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Returning 35 results for 'need cover reflection pdf'.
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Magic Items
Dungeon Masterâs Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirrorâs
expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped
Equipment
an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire
burns for 6 hours in a Lamp or Lantern. That duration doesnât need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
Monsters
Mordenkainen Presents: Monsters of the Multiverse
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, colonies can be found in remote, gloomy areas of the surface world, warring against Lolthâs enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
tasked to dig pit traps and cover them with fragile webbing disguised with loose dirt to appear as a solid surface.
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Mythic Odysseys of Theros
surfaces with empty eye sockets and gaping mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form
Returned are undead. They need water and air but not food or sleep. They think and speak and even feel emotions based on their new experiences, but given their circumstances, those emotions tend to be muted.PoisonNecrotic
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Mythic Odysseys of Theros
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally canât build meaningful
a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water and air but not food or sleep
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Hypnosis action, originating at a point within 120 feet of itself. It doesnât need to see the effectâs point of origin.
Regional Effects
The island surrounding a morkothâs lair is
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Everything you need to embark on a Stranger Things adventure! Mike Wheeler from Hawkins, Indiana, has created an awesome Dungeons & Dragons adventure...and now you get to play it!
View Cover Art
Hunt for the Thessalhydra A D&D Campaign by Mike Wheeler
Caltrops (bag of 20)
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this
turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
Ball Bearings (bag of 1,000)
Legacy
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Equipment
As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10
Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.
feats
of Dexterity (Stealth), with no need for being behind cover or Heavily Obscured. If you are ever more than 5 feet away from at least two other such creatures while hiding this way, you are revealed.
Your image is separated from you, making you unable to cast a reflection or a shadow, but youâre able to easily slip notice. You gain the following benefits.
Inscrutable. Creatures have
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
at a point within 120 feet of itself. It doesn't need to see the effect's point of origin.
The morkoth casts darkness, dispel magic, or misty step, using Intelligence as its spellcasting ability and
Backgrounds
Ghosts of Saltmarsh
. (Lawful)
3
Invention. Make what you need out of whatever is at hand. (Chaotic)
4
Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them there; the characters need only think about entering Vecnaâs Grasp, and the power of their Vecnaâs Links will transport them directly to area E1. From Vecnaâs Grasp, the characters can reach Vecnaâs
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecnaâs Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivenerâs mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
army is on the march across mud-churned farm fields. The need to hide from that force overwhelms you, and you quickly retreat inside the tower.
Inside the towerâs half-ruined walls, you discover a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
before marching on the Cave of Shattered Reflection and confronting Vecna. The characters need to travel northwest from Pandesmos Outlook to reach Carapace Ridge. There are several ways the characters
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sorcere The information the adventurers need to better understand the ritual that summoned the demon lords into the Underdark is in Gromph Baenreâs sanctum within Sorcere, Menzoberranzanâs academy of
wizardry. The archmageâs quarters have been declared off limits by Matron Mother Quenthel Baenre, whoâs trying to cover up Gromphâs involvement in the devastating attack on Menzoberranzan. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
, and to accepting ourselves.â Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provided perfect cover for a little nighttime thievery and took the missing item. To find the item, characters need to surreptitiously search peopleâs bags and wagons, since few people will agree to have their belongings rifled through as if they were common thievesâespecially not a common thief.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in nearby chambers. Stalagmites. These upthrust spires of rock can provide cover (see âCoverâ in the Basic Rules). Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow
adventure location in its entirety but also shows secret doors, hidden traps, and other elements the players arenât meant to seeâhence the need for secrecy.
Maps are best used to show multiroom lairs and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Avoiding the War Descriptions for the Ruinous Sea, Hurricane Tower, and the Ruinous Citadel are belowâbut you might not need them. High-level characters have options for travel to Kasâs redoubt
control thanks to powerful flying demons pledged to his service. If the characters fly around or above the battle, three hazvongels (see appendix A) soar down from the wispy cloud cover to attack. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
provided perfect cover for a little nighttime thievery and took the missing item. To find the item, characters need to surreptitiously search peopleâs bags and wagons, since few people will agree to have their belongings rifled through as if they were common thieves â especially not a common thief.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Navigating the Sewers The sewers have no natural light. Characters without darkvision need light sources to see. A putrid stream flows along this sewer tunnel, which leads in two directions. In one
to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped within a cell can escape using magic






