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Returning 27 results for 'nations cloud recovery pdf'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
Monsters
Storm King's Thunder
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can
Adult Red Dracolich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dracolich takes a lair action to cause
prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dracolich can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On
cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
control.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair
form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloud Giant Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
silver or blue.
High and Mighty. Cloud giants are spread to the winds, encompassing vast areas of the world. In times of need, scattered cloud giant families band together as a unified clan. However
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
is home to lavish estates. Prior to the Last War, noble families from across the Five Nations maintained mansions here. Though some of these places remain in the hands of their original owners, others
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
collection. 3 Wishing to one-up rivals, a cloud giant seeks adventurers to hunt exotic monsters for a lavish banquet. 4 With two nations on the brink of war, the characters discover cloud giants are
relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
territory marked by the Cloud Peaks and the Troll Mountains to the Trade Way. The Savage Frontier is the name given to the rest of the unsettled or sparsely settled territory in the North, not including the
major cities and towns and any settlements in their immediate spheres of influence. Most of the communities, nations, and governments of the North can be grouped into five categories: the cities and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
Tree Stride Tropical Land Druid Level Circle Spells 3 Acid Splash, Ray of Sickness, Web 5 Stinking Cloud 7 Polymorph 9 Insect Plague Level 3: Land’s Aid As a Magic action, you can expend a use
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants of a village, but more powerful giants (and larger groups) set their sights higher.
Second Tier (Levels 5–10). A single stone, frost, fire, or cloud giant is an appropriate challenge for
or region notices.
Third Tier (Levels 11–16). Three to five hill giants are an appropriate challenge for characters at this level, as are two to three stone or frost giants, two fire or cloud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inn. The menu is a “Galifar fusion,” combining styles from across the Five Nations. Skyway The Celestial Vista This legendary restaurant is owned by Skyway’s city councilor, Lady Evix ir’Marasha. The
floor is studded with crystal windows, allowing diners to look down into the city below. The food isn’t incredible, but tourist crowds keep the Vista filled with customers. Skyway The Cloud Dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, carelessly destroying cities and throwing whole nations into chaos. The rampages aren’t random. Elemental cataclysms abhor anything that visibly mars nature, be it mines or monuments, fortresses or
reduced to 0 until the end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
cloud 7th freedom of movement, locate creature 9th insect plague, scrying Underdark Druid Level
Spells
3rd spider climb, web 5th gaseous form, stinking cloud 7th greater invisibility, stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, krakens served as fierce warriors of the gods. When the gods’ wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the
cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imprisoned in Eberron’s Underdark (called Khyber, the Dragon Below). The followers of the Path of Light believe that the world is heading toward a glorious future where the shadows that cloud this world
will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hold ranks based on their position in the ordning. Or several smaller realms might coexist in varying degrees of mutual hostility. Maybe storm giants have their own realm or realms, cloud giants their
, and the first intrepid adventurers are trying to carve out a place for their peoples in a hostile world. Humanoids might enjoy comfortable positions in some realms (particularly those ruled by cloud or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
darkness, Melf's acid arrow
5th
water walk, stinking cloud
7th
freedom of movement, locate creature
9th
insect plague, scrying
Underdark Druid Level Spells 3rd
spider climb, web
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory terrain, polymorph
5th level (3 slots): Bigby’s hand, geas
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conquering and uniting all nations under a totalitarian government that will enforce the dragon’s benevolent laws.
4 A gold dragon has been attacking travelers in an effort to drive them away from
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells
3 Blur, Burning Hands, Fire Bolt
5 Fireball
7 Blight
9 Wall of Stone
Polar Land Druid Level Circle Spells
3 Fog Cloud, Hold Person, Ray of Frost
5
9 Tree Stride
Tropical Land Druid Level Circle Spells
3 Acid Splash, Ray of Sickness, Web
5 Stinking Cloud
7 Polymorph
9 Insect Plague
Level 3: Land’s Aid As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. On other planes, ki-rins that serve good deities go wherever they are commanded
-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. When viewed from the outside, a ki-rin’s lair is indistinguishable from a natural site
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Strength saving throw or be pulled up to 20 feet into the water and knocked prone. A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it
. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it






