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Returning 35 results for 'much shapes with only allies form for like'.
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Equipment
Eberron dragonshards are found in shallow soil, and often encased in geode-like stone shells. Eberron shards can be found almost anywhere, but the most significant deposits have been discovered
in jungle environments, notably Q’barra and the distant land of Xen’drik. In their raw form, Eberron shards are rosy crystals with crimson swirls flowing their depths.
Eberron shards are
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty
Backgrounds
The Wild Beyond the Witchlight
and gained a fey mark, determined by rolling on the Fey Mark table.
Fey Mark
d8
Fey Mark
1
Your eyes swirl with iridescent colors.
2
You have a sweet scent, like that of
nectar or honey.
3
You have long whiskers like those of a cat.
4
Your ears are covered with soft tufts of fur.
5
Your skin sparkles in moonlight.
6
Flowers either bloom or wilt
Backgrounds
Guildmasters’ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Variant Criminal: Spy
Although your capabilities are not much different
sold the secrets you uncovered to the highest bidder.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell
Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Ooze There? The characters see odd shapes form out of the ooze that flows nearby. 3a. The Great Ooze March The river of ooze flows north through this 15-foot-high cave (see “Elemental Ooze”). When
the characters first arrive, the ooze rises and takes the form of a conga line of modrons stretching as far as the characters can see. The modrons march against the sluggish flow and make little
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
Equipment
throw. On a failed save, they take 14 (4d6) Psychic damage and gain one random form of Drakkenheim Madness> (see Appendix C in Monsters of Drakkenheim). On a successful save, they take half as much
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
economic inequality shapes the lives of its people. Are you one of the privileged or one of the destitute? If you’re privileged, do you have a vote? If destitute, do you live in or outside the city
? Whom do you honor with your ofrenda? Most in San Citlán eagerly look forward to the Night of the Remembered so they can commune with their loved ones. Do you? What does your ofrenda look like, and who is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
latches. When a creature looks directly at a door for more than a few seconds, it swings open and assails the creature opening it with a jarring mental pulse that sounds to the creature like the
the creature shakes it off, as described in the infected elder brain’s stat block, or until the linked creature leaves Illithinoch (including by passing through the Far Realm rifts). Smooth Shapes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods don’t like to reveal their
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
Backgrounds
Baldur’s Gate: Descent into Avernus
always occur in shady venues.
Variant Criminal: Spy
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The glow of faerzress is everywhere, seeming to flow like fog around dark shapes shambling across the pit floor. A single derro watches from atop a 15-foot-high ledge. A crack in the southeast wall of
him. He knows as much as the quasits in area 11. Killing the crawling claw and burying its remains in Blingdenstone lays Pelek’s spirit to rest (see area 1b).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without question; whether she delivers on her vows depends on her whims. The Spider Queen often allies with other gods or powerful demon lords, though she does so only for personal gain. At the first
sign of any inconvenience, Lolth abandons her allies. Despite that fact, some believe her patronage is valuable. Most recently, Lolth allied with Vecna. The archlich promised Lolth a place at his side
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
wild growth or similarly majestic shapes. On the rare occasions that planar incarnates appear on another plane, they might take either form or appear as unique manifestations of the philosophies they
throws against spells and other magical effects.
Planar Form. An incarnate on the Upper Planes is a Celestial. An incarnate on the Lower Planes is a Fiend.
Siege Monster. The incarnate deals double
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ancient blue dragon’s lair is changed by its presence, creating the following effects: Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area
other than the dragon and its allies finishes a Long Rest, roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effects on you—conditions, spells, curses, and the like—carry over from one form to the other. You revert to your true form if you die.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Gathering Allies Though every faction provides some troops and resources toward the final showdown with the forces of Tiamat, the extent of their support—and how much effect that support will have—is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
characters: the adventurers created and played by the other players at the table, as well as nonplayer characters (NPCs). Those characters might be patrons, allies, enemies, hirelings, or just background
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Subclass A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
of your choice in the Sphere must make a Constitution saving throw against your spell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with an Acquisitions Incorporated franchise, you understand that your maneuvers might not do as much damage as the focused attacks of a less subtle fighter. But the needs of a franchise often call for
lead a long road journey than an experienced cavalier with a reliable mount? As a cavalier, you’re one of the best warriors around for protecting less hardy allies, even off your mount, making you a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
roleplaying, keep the following things in mind: Describe your character’s emotions and attitude. Focus on your character’s intent and how others might perceive it. Provide as much embellishment as you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
the Balinok Mountains — older than the Amber Temple, and much older than Castle Ravenloft and the various Barovian settlements scattered throughout the valley. The menhirs were raised by the same
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
metal arms that sweep back and forth, clicking loudly and rhythmically like the hands of a giant metronome. The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes
sift through possible futures to identify the most likely ones. As the contraption turns, it emits smoke in the form of letters that spell out predictions, which Endelyn transcribes in a black book
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). For each evil act, imagine the scene where it took place, and then answer the following questions: What does the act sound like from a distance or to someone in the next room? How does the act, or its
consequences, smell? What colors demand attention from the surroundings, decor, or aftermath? What shapes, symbols, or decorations stand out? What does the light or darkness hide or reveal? Are there
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
saved for later use is information lost. They consider literacy an important gift of the gods, one that should be spread and taught. His followers are scribes and scholars devoted, like their patron
, to preserving written works, and also to experiencing them, for they say that Deneir himself is hidden within the lines, shapes, and passages of all written works. Priests of Deneir take an oath of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.






