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Returning 35 results for 'needs core rare pdf'.
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Classes
Player’s Handbook
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world&rsquo
Classes
Player’s Handbook
Core Sorcerer Traits
Primary Ability
Charisma
Hit Point Die
D6 per Sorcerer level
Saving Throw Proficiencies
Constitution and Charisma
Skill Proficiencies
Choose 2
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Monsters
Strixhaven: A Curriculum of Chaos
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.
The Oriq work in secret, infiltrating Strixhaven to search
Magic Items
Acquisitions Incorporated
produces prewritten and signature-ready contracts at your request, covering most common contractual needs. It also occasionally produces sticky notes printed with useful information and inspirational
property of the bag can’t be used again until the next dawn.
Scroll Humidor
At rank 4, your documancy satchel gains additional power and becomes a rare magic item. Within the satchel, a
Magic Items
Storm King's Thunder
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Backgrounds
Baldur’s Gate: Descent into Avernus
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Monsters
Fizban's Treasury of Dragons
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young crystal dragon tries to protect a local population of rare snowy owlbear;snowy owlbears from poachers
Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack
Monsters
Fizban's Treasury of Dragons
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.
Underground River. A river flows along the right and bottom
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but she needs
enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy.Multiattack
every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict
magic-items
This wand is carved from magical bark, with the hair of an undead creature in its core and finished in goopy ooze.
Once per turn when you deal damage with a Warlock cantrip to a creature, you can
make that creature Jinxed (1d4) until the start of your next turn.
Crafting. Creating a Wand of Jinxes requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Goopy Ooze
[Hair] Hair from an Undead
[Hide] Bark
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
magic-items
This spear is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
magic-items
This trident is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Trident. +1 requires a Rare Workshop
magic-items
This war pick is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s War Pick, +2 requires a Very Rare
magic-items
This warhammer is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +1 requires a Rare
magic-items
This warhammer is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
This battleaxe is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
This blowgun is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +2 requires a Very Rare
magic-items
This hand crossbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
This longbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Longbow, +2 requires a Very Rare
magic-items
This morningstar is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
This musket is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Musket, +1 requires a Rare Workshop and
magic-items
This musket is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Musket, +2 requires a Very Rare
magic-items
This rapier is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Rapier, +1 requires a Rare Workshop and
magic-items
This scimitar is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Scimitar, +1 requires a Rare
magic-items
This shortbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Shortbow, +2 requires a Very Rare
magic-items
These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels
Rarity
Bonus
Rare
+1
Very Rare
+2
Legendary
+3
Crafting. Creating a Monster Hunter's Weapon requires a Workshop and the following Components of rarity equal to the item's rarity:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
This battleaxe is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +1 requires a Rare
magic-items
This blowgun is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +1 requires a Rare Workshop
magic-items
This dart is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +1 requires a Rare Workshop and the