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Returning 35 results for 'next contained reaching pdf'.
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Magic Items
Dungeon Masterâs Guide
This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from
creatureâs stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your
Magic Items
Dungeon Masterâs Guide
appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures
;t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Magic Items
Dungeon Masterâs Guide
cast that spell again from it until the next dawn.
Vile Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Magic Items
Dungeon Masterâs Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
Monsters
Phandelver and Below: The Shattered Obelisk
":"psychic"} psychic damage, and the target must subtract 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Psychic Blade"} from the next attack roll or saving throw it makes before the end of the
goblinâs next turn.
Spellcasting (Psionics). The goblin casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13
Monsters
Bigby Presents: Glory of the Giants
damage and has the frightened condition until the start of the targetâs next turn. On a successful save, a target is immune to this gargantuaâs Weird Aura for 24 hours.Multiattack. The
nature manifests upon reaching adulthood: its complexion turns purplish and horns sprout from its head. The gargantua grows rapidly, eventually towering over other giants at a height of 40 feet or
Magic Items
Acquisitions Incorporated
wilderness or into a lake. But it has no knowledge of or ability to help you avoid monsters, enemies, traps, locked doors, and the like.
The timepiece is of no use for reaching locations that are
wholly secret or not known to any creatures within range. Once you use this feature of the timepiece of travel, it cannot be used again until the next dawn.
Get Away From It All. As an action, you can
Monsters
Bigby Presents: Glory of the Giants
condition until the end of its next turn. Hit or Miss: The boomerang magically returns to the giantâs hand immediately after the attack.
Spellcasting. The giant casts one of the following spells
. As if that werenât enough, cloud giants often bring tremendous wealth with them, swelling the cultâs coffers to finance more far-reaching operations.
A cloud giant dedicated to Evil Air
Magic Items
Tashaâs Cauldron of Everything
To attune to this vial, you must place a few drops of your blood into it. The vial canât be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood
. The bonus is determined by the vialâs rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, attack rolls, and saving throws until the end of the creatureâs next turn.
Tentacle (Costs 2 Actions). The elder brain makes one Tentacle attack.The ultimate expression of mind flayer domination
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
Monsters
Divine Contention
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Necrotic Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Necrotic Breath"}. The dragon
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
Magic Items
Keys from the Golden Vault
the bookâs contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1â5, you canât use this property again until the next dawn
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action
bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. The dragon exhales poisonous gas in a 60-foot cone
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. The dragon exhales poisonous gas in a 90-Â-foot
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
the bookâs contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
canât use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
feats
Wayfinder's Guide to Eberron
, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the
options in chapter 7 of the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a characterâs level: At levels 1â4, reaching 4 checkpoints is sufficient to
advance to the next level. At level 5 or higher, reaching 8 checkpoints is needed to advance to the next level. At the end of a play session, characters must level up if they have reached enough
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the âAdvancing in Levelâ section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but canât reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
coming! Everyone must hide!â It then flees. The characters can follow the fleeing ghost to an old burrow, where it disappears. Within the burrow, Udhaskâs skeletal remains lie next to a stone bed
. Thereâs no evidence that he died a violent death. In fact, when the drow attacked Blingdenstone, Udhask had a heart attack and died while reaching for his loot (see âTreasureâ). Pool and Waterfall A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
. See the Monster Manual for the creatureâs stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the adventure, there are typically no loose plot threads. The next adventure presents an altogether different challenge having nothing to do with the adventure that preceded it. As the characters gain
appropriate for the partyâs level. A campaign with a narrative lets the players feel as though their actions have far-reaching consequences. Theyâre not just racking up experience points. A few simple
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bag of Tricks Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag
consulting the table that corresponds to the bagâs color. See the Monster Manual for the creatureâs statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
like. The timepiece is of no use for reaching locations that are wholly secret or not known to any creatures within range. Once you use this feature of the timepiece of travel, it cannot be used again
until the next dawn. Get Away From It All. As an action, you can cast the teleport spell. Once you use this feature of the timepiece of travel, it cannot be used again until the next dawn. Part of a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
adventure matter in the next. Plotting and running that kind of campaign can be demanding on the DM, but the payoff is a great and memorable story. An episodic campaign, in contrast, is like a
television show where each weekâs episode is a self-contained story that doesnât play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Bag of Tricks Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag
consulting the table that corresponds to the bagâs color. See the Monster Manual for the creatureâs statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
. See the Monster Manual for the creatureâs stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowledge from the Candlekeep archives. The conclusion of the adventure can serve as a catalyst for the next chapter in the charactersâ journey. The following questions might help you shape future adventures
: What happened to the original masters of the Open Hand? Will the monastic orders in Bak Meiâs homeland east of FaerĂ»n want to know his fate? Considering the knowledge contained in The Book of Inner






