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Returning 35 results for 'near constant reflection pdf'.
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Magic Items
Dungeon Masterâs Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirrorâs
the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it
Monsters
Princes of the Apocalypse
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Binâs lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
windblown canyons within 1 mile of the lair form intermittent portals to the Elemental Plane of Air, allowing elemental creatures into the mortal world to dwell near those locations.
If Yan-C-Bin is
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
a constant battle against deep gnome miners, who scour the tunnels of the dragonâs lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Monsters
Fizban's Treasury of Dragons
who escaped the dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is
attempting to gather a crew to raid the dragonâs lair.
8
A ship wrecks near an adult topaz dragon;adult topaz dragon's lair. The dragon claims whatâs left of the cargo and tries to ransom
Monsters
Fizban's Treasury of Dragons
one treasure hunter who escaped the dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
unoccupied spaces near it.
While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in
Backgrounds
Sword Coast Adventurer's Guide
Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each personâs responsibility to make the most happiness for the whole tribe
Backgrounds
Baldurâs Gate: Descent into Avernus
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
lightning, thunder, and wind to their will. Most of these new mages appeared near the Inner Sea, but clouds from the Great Rain sometimes traveled much farther away. Although not all storm sorcerers gained
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and
they find themselves near a group of star spawn grues. Star Spawn Grue
Small aberration, neutral evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6(â2)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
typically small and often nomadic. In part, this is a reflection of the desire to keep the woods untouched, but there are ruins here, such as those of Ascalhorn â now called Hellgate Dell â that
palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks â enormous indeed, though
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Elemental Plane of Air Noor Rahman Aarakocra scouts return home to a city on the Plane of Air The Plane of Air is home to constant winds of varying strength. Here and there, chunks of earth drift in
hurricanes. The air is mild, except near the Para-elemental Planes at either end of the plane, where the temperature is more extreme. Rain and snow fall only in the part of the plane nearest to the Para
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters are near the manifested secret, they instinctually know how to dismantle that unreality. Dismantling an Unreality To dismantle an unreality, at least one character must touch the unrealityâs
no longer reflects images of the unreality, and after 50 feet, the tunnel terminates at a featureless, obsidian wall. After all three unrealities are dismantled, the crystals in area E1 shatter, clearing the way to the Cave of Shattered Reflection, which is described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
50. Mirror of Life Trapping Any creature teleported here from area 48 appears in a random spot near the center of the room and facing west, much to its peril. This dusty room is fifteen feet square
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirrorâs twelve extradimensional cells, along with anything it is wearing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travelerâs feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Masterâs Guide might manifest near the dragonâs lair. Weather Changes Fog, storms, precipitation, and
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesnât have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
stuffiness of old ideas. The Plane of Air is an open expanse with constant winds of varying strength. Here and there, chunks of earth drift in the openness â the remnants of failed invasions by denizens of
thunderstorm but occasionally more like fierce tornadoes or mighty hurricanes. The air is mild, except near the Plane of Water (where it is biting cold) and the Plane of Fire (where it is searing hot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions A glass cabinet stands near the entrance to this tent. If the characters approach it, read the following boxed text aloud. If they investigate the tent first, skip ahead to
using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and theyâre prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
follow suit. Setessan military forces are organized into four major regiments, each associated with a fortress tower. Bassara Tower. The tower of the fox stands near the Summer Nexus and watches for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
with his own ferocity, remaking him as a reflection of Mogisâs wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.)
Furnishings. Six stuffed chairs and a chaise longue are arranged near the fireplace.
14c. Study Furnishings. An elegant zurkhwood desk stands in the middle of the room, a thin matching chair positioned
mirror is one of Halasterâs magic gates (see âGatesâ).
Etched into the bottom of the mirrorâs stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gateâs rules are as follows
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
cottage exudes a warm glow. Smiles come readily but last too long. Wildflowers grow from the carcasses of mutated lambs. The Mists deposit visitors to Tepest near Viktal, whose folk encourage
.
8 Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner.
9 A characterâs reflection on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
dictate a lightning rail route) requires constant attention, so at least two pilots typically travel on every journey. Only a dragonmark heir with the Mark of Storm can use the wheel and command the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
A large star or comet appears in the night sky, shedding as much light as the full moon.
2 A constant stream of meteors is visible in the sky, even during the day, always moving in the same
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
on constant alert for military threats. They work to maintain their fortifications to ensure that they arenât overrun by Gruul marauders. Construction proceeds on new strongholds near Gruul territories
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. North of the slave pen is the den of the outpostâs quaggoth servants. Watch posts lie at either end of the outpost, near the northern and southern entrances to the cavern. VELKYNVELVE: GENERAL FEATURES
.
Sound. A small waterfall pouring into the cavern creates a constant background noise, negating the caveâs tendency to amplify and carry sounds. Checks made to hear things in the cavern are made normally
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawksâ nest.
2 An emerald
master the art of stealth.
Adult Emerald Dragon Connections d8 Connected Creatures
1 An adult emerald dragon wages a constant battle against deep gnome miners, who scour the tunnels of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
visit the area near the forest, they find a large construction site full of scaffolding and equipment. Laborers clear stumps and raise the frames of new houses while armed guards keep an eye on the
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No oneâs seen anything, but accidents and sabotage are common. Sheâs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
now wracked with constant pain. Having no idea how to return to Candlekeep and his old life, he has accepted his fate with quiet resignation, and he weeps quietly to himself when anyone speaks to him.






