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Returning 35 results for 'never changelings returns pdf'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question
;vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never
;s desires. Sometimes a deep scion returns to their former home—unexpectedly found alive when all hope was lost. At other times the deep scion takes on a new identity. In any case, it is the
Monsters
The Wild Beyond the Witchlight
size and never turn down a good meal.Move Soul Light. The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock.
Monsters
Tomb of Annihilation
returns to normal at a rate of 10 degrees per minute.
Artus can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: Bigby's hand (2
Dragonbait, whom he met in Port Nyanzaru. The two are always on the move. Consequently, their location in the adventure is randomly determined.
Using Artus. Artus has never been to Omu, and he has no
Monsters
Fizban's Treasury of Dragons
dragon’s lair, so the dragon will never want for conversation.
2
A family of yeti;yetis seized an adult crystal dragon;adult crystal dragon's lair and hoard, and the dragon seeks help to
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Monsters
Fizban's Treasury of Dragons
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else.
Topaz Dragon Lair
Monsters
Fizban's Treasury of Dragons
vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t find a way through.
Treasury. The dragon stores the finest
and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType
Monsters
Fizban's Treasury of Dragons
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
; are attracted to the area within 6 miles of the lair and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels
Monsters
Fizban's Treasury of Dragons
who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Monsters
Fizban's Treasury of Dragons
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
on the spur of the moment, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many changelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then never used again. However, many changelings develop identities that have more depth
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
their age, the effects of aging affect them similarly to humans. Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. Size. Your size is Medium. To set your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
feared, but they will never be destroyed.’ Jes agreed, and the traveler gave her his cloak. When she draped it over her children their old faces melted away and they could be whoever they wanted to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
to humans. Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The Tyrants are an enigmatic organization. They act to protect the changelings of Tavick’s Landing and they pursue schemes that generate profits. But they also gather secrets they might never use and
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Backgrounds
Guildmasters’ Guide to Ravnica
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
evil and good spell. A trickster god can also be forced out by another trickster god (see “Fighting Over a Host” below). When the spirit of a trickster god is forced out of a host, it returns to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
by Breland, Galifar had never tamed this wild region. It had long been a haven for host of creatures. Gnolls, orcs, and goblins are the most common, but ogres, trolls, harpies, minotaurs, medusas
, tieflings, changelings, lycanthropes and many more dwell in this region. In the past these creatures fought one another more often than they raided human settlements. Under the leadership of the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
or recreating someone they lost. Despite the Darklord’s perceived care and tutelage, the object of their attention never satisfies their expectations. Last Gasp. An impending threat is on the cusp of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
shapeshifting monster or possessed by a malevolent spirit. The person the characters thought they knew might never have existed, or that person might’ve been killed or abducted. New Arrival. A person the
adventurers have never met enters the story as an antagonist, with a motivation that sets them against the character who drew the card. This villain is new to the characters and might even have been
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
frees himself by squeezing between the bars of his cage or returns to working as Uncle Nibblecheek’s kitchen helper, depending on whether the hag is alive or dead. If the characters confront Edith
about her crimes without Asger present, she confesses. Burdened with years of guilt, the confectioner turns herself in to the local authorities and never reopens her shop. Otherwise, Edith pays the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: Grimzod is a pirate who has fought many battles against astral elves. Grimzod and Topolah had a tryst that never amounted to much and ended with a peaceful breakup. He has a small fleet of ships
continue without Topolah, she lets out a wistful sigh and hangs her head in disappointment. After giving Krux the directions to Gargenhale’s fleet, she tips her hat at the characters and returns to her tower for a much-needed nap.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question the githyanki interlopers, who promptly
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
children. Eleven years ago, they seized the lands west of the Graywall Mountains and founded the nation of Droaam. Although Breland laid claim to these barren lands, Galifar had never tamed this wild
region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In






