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Returning 35 results for 'nations constructed rest pdf'.
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Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.
Constructed Nature. A cadaver collector
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Constructed beneath Talhundereth, the Crypt of the Talhund was where priests of Dumathoin (known as the Talhund) were laid to rest. The mind flayers who attacked Talhundereth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of Dragon’s Rest lives an old sage who is supposed to
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
justice. There is also a community of hermits who live there now, the perfect place to hide for someone wishing to escape their past. If that treasure’s there, you’ll find it. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
lands. Thus, goblins have long been a disenfranchised people, living in the shadows of newer nations or in wild lands shunned by humans. The land now called Darguun was once part of Cyre. The hobgoblin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
empire and stand in the shadow of the nations around them. Haruuc wants to draw out the best in his people, to harness their strengths and achieve their potential. The rest of Khorvaire waits to see if the Ghaal’dar have the will to remain a nation, and if Darguun can survive when Haruuc passes away.
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, shattering the Five Nations that made up the kingdom of Galifar. Just two years ago, the war ended with the signing of the Treaty of Thronehold and the establishment of twelve recognized nations and a tenuous
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for feasts on holidays and for village gatherings. While in the forest, the characters might encounter Ki’lara, a half-elf hunter and a constructed commoner who knows how to navigate the woods and
surreptitiously get rid of almost all of what they produce. W3. Blossom’s Rest Blossom’s Rest is the tavern in the center of the village owned by Ulrich (male hill dwarf) and Daphne (female wood elf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
will destroy or enslave the nations of flesh and blood. “We were made as weapons,” the Lord of Blades has declared over and over. “Let us be weapons! Let the nations of the land reap what they have
followers of the Lord of Blades are not especially numerous. His existence and message are well-known in the countries bordering the Mournland (especially Breland), but less familiar in the rest of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nations. Even today humans make up the majority of the population in these countries. Despite their relatively short lifespans — or perhaps because of them — humans are innovative, adaptable, and
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
. Casting alter self in this way requires no spell slot, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes, but they spend little time at rest. They operate in small units called warbands, and those that aren’t patrolling the kingdom are abroad seeking adventure. Most of the civic administration is
handled by half-elves. Some of these are the children of Valenar elves, but most are immigrants who’ve come from the Five Nations in search of opportunity. Below this are the natives. Once vassals of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
territory marked by the Cloud Peaks and the Troll Mountains to the Trade Way. The Savage Frontier is the name given to the rest of the unsettled or sparsely settled territory in the North, not including the
major cities and towns and any settlements in their immediate spheres of influence. Most of the communities, nations, and governments of the North can be grouped into five categories: the cities and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is home to lavish estates. Prior to the Last War, noble families from across the Five Nations maintained mansions here. Though some of these places remain in the hands of their original owners, others
to do that. No bridges or lifts connect Skyway to the rest of the city, so the usual way to reach the floating district is by taking a skycoach or hiring a flying mount.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nations of Khorvaire have refused to recognize the Daughters’ sovereignty. Most leaders believe Droaam will soon collapse into chaos, or that Breland will gather its strength and crush the Daughters
significant resource for other nations of Khorvaire. Gnolls, minotaurs, ogres, and other creatures have proven to be capable mercenaries and laborers, and the Daughters have worked with House Tharashk to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
connect many of the region’s islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
might hail from any corner of Krynn. Below are just a few of the distinct human nations of Ansalon. You might be a member of any of these societies, or you can choose another home to define as you
of ogres and giants. Solamnia Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valin’s organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valin’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
ago, after Artus helped defend Mezro against the evil warlord Ras Nsi and his undead horde. Before she allowed herself to be spirited away along with the rest of the city, Alisanda promised Artus that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldur’s Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of






