Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'near conversely reasons pdf'.
Other Suggestions:
need conversely regions pdf
never conversely regions pdf
nearly conversely regions pdf
near converse reason pdf
news conversely regions pdf
Monsters
Vecna: Eve of Ruin
nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.
To create a false lich, a lich binds a shred of its life force to a corpse in a profane
ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator’s arcane prowess. The creator then embeds enchanted gemstones into the
monsters
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
monsters
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
monsters
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
monsters
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
was the intended target? They can investigate the incident on behalf of a guild or a faction, or they can become involved for reasons of their own. One casualty of the fireball is in fact its intended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Writing Riddles Writing new riddles for your group can be fun and satisfying—as long as the players don’t guess the right answer in seconds or, conversely, rip their hair out in frustration. Here are
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and when to use them. The characters can quaff their potions before they enter Iymrith’s lair or wait until they are about to engage the dragon in battle. Conversely, one or more characters might
prefer to use the potions only as a last resort. Hekaton or Serissa also gives the party a claw of the wyrm rune (see appendix B) recovered from a shipwreck near Maelstrom. Like the potions, this item is a gift; the characters can do with it what they will.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Link, Alustriel reasons that the characters’ fate must somehow be interwoven with Vecna’s. She surmises that since the Wish was unable to fulfill its parameters, it instead found beings tied
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these hills such prime ground for trolls is unknown (and a favorite topic of conversation around many of the campfires I’ve sat at while passing through or near this place), but there’s no doubt that
they dwell here in great numbers. Those traveling south to Baldur’s Gate or north out of the Fields of the Dead typically travel through the Trollclaws. The Trollclaw Ford, so named for obvious reasons
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locals, for reasons unknown. (The Spider wants to keep potential competition away from the Phandelver mine.) The Spider sent bugbears to reinforce the Redbrands and provide extra muscle (see area R9
). Complex Guardian. The lower part of the complex is guarded by a hideous “eye monster” (see area R8). Prisoners. The Redbrands have a handful of captives in a holding area “near the old crypts,” which are guarded by skeletons (see area R4 for details).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
, but are quarreling and posturing for each other before the battle. In the past, the number of cultists at the Well of Dragons seldom exceeded one hundred. Now, with ultimate victory near at hand, their
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
Common Cause d8 Reasons for Cooperating 1 Cellmates. The characters are prisoners in an Azorius prison, a Gruul camp, or a Rakdos cage. 2 Greater Threat. The characters are fighting each other when a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a great many sacrifices to function. Tabaxi thieves might try to steal the jewel and bear it safely back to Maztica, perhaps trading it for the release of enslaved loved ones. Conversely, a villain
wants to add it to his private collection of Chultan relics, Kwayothé wants to melt it down, and Zhanthi wants it for sentimental reasons. Denying any one of them would be a grave mistake on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
, but are quarreling and posturing for each other before the battle. In the past, the number of cultists at the Well of Dragons seldom exceeded one hundred. Now, with ultimate victory near at hand, their
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. Eventually, the characters find themselves on the southeastern side of the map, near some stone steps that lead into a cavern with an underground stream flowing in it. The two bandits who originally helped
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
western end of the stronghold (see areas 11 and area 12).
A mysterious figure called the Black Spider has hired the Redbrands to frighten off adventurers and intimidate the locals, for reasons unknown
have a handful of captives in a holding area “near the old crypts,” which are guarded by skeletons (see areas 4 and area 5).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, upgrade their gear, sell their loot, and find new adventures. If those aren’t reasons enough, here are a few hooks tied to NPCs in Phandalin that you can use to direct the characters toward Triboar
two settlements. He reprimands Darathra for allowing orcs to dwell in the hills near Phandalin. Unknown to Harbin, Darathra is a member of the Harpers. She gives the characters 50 gp for having the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a day’s travel — about 25 to 30 miles — of the home base. Pepper it with two to four dungeons or similar
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and slaughtered without quarter. Honor Above All. Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a
ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated. Undead Nature. A sword wraith doesn’t require air
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Corpse Market The wall around Evernight’s graveyard is riddled with gaps, and the ground near it is covered in fallen rubble, so leaving the graveyard is easy. Directly east of the graveyard, a
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
or tent saloons near his shop, they are sure to see all the northbound traffic. They shouldn’t hesitate to use him as a reference if a potential employer asks for one. The northbound journey from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
or tent saloons near his shop, they are sure to see all the northbound traffic. They shouldn’t hesitate to use him as a reference if a potential employer asks for one. The northbound journey from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for just one slice when you can have the whole cake. Reasons for Adventuring d6 Reason 1 Peeling taters and herding goats all the time wasn’t your cup of tea. 2 You fell asleep on a raft one day
and woke up near a human city. You were so thrilled with the strange sights and tasty food that you never turned back. 3 What started off as simple pumpkin pillaging from nearby farms turned into your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
dishes are stacked near a washbasin, waiting to be cleaned. C8. Parlor The centerpiece of this parlor is a gold-inlaid low table, around which a handful of overstuffed chairs and sofas are neatly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
figures important to the city’s history. I hesitate to mention a last location in the Sea Ward, and I will not reveal where to find it, for reasons that will soon become apparent. There is a house in
the Sea Ward without windows or doors. You can’t see it from the street, and those who live near it will not speak of it to others. You’ll know you are near it when you see blue tiles on the streets and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rift between the Zhentarim and Esloon’s gang by sowing rumors of betrayal. They must spend 25 gp in bribes and succeed on a DC 16 Charisma (Deception or Persuasion) check. Conversely, they can
assassin prowling the rooftops, picking off targets with arrows and alarming citizens. My sources say he goes to ground somewhere near Trollskull Alley. Find him, alert the City Watch to his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The monodrones never leave the train. Ignatius was already aboard when Meldar boarded the train a day ago in Bytopia. The other suspects boarded the train near Excelsior (a gate-town in the Outlands
is less cooperative than when he was dead, for reasons explained in the “Motive” section below. He offers no possible reasons for why someone would want to kill him. Speaking with the Dead. If a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
. Conversely, the NPCs the players most actively dislike could become foes, joining Dran Enterprises or the Six, then appearing later in the campaign to pay the characters back for some real or imagined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
deliver a mysterious letter at a crossroads at noon on a certain day could be the key to ruining the mortal’s life. The hag’s reasons might not become apparent for years or even decades, or won’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
position near the adventurers’ location, hoping to catch the adventurers unaware. Ambushers try to hide and, once hidden, take advantage of any opportune moment to attack. Fortify. The creature attempts
is underway. A creature that passes near an ally while moving to investigate a disturbance might ask that ally to accompany it. If you can’t decide what an alerted creature should do, have it make a






