Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'much some with only are for for lords'.
Other Suggestions:
much some with only are for for lands
much some with only are for for lore
much some with only are for for lord
much some with only are for for locks
Monsters
Storm King's Thunder
magic.”
Bond: “I have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”
Flaw: “I’m too smart to be wrong about anything.”
Monsters
Planescape: Adventures in the Multiverse
":"Aura of Doom", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn’t have the incapacitated condition, it can
ash.Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes, and the stoutest walls crumble before them.Necrotic
Monsters
Vecna: Eve of Ruin
damage and has the stunned condition until the start of Tasha’s next turn. On a successful save, the target takes half as much damage only.
Spellcasting. Tasha casts one of the following
", "rollType":"damage", "rollAction":"Arcane Rebuff", "rollDamageType":"lightning"} lightning damage on a failed save or half as much damage on a successful one. Tasha then teleports, along with any equipment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Lightning Lance", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.Great herds of armanites race across the blasted fields of
claws and hooves, as well as their long, whiplike tails, to tear apart foes.
In the armies of demon lords, armanites perform the role of heavy cavalry, leading the charge and tearing into their enemies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Grasping Spout", "rollDamageType":"acid"} acid damage and is pulled up to 60 feet toward the wastrilith. On a successful save, it takes half as much damage and isn’t pulled.Found in the
waters of the Abyss and other bodies of water contaminated by that plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with cruelty.
A wastrilith
Monsters
Storm King's Thunder
);{"diceNotation":"16d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting
planted rumors in the storm giant court that the queen had been assassinated by the Lords’ Alliance, a confederacy of cities and settlements populated by small folk and scattered throughout the
Monsters
Storm King's Thunder
damage on a failed save, or half as much damage on a successful one.
Spellcasting. Serissa casts one of the following spells, requiring no material spell components and using Charisma as the
thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s
Monsters
Eberron: Rising from the Last War
","rollType":"damage","rollAction":"Arcane Cataclysm","rollDamageType":"force"} force damage on a failed save or half as much damage on a successful one. A creature in the area of more than one arcane burst is
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Monsters
The Wild Beyond the Witchlight
much damage on a successful one. In addition, there is a 50 percent chance that 3 hezrou;hezrous then appear in unoccupied spaces in the sphere. They act as Iggwilv’s allies, take their turns
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
magic-items
This immaculately cut sixty-sided diamond fits in one hand, yet it contains an entire genie empire. The Calimemnon Crystal was made by high elf magic to imprison the notorious genie lords Calim and
or half as much damage on a successful one.
Healing Ray. The target regains 2d6 + 2;{"diceNotation":"2d6 + 2", "rollType":"roll", "rollAction":""} Hit Points.
This property can’t be used again
Backgrounds
Sword Coast Adventurer's Guide
nature.
The Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction
and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more severely.
2
I put too much trust in those who wield power within my temple’s hierarchy
Backgrounds
Sword Coast Adventurer's Guide
otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Suggested
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lords’ Alliance The Twelve or the Aurum The Twelve serves as the defender of civilization much as the Lords’ Alliance does, and its members are similarly vulnerable to occasional bouts of rivalry and
. House Deneith functions much like the Order of the Gauntlet, House Kundarak serves as the Lords’ Alliance, House Lyrandar or House Tharashk is equivalent to the Harpers, House Phiarlan and House Thuranni are the Zhentarim, and House Vadalis fills in for the Emerald Enclave.
compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Afterword
In the Rage of Demons story, demon lords invade the Underdark and spread madness throughout the subterranean realm. (As if the Underdark wasn’t dangerous enough already!) The Underdark
tied to various Underdark races: kuo-toa waymarkers, illithid “brain urns” and domiciles, duergar architecture, drow costuming, and much, much more. Their concept art was featured a “story bible” that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as they wait. Feel free to include as many of the following as you wish while narrating the struggle between the demon lords and their minions, keeping in mind that the characters will have no time
biding their time and dealing with the fallout of the titanic battle between the demon lords, you can shift focus for this part of the adventure. Consider having the players take control of the various
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and formerly trained as a pit fighter by the vicious Slave Lords. The Slave Lords are a much-feared cabal who direct raids on seaside communities, carrying off prisoners to a wretched life of servitude
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“just a mercenary guild, and not all that much trouble, really.” The townmaster’s hall has a small but serviceable jail with two cells. Harbin eventually admits to the characters that the Redbrands
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
advocates at the Council of Waterdeep, as long as they pursue a principled path. Sir Isteval has much in common with Ontharr Frume of the Order of the Gauntlet. The two are potential allies in all things, which worries some of the other Lords’ Alliance members.
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
advocates at the Council of Waterdeep, as long as they pursue a principled path. Sir Isteval has much in common with Ontharr Frume of the Order of the Gauntlet. The two are potential allies in all things, which worries some of the other Lords’ Alliance members.
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
themselves in political hot water. The Lords of Waterdeep charge them with the crime of robbery against the citizens of the city. The characters face up to 1 month of hard labor plus damages equal to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
advocates at the Council of Waterdeep, as long as they pursue a principled path. Sir Isteval has much in common with Ontharr Frume of the Order of the Gauntlet. The two are potential allies in all things, which worries some of the other Lords’ Alliance members.
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
formation of the Lords’ Alliance, a loose confederacy of human-dominated settlements built on mutually beneficial trade agreements and a willingness to seek out and destroy threats to civilization
. Members of the Lords’ Alliance include the cities of Waterdeep, Neverwinter, Mirabar, Yartar, and Silverymoon, as well as the towns of Amphail, Daggerford, and Longsaddle and the dwarfhold of Mithral Hall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
14th level by the time they crash Zuggtmoy’s wedding (chapter 16, “The Fetid Wedding”), and 15th level for the final showdown against the demon lords (see chapter 17, “Against the Demon Lords”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
following Gromph’s ritual. The presence of the demon lords is warping the fabric of the Underdark. The faerzress that permeates so much of the subterranean realm has become a conduit through which the
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also charged with stopping any creature that seeks to use the Prophecy for its own ends. This responsibility sets them against the Lords of Dust, who must manipulate the Prophecy in order to release
their fiendish overlords. It also leads them to recruit or eliminate any humanoid who learns too much about the Prophecy. The Chamber is loosely organized. Each dragon monitors its own small corner of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords’ Alliance Characters who place the security of the city and the realm ahead of their own interests are invited to join this faction. Potential recruits must be residents of Waterdeep. Jalester
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amphail Named for its founder, a former warlord of Waterdeep, the small town of Amphail is home to just over seven hundred souls, yet it sought and received membership in the Lords’ Alliance just
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet’s rival Yeenoghu, Demon Lord of Gnolls, has taken
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area 15). She is an Emerald Enclave contact. Helvur and Maegla Tarnlar are clothiers (area 7). Both are Lords’ Alliance contacts. Harburk Tuthmarillar is the Constable of Red Larch, a stern, honest
the proprietor of the Swinging Sword inn (area 2). She hears much from her fellow Red Larchers and shares it. Mangobarl Lorren is the town’s baker (area 8). He is a Zhentarim contact. Marlandro Gaelkur
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Lords’ Alliance For a century and a half, and more, the Lords’ Alliance has stood as the most important and influential group in the North. Its power has kept towns safe from the predations of
. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
— Andwe Cururen, agent of the Lords’ Alliance
The Lords’ Alliance isn’t a nation unto itself, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Doomguard Doom Lord Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes
DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn’t have the incapacitated condition, it can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern






