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Returning 35 results for 'near composed realms pdf'.
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Magic Items
Dungeon Masterâs Guide
floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter
composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesnât cost the hag extra
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses.Cold
Monsters
The Book of Many Things
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
Monsters
Van Richtenâs Guide to Ravenloft
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richtenâs Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richtenâs Guide to Ravenloft
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Monsters
Van Richtenâs Guide to Ravenloft
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richtenâs Guide to Ravenloft
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the oceanâs floor
Dust of Dryness
Legacy
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Magic Items
Basic Rules (2014)
floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the
water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
born near sandy coastlines, but as soon as theyâre able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
Backgrounds
Baldurâs Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they arenât above a little discreet theft to get their claws
on a geographical feature located in or near the clanâs territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Compendium
- Sources->Dungeons & Dragons->Monster Manual
types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or
the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Independent Realms I have wandered these lands for longer than youâve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard
within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. Someone can use an action to smash the pellet against a hard surface
, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pelletâs magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. Someone can use an action to smash the pellet against a hard surface
, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pelletâs magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard
within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
Citadel arrive near the city of Anisa. Use the âSensa Empire Gazetteerâ section to further detail the region. Eberron. At a distant edge of the Menechtarun Desert on Xenâdrik, Sensa could be a secluded
Compendium
- Sources->Dungeons & Dragons->Monster Manual
White Dragon Wyrmling White dragon wyrmlings usually head off on their own soon after hatching. While the cold means little to these creatures, food is scarce in arctic realms, and predators there
, Difficult Terrain composed of ice or snow doesnât cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
have crashed in any mountain range near a vulnerable settlement. Consider the following suggestions: Dragonlance. On Krynn, the spaceship fell in the Vingaard Mountains in the nation of Solamnia, near
shipâs inhabitants present a threat to northern Breland. Forgotten Realms. The Barrier Peaks are part of the Greypeak Mountains, a rugged mountain range west of Anauroch. The spaceship crashed east of the sleepy village of Orlbar.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the riverâs length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the riverâs flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Maâat is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the continents of Khorvaire and Xenâdrik. Alternatively, it could be a hidden nation in Xenâdrik, east of Dread Lake. Forgotten Realms. Shankhabhumi might be found in the jungles south of the Shining Sea, near Chult, or as its own island west of Lantan.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearing 2 miles from Zindaâs walls. Use the âZinda Gazetteerâ section at this adventureâs end to provide further details about the surrounding lands. Forgotten Realms. A trade city known for its wealth and
magic, Zinda could find a home along the coasts of Amn or near Dambrath. Greyhawk. Zinda might be found among the Holds of the Sea Princes or in the Lordship of the Isles.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lining the inside of a floating torus. Pockets of antimagic radiate from the Spire. Though the gate-towns and most realms in the Outlands are beyond its reach, the Spireâs intermittent magic-dampening
effect is enough to bring archmages to their knees and reduce gods to mortals. Still, some creatures eke out an existence near the Spire, and others, such as rilmani, thrive in its shadow, seemingly immune to its nullifying properties.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, obeying any command from a drow that isnât clearly suicidal. 24b. Tunnels These naturally formed tunnels wind through collapsed rooms and hallways. The walls are composed of jagged stones, and the floor
throughout is silty and wet. 24c. Morgue A foul stench wafts through the double door, which stands ajar. Piled near the tunnels at the back of the room are the stripped corpses of eight drow and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
in the nearest village (several miles away) they will be relatively safe, but if they camp near White Plume Mountain it would be a good idea to roll for random encounters. PLACING THE ADVENTURE
White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Here are suggestions for where you can place
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and
, and one leads to the desert of Mulhorand, near a blue dragonâs lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters traveling from the Radiant Citadel arrive near the Ruisenor Peaks, a few hours travel from Milpazul. You can use the âSan CitlĂĄn Gazetteerâ section at the end of this adventure as a starting point
dinosaurs into the mix, given the proximity of Valenar and the Talenta Plains. Forgotten Realms. This adventure could easily be placed on the edge of Anauroch, potentially along either the Graycloak






