Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'names causes reforming pdf'.
Other Suggestions:
names caused reforming pdf
names cause reforming pdf
names classes reforming pdf
names curses reforming pdf
names castes reforming pdf
Monsters
Van Richten’s Guide to Ravenloft
spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.Gremishka;Gremishkas are the vicious products of mistakes made
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
).
Since each family line has so many members, minotaurs don’t usually find it helpful to connect the name of the line to their personal names; even though Commander Grozdan of the Boros Legion
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. The Golden Vault needs you to obtain the true names of three powerful denizens of the Lower Planes: the pit
fiend Karnyros, the balor Errtok, and the marilith Hexalanthe. Their true names are known to an outlaw called the Stranger, who is being transported to Mechanus on an interplanar train called the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
and the gloom shrink from its brilliance as the sunlight causes the gravestone to crack and crumble, revealing a ring within. The sunray lasts for 1 minute. If the characters smash the gravestone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
, impassable mountains, and belching volcanoes. You can substitute a different jungle setting, changing location names as needed. Alternative D&D settings include the Amedio Jungle of Oerth, the Savage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
, plus 7 (2d6) force damage.
Reactions
Spell Redirection. In response to a spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
other details. Those Harmed. The people the Darklord harmed need to feel real. Give them names. Imbue them with agency, and don’t define them as victims or props. The people who survived the Darklord’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
each family line has so many members, minotaurs don’t usually find it helpful to connect the name of the line to their personal names; even though Commander Grozdan of the Boros Legion’s Kamen Fortress
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
thwarts magical attempts to read their thoughts. The Stranger also wears dimensional shackles but is eager to be rid of them. One touch from Omid’s mace-key causes the shackles to fall off, freeing the
. You want a name. Maybe more than one. Got a pen?”
The Stranger promises to recite the true names the characters seek in exchange for freedom but warns them of the heavy toll such knowledge carries
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
different names, and like all gods, they are beyond gender.) The origin of Dragon’s Rest is rooted in that animosity. Ages ago, a fire-breathing red dragon called Sharruth rampaged up and down the
spiritual scar that causes unpredictable magical effects. A hundred years ago, a blue dragon tried to harness this destructive magic. A bronze dragon named Runara pleaded with him to abandon his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in mid-song, leaps out of her bowl, and darts off, heading downriver. Her abrupt departure causes the carnival’s mood to lower by 1 step (see “Tracking Mood” earlier in the chapter). Guess the
down the names of characters who received a singing lesson from the mermaid. Their talent might benefit them in chapter 3 (see “Uncorrupted Fairy Rings”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
madness to perform either ritual successfully. Tucked in one book are two scrolls: one that bears a list of six stone giant names (including Rihuud’s and Dorhun’s) and another that is actually a letter
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
mechanical guide spend 1 charge in this area causes the chickens to lay more eggs, to the delight of the ettin. Both his heads call out for their steward to gather the eggs at once.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Names—he knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
areas E3 and area E4, these glowing sconces are affected by Shadowfell magic that causes them to produce only dim light and shine with an eerie green glow. Area E5 is dimly lit by a gloomy gray sky
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before reforming in its cell. The spear can then be taken back to area 4B. If taken from the shrine, the spear disappears and reappears in the gladiator’s hand. The gladiators can go anywhere in the
-high archways stand opposite one another at the bottom of the pit, the floor of which is one large pressure plate. Applying 50 pounds or more to the floor causes the portcullises in area 4C to rise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doll and the character keeps the other. To void such a contract, each doll must be destroyed within 1 minute of the other. Failure to destroy the second doll in the allotted time causes the first doll to
carved into the poor wretch’s skin. To enter the contract, the devil and the character who made the deal carves their names into the wretch, who is then promptly banished. Use the commoner stat block to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes. Eldercap. Eating one of these white and gray mushrooms causes the eater to look much
score of 10 and the ability to speak Common. Their names are Essaveth, Jahassi, and Sinius. They act as watchdogs, but they won’t climb stairs. If one of these snakes is wounded, it slithers into the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-five feet high in the center. The ground is flat and scuffed with muddy tracks, and the walls are marked with initials and names carved into the stone. Tunnels lead deeper into darkness to the east and
the south.
The entrance cavern is empty save for the tracks of Humanoid entrants, most of whom stopped here before turning back. A few follow the tunnel to the south. Writing on the Walls. Names
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.” Mural B This mural illustrates three wizards with odd hats
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
right causes the propeller to pivot in that direction, allowing the ship to turn while the propeller is operating. When the Direction lever is centered, the propeller moves the vessel straight ahead
goods from various caravans, and many of the containers bear the names and emblems of their previous owners.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dead and their names have worn away. If the characters open these slabs, they find only dust and bones inside. The piece of paper is on a slab in front of an open nook that never held a dead Dolindar
. (Pushing a second letter in the same word doesn’t do anything.) The correct combination, which causes the wall to slide aside, is to push the letters spelling ALONE in this order: A in DOLINDAR L in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unwitting puppet who pines for their power. He does their bidding, and in turn, the Pit whispers the names of mutinous townsfolk and other rising threats. Known dissenters are marched up the platform
wrinkled, blood-hued pustules that burst and spoil adjacent harvests if not pruned in time. If allowed to seep into the soil, the pustules’ liquid causes buried corpses to rise as hostile Undead. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tests of the Frostmaiden Scorecard to keep track of which party members passed the test by putting a checkmark to the right of each of their names in the appropriate column. This scorecard will help
door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These creatures find themselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. When
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes it to swing open, revealing a 5-foot-diameter vertical shaft that ascends 50 feet to area Y19k. A character can use an action to pull open the hatch by force, doing so with a successful DC 20
its fixture, which causes the crystal to go dark for good, ending the wall of force. Destroying the crystal has the same effect. The crystal is a Tiny, 1-pound object with AC 13, 4 hit points, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Destroying a doll causes the child’s soul within it to become trapped in the Soulmonger. The straw doll, Strawbundle, usually speaks for the group. Clay No-Face can speak only if it molds a mouth onto its
the hags by name, lest the hags hear their names being uttered. The dolls were made from the souls of children and want to be free of the captors. The hags are nursing some kind of creature that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
space if that space is occupied. After you reach 18th level in this class, a target also takes 2d6 force damage when the arrow hits it. Beguiling Arrow. Your enchantment magic causes this arrow to
names for different sorts of people who swing swords? Why? Let me try: big sword swinger and tiny sword swinger. No, that sounds like it’s the size of the sword that matters. How about: big meat bag with a sword and little meat bag with a sword!
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opened from the outside, except with the use of a knock spell or similar magic. Pushing a lever in area X6 retracts the stone bars and causes the doors to swing inward on squealing iron hinges. Beyond
into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X4. No ability check is needed to find either secret door from inside the tunnel. DUERGAR NAMES
Here are some names
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, whichever happens first. 8 Bathing in the spring causes 1d10 flowers to grow from a creature’s head. The flowers smell lovely, and they renew their vitality and scent every day. The flowers vanish after 7
that rely on sight. The eyestalks vanish after 1d4 days. 10 Bathing in the spring causes a creature’s voice to sound sinister. For the next 24 hours, the creature’s voice grants it advantage on Charisma






