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Returning 35 results for 'near composed rules pdf'.
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Magic Items
Dungeon Masterâs Guide
floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter
composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesnât cost the hag extra
inspire horror. When near a recently slain foe, the hag may forgo an attack to feed on the corpse. The sight of this butchery is enough to terrify most witnesses.Cold
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
gravity reversal if heâs in the room, although he likes to use this action to land on a ceiling to attack targets flying near it.
Baphomet casts mirage arcane, affecting a room within the lair
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Dust of Dryness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the
water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragonsâeven worshiping them as divine beings. In other places, kobolds know too well how
race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isnât a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isnât a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard
within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. Someone can use an action to smash the pellet against a hard surface
, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pelletâs magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. Someone can use an action to smash the pellet against a hard surface
, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pelletâs magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pelletâs weight is negligible. A creature can take a Utilize action to smash the pellet against a hard
within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Components A ship is composed of different components, each of which comprises multiple objects: Hull. A shipâs hull is its basic frame, on which the other components are mounted. Control. A control
of being used in combat has one or more weapon components, each of which is operated separately. A shipâs component might have special rules, as described in the stat block. Armor Class A component has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, obeying any command from a drow that isnât clearly suicidal. 24b. Tunnels These naturally formed tunnels wind through collapsed rooms and hallways. The walls are composed of jagged stones, and the floor
throughout is silty and wet. 24c. Morgue A foul stench wafts through the double door, which stands ajar. Piled near the tunnels at the back of the room are the stripped corpses of eight drow and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cloud Giantsâ Keep The ruins of a cloud giant keep sit in a frozen, naturally formed cleft in the mountain near its peak. Sheltered by the high walls of the cleft, the ruins are not subject to strong
wind. Rules for extreme cold apply, however. What was once a truly impressive structure, six or more floors in height, is now frozen rubble. Only the first floor of the castle, part of the second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is one of Halasterâs gates (see âGatesâ). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
identical gate located there. Puzzle Piece. On the ledge near the arch, not visible from the cavern floor, a 25-pound chunk of smooth stone is carved in the shape of a jigsaw puzzle piece and painted
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
: Cone
Cube
Cylinder
Emanation
Line
Sphere
An area of effect has a point of origin, a location from which the effectâs energy erupts. The rules for each shape specify how to position its
obstruction must provide Total Cover. See also âCover.â If the creator of an area of effect places it at an unseen point and an obstructionâsuch as a wallâis between the creator and that point, the point of origin comes into being on the near side of the obstruction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sinkhole has formed near the east wall.
The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Masterâs Guide.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Cone
Cube
Cylinder
Emanation
Line
Sphere
An area of effect has a point of origin, a location from which the effectâs energy erupts. The rules for each shape specify how to position its
obstruction must provide Total Cover. See also âCover.â If the creator of an area of effect places it at an unseen point and an obstructionâsuch as a wallâis between the creator and that point, the point of origin comes into being on the near side of the obstruction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is one of Halasterâs gates (see âGatesâ). Its frame is composed of an assemblage of hundreds of tiny, interlocking stone gears. This gateâs rules are as follows: Any creature that inspects the frame
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
, or 6 as a standalone adventure, you should ask each player to choose at least one student to be a Friend, a Beloved, or a Rival, as described in the Relationship rules later in this chapter. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, as well as the number of cards they intend to draw. Otherwise, the deckâs magical powers lie dormant. Anyone who identifies a deck learns this about the deck in the process, per the rules for
, spurring an adventure that draws the charactersâ attention. While the decks arenât sapient and have no thoughts or goals of their own, many people report feeling a compulsion to draw from decks whenever they are near.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who arenât normally violent, have raided the village. Black smoke billows from buildings
. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage. Near the shore, flames leap from the windows of a low-roofed building. An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
III These linguistics lovers take advantage of Strixhavenâs deep repository of tomes written in ancient and near-extinct languages, teaching themselves these tongues and often translating their
game of dragonchess discuss the latest in strategy, compete against one another, and test out homemade variations of game rules. Dragonsguard Historical Society Skills: Arcana, History Member: Bhedum
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted






