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Returning 35 results for 'next casters revelation pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Overwhelming Revelation", "rollDamageType":"psychic"} psychic damage and is stunned until the end of the divinerâs next turn. On a successful save, the creature takes half as much damage and isn&rsquo
ft. or range 120 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"radiant"} radiant damage.
Overwhelming Revelation
Monsters
The Book of Many Things
":"radiant"} radiant damage. If the target is a creature, it must succeed on a DC 22 Charisma saving throw, or on its next turn, it can either move or take an action, but not both.
Revelation. The veiled
the end of its next turn, after which the target is immune to this Revelation for 24 hours.Uncanny Dodge. When an attacker the veiled presence can see hits the veiled presence with an attack, the veiled
Spells
Forgotten Realms: Heroes of Faerûn
the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it
Circle spell requires a minimum of five secondary casters. In addition to the spellâs usual components, you must provide a special component (a string of three black pearls from Pandemonium
Sea Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes
effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes
effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is your spellcasting ability for it. Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy
within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you canât use it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, keeping the heroes on their toes as they stumble from one cliffhanger to the next. A space galleon flees a world in peril Here are some things you can do to make Light of Xaryxis feel like the pulpy
session with a cliffhanger. The adventure already has one at the end of each chapter, but you can create your own cliffhanger by ending a session with an unexpected threat, twist, or revelation. When
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E2: Abacus Car Ten spherical modrons are lined up against the wall opposite a podium, behind which is a chalkboard covered with mathematical equations. Next to the podium stands a boxy modron wearing
next hour. If the check succeeds, the character discovers a profound equation nestled among the others. Like a key, this equation unlocks something in the characterâs brain, with the effect determined
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Unless the target is surprised or the revelation of the hagâs true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a
of sight, ending the effect on itself on a success. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the hagâs Horrific Appearance for the next 24 hours
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or have the paralyzed condition until the end of its next turn, after which the target is immune to this Revelation for 24 hours.
Reactions
Uncanny Dodge. When an attacker the veiled presence can
the end of the assassinâs next turn.
Domenico Cava Enchanting Infiltrator An antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
damage. Failure or Success: The target has the Frightened condition until the start of the demilichâs next turn.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another
of its next turn.
Grave-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
rolled. Once you use this trait, you canât use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
. You canât maintain Concentration, and you canât cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
a 10, Stinking Cloud. 51â55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56â60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
only once per turn. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Level
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
a 10, Stinking Cloud. 51â55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56â60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
off the island, Ozymandius orders Ogmund to keep his hands off his weapons. Odium, Bayleaf, and the cultist from area 10 arrive next. Odium begs the characters to take him with them, even offering to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to proceed to the next dream in the sequence. If all the characters fall unconscious, the dream quest ends. Mad Maggie can start over once the characters have regained consciousness and recovered from
characters succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream. If all the characters fail the saving throw, each character takes 11 (2d10) psychic damage, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
make a business out of predicting events that occur in the next 30 minutes. In dealing with a magewright, think about the form their magic takes. A locksmith can perform knock as a ritual. But they
ritual, 105 gp cost). The term magewright specifically refers to an arcane spellcaster. In religious communities (such as those in Thrane) adventurers may find divine casters performing these same
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
push the creature up to 10 feet straight away from yourself if it is Large or smaller. Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesnât exceed 10 feet. Vex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. Regional Effects Any
the dragonâs lair value fairness and justice over their personal feelings. Liarâs Revelation. Within 6 miles of the dragonâs lair, any creature attempting to tell a deliberate lie must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
), each of whom is stable at 0 hit points. When the characters enter the room, each priestâs Tattoo of Osybus trait causes the priest to rise on its next turn, at which point it attacks the characters
. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
do so again until you finish a Long Rest. Wild Magic Surge 1d100 Effect
01â04 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
) lightning damage and must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn. Aphelion audibly protests any attempts to sabotage the servers by
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud. 51â55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56â60 A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
require combating a rival organizationâs disinformation attempts one day, then besting a castleâs defenses the next. The day after that, some poor sap named Bob might need to be disposed of. And no matter
choice, it cannot be changed until the next dawn. LOK
Dwarf Obviator (Cleric)
Like many Obviators, âLokâ chooses to use a working name rather than her actual name out of an abundance of caution
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
impose one of the following effects on that target. Addle. The target canât make Opportunity Attacks until the start of its next turn. Push. The target must succeed on a Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
using a stick of charcoal to sketch something on a piece of parchment at unbelievable speed. A wispy bulb of light flutters next to him.
âCharmayâ Stage props and backdrops are crafted here
show during which Endelyn revealed a âlikely futureâ in which Skylla is fatally betrayed by the other members of the League of Malevolence. This revelation prompted Skylla to defect from the group
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this large foyer. Humanoid skeletal remains lie strewn about, their swords and armor bent and rusted. Something gleams next to the bodies propped along the northern wall. Double doors on the east
tiefling. Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and canât
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
splinter, and two spider demons with wolf heads are hunkered protectively next to the circle.
Beyond the circle is a shimmering portal where a wall should be. Within the portal, a monstrous bulk of fur






