regains all expended uses at the start of each of its turns.
Feral Strike. The animal lord moves up to its Speed without provoking opportunity attack;Opportunity Attacks, and it makes one Rend attack
.
Radiant Strike. The animal lord makes one Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or
Monsters
Monster Manual
regains all expended uses at the start of each of its turns.
Feral Strike. The animal lord moves up to its Speed without provoking opportunity attack;Opportunity Attacks, and it makes one Rend attack
.
Radiant Strike. The animal lord makes one Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents
Magic Items
Dungeon Master’s Guide
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Spells
Player’s Handbook
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the
harm. If another creature that can see the wall moves within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute
Monsters
Strixhaven: A Curriculum of Chaos
ability (spell save DC 15):
At will: minor illusion
2/day each: control water, create or destroy water, mage armor, stone shape
1/day: wall of iceProfessors of perfection combine elemental magic
with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding stone, and shape great structures of ice
Monsters
Tales from the Yawning Portal
becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
A creature can detach the darkmantle by making a successful DC 11 Strength check as an action. On its turn, the
darkmantle can detach itself from the target by using 5 feet of movement.
Darkness Aura (1/Day). A 15--foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, Ember adds his Charisma modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20.Multiattack. Ember makes one Bite attack and two Claw
one legendary action can be used at a time and only at the end of another creature’s turn. Ember regains spent legendary actions at the start of his turn.
Pursuit. Ember moves up to 40 feet in a
Monsters
The Book of Many Things
Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of
Monsters
Eberron: Rising from the Last War
a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes
turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition. After the stalker throws the rock, roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Rock"}; on a roll of 3 or lower, the stalker has
and using Wisdom as the spellcasting ability (spell save DC 15):
1/day each: meld into stone, stone shape, wall of stoneDemon worship is rare among stone giants; the destructive tendency of demons is
Monsters
Storm King's Thunder
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature
level or lower, the spell has no effect on the cat and instead targets the caster.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Mythic Odysseys of Theros
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the
succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster.Multiattack. The lion makes two attacks: one with its bite and one with its claw
Monsters
Planescape: Adventures in the Multiverse
":"Edict of Blades"}. The kolyarut moves up to its speed without provoking opportunity attack;opportunity attacks and can make one Unerring Blade attack against each creature it moves past. Whenever it
hits a creature with an Unerring Blade attack during this movement, each spell of 5th level or lower on the creature ends, and the creature has the incapacitated condition until the end of the kolyarut
Monsters
The Wild Beyond the Witchlight
of its turns until this grapple ends. The doll can grapple only one creature at a time.A living doll is easily mistaken for an inanimate doll or a stuffed animal until it moves. Trapped within each
creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
bomb, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Thunder Bomb"}; on a roll of 4 or lower, the giff has no more bombs to throw.A giff shock trooper is trained to mount assaults on
Monsters
Planescape: Adventures in the Multiverse
Headfirst Charge. If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6
supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.Radiant
Monsters
Mythic Odysseys of Theros
Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType
sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel’s saving throw succeeds and the spell is of 4th level or lower, the spell has
Monsters
Eberron: Rising from the Last War
affected only once. The area of each arcane burst then acts as an antimagic field for 1 hour. Sul Khatesh and spells she casts are unaffected by these fields.
Change Shape. Sul Khatesh magically
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
Monsters
The Book of Many Things
spell of 4th level or lower. To do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
Monsters
Vecna: Eve of Ruin
into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against
, they have become increasingly active as Miska struggles to free himself in Pandesmos.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. The phisarazu
Monsters
Bigby Presents: Glory of the Giants
Death Burst. When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is heavily obscured. Any creature that moves
ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.
Cinder hulks live in isolated enclaves in fiery
Monsters
Spelljammer: Adventures in Space
to 0 hit points and the ship has at least 1 hit point, the ghost re-forms 24 hours later in the ship’s cargo hold with all its hit points.
If it moves more than 100 feet from the Last Breath
lower cargo hold or a location it can see.
Withering Touch. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Withering Touch"} to hit, reach 5 ft., one target. Hit: 17
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the start of its next turn.
The sphere is bright light, sheds dim light for an additional 30 feet, and moves with the faerie. If any of the sphere’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Monsters
Princes of the Apocalypse
the target is grappled (escape DC 19). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her.
Water Jet. Ranged Weapon Attack: +12;{"diceNotation
she is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will.
Lair Actions
Olhydra can command the waters around herself
Monsters
Bigby Presents: Glory of the Giants
prone condition. Until the colossus uses its Stomp again or moves, the creature has the restrained condition. The restrained creature or another creature within 5 feet of it can use its action to make a
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the






