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Returning 35 results for 'new cloister regard pdf'.
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Magic Items
Dungeon Master’s Guide
throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you
creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
vargouilles flap through the caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest demon, such as a manes
Monsters
Fizban's Treasury of Dragons
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2
Empathy. It’s a
dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
Find Familiar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
familiar has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you
instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
with stories of its exploits and new skills.
When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
justice. There is also a community of hermits who live there now, the perfect place to hide for someone wishing to escape their past. If that treasure’s there, you’ll find it. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
, a time of unfettered energy.
Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Magic Items
Lost Laboratory of Kwalish
identity of your new enemy isn’t known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPC’s hostility toward you.
Ruin
addition, the Monastery of the Distressed Body’s brains in jars regard you thereafter as the monastery’s rightful master. You must defeat or otherwise clear out the Grand Master and its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Greyhawk Many long-time D&D players regard Oerth, the world of the Greyhawk campaign setting, as the natural and proper home for the Elemental Evil campaign. The Temple of Elemental Evil, the classic
adventure, is set in the world of Greyhawk. Princes of the Apocalypse draws many inspirations from the original adventure, but this is not the same adventure in a new edition. New story elements such
Backgrounds
Baldur’s Gate: Descent into Avernus
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
see how other creatures live and discover new customs and new ways of doing things. The urge to procreate doesn’t kick in until the end of a tortle’s life, and a tortle can spend decades away from its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its
Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion Languages: Two of your choice Equipment: The scholar’s robes of your cloister, a writing kit (small pouch with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Zombie Resurgence If the adventurers did not fight the zombies when they first arrived on the island, the zombies cause trouble later. After the characters have spent some time at the cloister, they
new acquaintances—Blepp the kobold and Tarak the human gardener—hanging in the balance. See “Drowned Sailors” for help getting the encounter started. Blepp has 2 hit points left after a zombie hit him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, others can provide the above information. Sarith resists plans to travel to the city at first, conscious of the low regard the duergar have for drow. He changes his mind quickly, however, as
of new “merchandise,” and they might deceive or outright capture the characters and bring them to their city’s slave markets. The random encounters in chapters 2 and 3 can easily set up this scenario.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
jungle to find his student and help her in any way he can. Whistle-Stick
The grung of ONE GRUNG ABOVE are trained to use this new musical instrument. This is a hollow tube with holes cut throughout
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your
turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
centuries. One such shipwreck left a lasting mark on the island. About forty years ago, a ship named Compass Rose carrying passengers bound for the cloister wrecked on the shoal, killing all aboard. To the
horror of the cloister’s residents, those who drowned found their way ashore as shambling zombies. Since the loss of that ship, each new shipwreck has brought a fresh wave of zombie sailors to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ranks of those who seek pleasure above all else. He promises dark delights and forbidden ecstasies, in return for total submission to him. His cult gathers new members by circulating tracts, poems, and
other works of art that depict encounters with him. Upstanding folk regard these works as vulgar, wretched, and obscene, but the delights they depict or describe sometimes lure a curious soul into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your
turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. Conceptopolis Belt of Giant Strength (Fire), Belt of Giant
Strength (Stone), Berserker axe (Battleaxe)
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
people of Ten-Towns—some of whom regard them as saviors, while others fear their boldness, envy their power, or covet the wealth they’ve amassed. Fame in Icewind Dale is always a double-edged sword. The
. They also learn about new adventure opportunities outside Ten-Towns, as described in chapter 2. The Frostmaiden’s aurora sweeps across the night sky over Easthaven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
sleeping quarters for the yuan-ti. However, progress has been slow. The captives wore down or broke most of their tools, and Issar is waiting for the delivery of new tools. The captives are physically
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
of birthing new ideas into the world. Furthering the act of creating—be it ideas, weapons, art, or magic—is what matters most. Keranos’s Goals For good or ill, Keranos exists as a disruptive force
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can’t have more than one familiar at a time
. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature






