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                        Returning 35 results for 'next created revealing pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Intelligence saving throws until the end of the oozeâs next turn.
Psychic Crush. Intelligence Saving Throw: DC 10, one creature the ooze can see within 60 feet. Failure: 13 (3d8);{"diceNotation":"3d8
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Psychic Crush", "rollDamageType":"Psychic"} Psychic damage.Mind Corrosion. Trigger: The ooze fails a saving throw against a spell or another magical effect created by
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of any sort and can move through webs as if they were Difficult Terrain.
Web. You can cast Web (save DC 13). The web created by the spell fills twice its normal area. Once used, this property canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can
                                                
                                            
                                                
                                                     speak the name of a specific creature (a pseudonym, title, or nickname doesnât work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Frightened condition until the end of its next turn. 4: Slowing Ray. Constitution Saving Throw: DC 16. Failure: 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Slowing Ray
                                                
                                            
                                                
                                                    ", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the targetâs next turn, the targetâs Speed is halved; the target canât take Reactions; and it can take either an action or a
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     next to nothing.
If the hole is folded up, a creature within the holeâs extradimensional space can take an action to make a DC 10 Strength (Athletics) check. On a successful check, the creature
                                                
                                            
                                                
                                                     Portable Hole inside an extradimensional space created by a Bag of Holding, Heward's Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is pushed to an unoccupied space outside but next to the tower. Objects
                                                
                                            
                                                
                                                     interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property canât be used again until the next dawn
                                                
                                            
                                                
                                                     Object from the weapon. Once you cast either spell, you canât cast it from the weapon again until the next dawn.
Sentience. Whelm is a sentient, Lawful Neutral weapon with an Intelligence of 15
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , Stinking Cloud.
21â25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
                                                
                                            
                                                
                                                    .
26â30
You cast Gust of Wind. The Line created by the spell extends from you to the chosen point of origin.
31â35
Nothing happens at the chosen point of origin. Instead, you take
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     within 60 feet of a sphere, you can take a Magic action to make a DC 25 Intelligence (Arcana) check. On a successful check, you control the sphere until the start of your next turn, and if it was under
                                                
                                            
                                                
                                                     physical remains.
Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as that within a Portable Hole
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
                                                
                                            
                                                
                                                    âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     attacks canât pass through this layer, which is destroyed by a strong wind (such as the one created by Gust of Wind).
3
Yellow. Failed Save: 12d6 Lightning damage. Successful Save: Half as
                                                
                                            
                                                
                                                     is destroyed by Bright Light shed by the Daylight spell.
7
Violet. Failed Save: The target has the Blinded condition and makes a Wisdom saving throw at the start of your next turn. On a
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You canât use this property again until the next
                                                
                                            
                                                
                                                     unexpected. You canât use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lions);Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a Lion for up to 1 hour. Once a lion has been used
                                                
                                            
                                                
                                                    , it canât be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     instantly assumes the creatureâs appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demonâs original form.
A maurezhi is
                                                
                                            
                                                
                                                     see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demonâthe maurezhiâto lead
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
                                                
                                            
                                                
                                                    "} bludgeoning damage, and the target is grappled (escape DC 26). If the target doesnât escape by the end of its next turn, Tromokratis throws the target up to 60 feet in a straight line. The
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     succeed on a DC 12 Constitution saving throw or contract bluerot (see the âBluerotâ sidebar).
Reveal (1/Day). The drowned assassin removes its mask, revealing its rotting face. Each
                                                
                                            
                                                
                                                     creature of the assassinâs choice within 30 feet of it that can see the assassin must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.The drowned assassin stalks
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     shortcut. You can use your action to make a DC 15 Wisdom (Perception) check, with a success revealing a map buried in your cartographerâs map case noting a relevant shortcut . Your travel time is
                                                
                                            
                                                
                                                     reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you advantage on the next ability check you make to travel
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidonâs next turn.Elemental myrmidons are Elementals conjured and
                                                
                                            
                                                
                                                     bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.PoisonLightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Magic Resistance. The blazebear has advantage on saving throws against spells and other magical effects.
Mist Sight. The blazebear can see normally through heavily obscured areas created by mist or
                                                
                                            
                                                
                                                     fog, including areas created by spells such as Fog Cloud.Multiattack. The blazebear makes two Bite attacks. It can replace one attack with Stunning Gaze if available.
Bite. Melee Weapon Attack: +11
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     next turn.Good Parent. The skitterwidget imposes disadvantage on one attack roll made against a kiddywidget it can see within 5 feet of it.A skitterwidget is made of metal and bears a passing
                                                
                                            
                                                
                                                     high-pitched, vowel-heavy squeals.
Control Ring. A skitterwidget that was created is bound to a magic control ring and must obey the commands of whoever is attuned to that ring. It understands the
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving
                                                
                                            
                                                
                                                     channels positive energy into its Aura of Radiance. Until the end of the councilorâs next turn, it sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature that
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term
                                                
                                            
                                                
                                                     madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.
While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the
                                                
                                            
                                                
                                                     start of your next turn. While semi-incorporeal, you have resistance to bludgeoning, piercing, and slashing damage. Once this bonus action is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidonâs next turn.Elemental myrmidons are Elementals conjured and bound
                                                
                                            
                                                
                                                     by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.PoisonAcid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
                                                
                                            
                                                
                                                     created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Design Specialization. When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Design
                                                
                                            
                                                
                                                     damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.Multiattack. The android makes two Force Strike attacks.
Force Strike. Melee or
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     telepathically. If it succeeds on its saving throw, the target is immune to this magenâs suggestion spell for the next 24 hours. The magenâs spellcasting ability is Intelligence.Hypnos magen are
                                                
                                            
                                                
                                                     abilities to manipulate and harm other creatures.
Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     until the end of its next turn.
Unusual Nature. The oblex doesnât require sleep.Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit
                                                
                                            
                                                
                                                     grow until they can impersonate their victims.
Oblexes
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of Ooze
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golemâs Fear Aura for the next 24 hours.
Magic Resistance. The golem has advantage on
                                                
                                            
                                                
                                                    ", "rollDamageType":"poison"} poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
                                                
                                            
                                                
                                                     hoards or send them out to gather treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     conditions unless they are from effects created by an aboleth.
Water Dependency. The skum takes 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Water Dependency","rollDamageType":"acid
                                                
                                            
                                                
                                                    ":"4d8","rollType":"damage","rollAction":"Mind","rollDamageType":"psychic"} psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     be blinded until the start of the hamsterâs next turn.The first space hamsters were created by wizards who used magic to shrink giant space hamster;giant space hamsters to wee size, leading
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    This crystalline blue shield is fashioned from a sapphire dragonâs scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have
                                                
                                            
                                                
                                                     can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     the start of its next turn.
The sphere is bright light, sheds dim light for an additional 30 feet, and moves with the faerie. If any of the sphereâs area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
                                                
                                            
                                                
                                                    ", "rollDamageType":"radiant"} radiant damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be wreathed in light until the end of the faerieâs next turn. While a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls
                                                
                                            
                                                
                                                     is successful or the effect ends for it, the target is immune to any shadow mastiffâs Terrifying Howl for the next 24 hours.Each pack of shadow mastiff;shadow mastiffs is led by an alpha, the
                                                
                                            
                                        






